From: Brian Paul Date: Tue, 24 Feb 2015 16:08:50 +0000 (-0700) Subject: mesa: replace FABSF with fabsf X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bd7f7aac56d3703f3d0fd55cd20f86f6c431b030;p=mesa.git mesa: replace FABSF with fabsf Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/radeon/radeon_fog.c b/src/mesa/drivers/dri/radeon/radeon_fog.c index df955754737..d5c6537036e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fog.c +++ b/src/mesa/drivers/dri/radeon/radeon_fog.c @@ -32,6 +32,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell */ +#include "c99_math.h" #include "main/glheader.h" #include "main/imports.h" #include "main/context.h" @@ -97,7 +98,7 @@ radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord ) { GLfloat end = ctx->Fog.End; GLfloat d, temp; - const GLfloat z = FABSF(fogcoord); + const GLfloat z = fabsf(fogcoord); switch (ctx->Fog.Mode) { case GL_LINEAR: diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 9dee565aa58..3384583106a 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -203,17 +203,6 @@ static inline GLfloat LOG2(GLfloat x) #endif -/*** - *** FABSF: absolute value of float - ***/ -#if defined(__gnu_linux__) -/* C99 functions */ -#define FABSF(x) fabsf(x) -#else -#define FABSF(x) ((GLfloat) fabs(x)) -#endif - - /** * Convert float to int by rounding to nearest integer, away from zero. */ diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 9c9310d939e..9d51021feda 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -34,6 +34,7 @@ */ +#include "c99_math.h" #include "main/glheader.h" #include "main/imports.h" #include "main/macros.h" @@ -376,9 +377,9 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; /* choose pivot - or die */ - if (FABSF(r3[0])>FABSF(r2[0])) SWAP_ROWS(r3, r2); - if (FABSF(r2[0])>FABSF(r1[0])) SWAP_ROWS(r2, r1); - if (FABSF(r1[0])>FABSF(r0[0])) SWAP_ROWS(r1, r0); + if (fabsf(r3[0])>fabsf(r2[0])) SWAP_ROWS(r3, r2); + if (fabsf(r2[0])>fabsf(r1[0])) SWAP_ROWS(r2, r1); + if (fabsf(r1[0])>fabsf(r0[0])) SWAP_ROWS(r1, r0); if (0.0 == r0[0]) return GL_FALSE; /* eliminate first variable */ @@ -396,8 +397,8 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ - if (FABSF(r3[1])>FABSF(r2[1])) SWAP_ROWS(r3, r2); - if (FABSF(r2[1])>FABSF(r1[1])) SWAP_ROWS(r2, r1); + if (fabsf(r3[1])>fabsf(r2[1])) SWAP_ROWS(r3, r2); + if (fabsf(r2[1])>fabsf(r1[1])) SWAP_ROWS(r2, r1); if (0.0 == r1[1]) return GL_FALSE; /* eliminate second variable */ @@ -410,7 +411,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ - if (FABSF(r3[2])>FABSF(r2[2])) SWAP_ROWS(r3, r2); + if (fabsf(r3[2])>fabsf(r2[2])) SWAP_ROWS(r3, r2); if (0.0 == r2[2]) return GL_FALSE; /* eliminate third variable */ @@ -508,7 +509,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat ) det = pos + neg; - if (FABSF(det) < 1e-25) + if (fabsf(det) < 1e-25) return GL_FALSE; det = 1.0F / det; @@ -1069,7 +1070,7 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) m[2] *= x; m[6] *= y; m[10] *= z; m[3] *= x; m[7] *= y; m[11] *= z; - if (FABSF(x - y) < 1e-8 && FABSF(x - z) < 1e-8) + if (fabsf(x - y) < 1e-8 && fabsf(x - z) < 1e-8) mat->flags |= MAT_FLAG_UNIFORM_SCALE; else mat->flags |= MAT_FLAG_GENERAL_SCALE; diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index 8ae015f4bf2..de3a53b493f 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -202,10 +202,10 @@ fetch_vector4(const struct prog_src_register *source, } if (source->Abs) { - result[0] = FABSF(result[0]); - result[1] = FABSF(result[1]); - result[2] = FABSF(result[2]); - result[3] = FABSF(result[3]); + result[0] = fabsf(result[0]); + result[1] = fabsf(result[1]); + result[2] = fabsf(result[2]); + result[3] = fabsf(result[3]); } if (source->Negate) { assert(source->Negate == NEGATE_XYZW); @@ -260,10 +260,10 @@ fetch_vector4_deriv(struct gl_context * ctx, result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; if (source->Abs) { - result[0] = FABSF(result[0]); - result[1] = FABSF(result[1]); - result[2] = FABSF(result[2]); - result[3] = FABSF(result[3]); + result[0] = fabsf(result[0]); + result[1] = fabsf(result[1]); + result[2] = fabsf(result[2]); + result[3] = fabsf(result[3]); } if (source->Negate) { assert(source->Negate == NEGATE_XYZW); @@ -291,7 +291,7 @@ fetch_vector1(const struct prog_src_register *source, result[0] = src[GET_SWZ(source->Swizzle, 0)]; if (source->Abs) { - result[0] = FABSF(result[0]); + result[0] = fabsf(result[0]); } if (source->Negate) { result[0] = -result[0]; @@ -521,10 +521,10 @@ _mesa_execute_program(struct gl_context * ctx, { GLfloat a[4], result[4]; fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = FABSF(a[0]); - result[1] = FABSF(a[1]); - result[2] = FABSF(a[2]); - result[3] = FABSF(a[3]); + result[0] = fabsf(a[0]); + result[1] = fabsf(a[1]); + result[2] = fabsf(a[2]); + result[3] = fabsf(a[3]); store_vector4(inst, machine, result); } break; @@ -875,7 +875,7 @@ _mesa_execute_program(struct gl_context * ctx, { GLfloat t[4], q[4], abs_t0; fetch_vector1(&inst->SrcReg[0], machine, t); - abs_t0 = FABSF(t[0]); + abs_t0 = fabsf(t[0]); if (abs_t0 != 0.0F) { if (IS_INF_OR_NAN(abs_t0)) { @@ -1084,7 +1084,7 @@ _mesa_execute_program(struct gl_context * ctx, { GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); - a[0] = FABSF(a[0]); + a[0] = fabsf(a[0]); result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); store_vector4(inst, machine, result); if (DEBUG_PROG) { diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 380dcc11bab..e270b7e244e 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -92,7 +92,7 @@ if (span->arrayAttribs & VARYING_BIT_FOGC) { \ GLuint i; \ for (i = 0; i < span->end; i++) { \ const GLfloat fogCoord = span->array->attribs[VARYING_SLOT_FOGC][i][0]; \ - const GLfloat c = FABSF(fogCoord); \ + const GLfloat c = fabsf(fogCoord); \ GLfloat f, oneMinusF; \ FOG_FUNC(f, c); \ f = CLAMP(f, 0.0F, 1.0F); \ @@ -109,7 +109,7 @@ else { \ GLfloat w = span->attrStart[VARYING_SLOT_POS][3]; \ GLuint i; \ for (i = 0; i < span->end; i++) { \ - const GLfloat c = FABSF(fogCoord) / w; \ + const GLfloat c = fabsf(fogCoord) / w; \ GLfloat f, oneMinusF; \ FOG_FUNC(f, c); \ f = CLAMP(f, 0.0F, 1.0F); \ diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index a8dc391116a..5d618f0488a 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -31,6 +31,7 @@ * \author Brian Paul */ +#include "c99_math.h" #include "main/glheader.h" #include "main/colormac.h" #include "main/format_pack.h" @@ -443,10 +444,10 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ; GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ; GLfloat maxU, maxV, rho, lambda; - dsdx2 = FABSF(dsdx2); - dsdy2 = FABSF(dsdy2); - dtdx2 = FABSF(dtdx2); - dtdy2 = FABSF(dtdy2); + dsdx2 = fabsf(dsdx2); + dsdy2 = fabsf(dsdy2); + dtdx2 = fabsf(dtdx2); + dtdy2 = fabsf(dtdy2); maxU = MAX2(dsdx2, dsdy2) * texW; maxV = MAX2(dtdx2, dtdy2) * texH; rho = MAX2(maxU, maxV); diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index ae42640cf69..3ade99519bf 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -23,6 +23,7 @@ */ +#include "c99_math.h" #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" @@ -223,7 +224,7 @@ linear_texel_locations(GLenum wrapMode, } break; case GL_MIRROR_CLAMP_EXT: - u = FABSF(s); + u = fabsf(s); if (u >= 1.0F) u = (GLfloat) size; else @@ -233,7 +234,7 @@ linear_texel_locations(GLenum wrapMode, *i1 = *i0 + 1; break; case GL_MIRROR_CLAMP_TO_EDGE_EXT: - u = FABSF(s); + u = fabsf(s); if (u >= 1.0F) u = (GLfloat) size; else @@ -250,7 +251,7 @@ linear_texel_locations(GLenum wrapMode, { const GLfloat min = -1.0F / (2.0F * size); const GLfloat max = 1.0F - min; - u = FABSF(s); + u = fabsf(s); if (u <= min) u = min * size; else if (u >= max) @@ -354,7 +355,7 @@ nearest_texel_location(GLenum wrapMode, { /* s limited to [0,1] */ /* i limited to [0,size-1] */ - const GLfloat u = FABSF(s); + const GLfloat u = fabsf(s); if (u <= 0.0F) i = 0; else if (u >= 1.0F) @@ -369,7 +370,7 @@ nearest_texel_location(GLenum wrapMode, /* i limited to [0, size-1] */ const GLfloat min = 1.0F / (2.0F * size); const GLfloat max = 1.0F - min; - const GLfloat u = FABSF(s); + const GLfloat u = fabsf(s); if (u < min) i = 0; else if (u > max) @@ -384,7 +385,7 @@ nearest_texel_location(GLenum wrapMode, /* i limited to [0, size-1] */ const GLfloat min = -1.0F / (2.0F * size); const GLfloat max = 1.0F - min; - const GLfloat u = FABSF(s); + const GLfloat u = fabsf(s); if (u < min) i = -1; else if (u > max) @@ -2358,7 +2359,7 @@ choose_cube_face(const struct gl_texture_object *texObj, const GLfloat rx = texcoord[0]; const GLfloat ry = texcoord[1]; const GLfloat rz = texcoord[2]; - const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); + const GLfloat arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); GLuint face; GLfloat sc, tc, ma; diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 42ba891abe1..483c41592e4 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -25,6 +25,7 @@ * Keith Whitwell */ +#include "c99_math.h" #include "main/glheader.h" #include "main/colormac.h" #include "main/macros.h" diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index d4513c9acab..c38c76a4adb 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -142,8 +142,8 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e const GLfloat ez = z[0] - z[2]; const GLfloat fz = z[1] - z[2]; const GLfloat oneOverArea = 1.0F / cc; - const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea); - const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea); + const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea); + const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea); offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor; } /* new Z values */ diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 3c8950f1803..3626f1da30d 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -187,7 +187,7 @@ run_fog_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) NOTE should avoid going through array twice */ coord = input->start; for (i = 0; i < input->count; i++) { - *coord = FABSF(*coord); + *coord = fabsf(*coord); STRIDE_F(coord, input->stride); } } @@ -202,7 +202,7 @@ run_fog_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) input->count = VB->EyePtr->count; coord = VB->EyePtr->start; for (i = 0 ; i < VB->EyePtr->count; i++) { - input->data[i][0] = FABSF(coord[2]); + input->data[i][0] = fabsf(coord[2]); STRIDE_F(coord, VB->EyePtr->stride); } } diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c index 5f6c258570a..273db76829d 100644 --- a/src/mesa/tnl/t_vb_points.c +++ b/src/mesa/tnl/t_vb_points.c @@ -25,6 +25,7 @@ * Brian Paul */ +#include "c99_math.h" #include "main/glheader.h" #include "main/mtypes.h" #include "main/dd.h" @@ -62,7 +63,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) GLuint i; for (i = 0; i < VB->Count; i++) { - const GLfloat dist = FABSF(*eyeCoord); + const GLfloat dist = fabsf(*eyeCoord); const GLfloat q = p0 + dist * (p1 + dist * p2); const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F; size[i][0] = pointSize * atten; /* clamping done in rasterization */