From: Ian Romanick Date: Sat, 8 Jan 2011 02:34:58 +0000 (-0800) Subject: glsl: Track variable usage, use that to enforce semantics X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bd33055ef4b6dd18d6247ff7d9e47496ff4acc51;p=mesa.git glsl: Track variable usage, use that to enforce semantics In particular, variables cannot be redeclared invariant after being used. Fixes piglit test invariant-05.vert and bugzilla #29164. NOTE: This is a candidate for the 7.9 and 7.10 branches. --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index c4bd7e64e27..a833be18f31 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1623,6 +1623,7 @@ ast_expression::hir(exec_list *instructions, result = new(ctx) ir_dereference_variable(var); if (var != NULL) { + var->used = true; type = result->type; } else { _mesa_glsl_error(& loc, state, "`%s' undeclared", @@ -1797,8 +1798,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, struct _mesa_glsl_parse_state *state, YYLTYPE *loc) { - if (qual->flags.q.invariant) - var->invariant = 1; + if (qual->flags.q.invariant) { + if (var->used) { + _mesa_glsl_error(loc, state, + "variable `%s' may not be redeclared " + "`invariant' after being used", + var->name); + } else { + var->invariant = 1; + } + } /* FINISHME: Mark 'in' variables at global scope as read-only. */ if (qual->flags.q.constant || qual->flags.q.attribute @@ -2005,6 +2014,11 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " "inputs only\n", decl->identifier); + } else if (earlier->used) { + _mesa_glsl_error(& loc, state, + "variable `%s' may not be redeclared " + "`invariant' after being used", + earlier->name); } else { earlier->invariant = true; } diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index 742dd41b9f4..460d43b02e1 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -1325,6 +1325,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name, this->constant_value = NULL; this->origin_upper_left = false; this->pixel_center_integer = false; + this->used = false; if (type && type->base_type == GLSL_TYPE_SAMPLER) this->read_only = true; diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 9668c9439ad..57e89f0f6bf 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -294,6 +294,15 @@ public: unsigned centroid:1; unsigned invariant:1; + /** + * Has this variable been used for reading or writing? + * + * Several GLSL semantic checks require knowledge of whether or not a + * variable has been used. For example, it is an error to redeclare a + * variable as invariant after it has been used. + */ + unsigned used:1; + /** * Storage class of the variable. *