From: Marek Olšák Date: Fri, 2 Aug 2019 21:27:04 +0000 (-0400) Subject: radeonsi: handle the use_ngg_streamout flag in si_update_ngg X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bdcbac94598083540b8fc45c6aaa663bb1f739ff;p=mesa.git radeonsi: handle the use_ngg_streamout flag in si_update_ngg --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 032d7a09cc4..2a2b5077398 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2960,6 +2960,8 @@ static void si_update_common_shader_state(struct si_context *sctx) sctx->do_update_shaders = true; } +static bool si_update_ngg(struct si_context *sctx); + static void si_bind_vs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; @@ -2974,6 +2976,9 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state) sctx->vs_shader.current = sel ? sel->first_variant : NULL; sctx->num_vs_blit_sgprs = sel ? sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] : 0; + if (si_update_ngg(sctx)) + si_shader_change_notify(sctx); + si_update_common_shader_state(sctx); si_update_vs_viewport_state(sctx); si_set_active_descriptors_for_shader(sctx, sel); @@ -2997,14 +3002,22 @@ static void si_update_tess_uses_prim_id(struct si_context *sctx) static bool si_update_ngg(struct si_context *sctx) { - if (!sctx->screen->use_ngg) + if (!sctx->screen->use_ngg) { + assert(!sctx->ngg); return false; + } bool new_ngg = true; if (sctx->gs_shader.cso && sctx->tes_shader.cso && - sctx->gs_shader.cso->tess_turns_off_ngg) + sctx->gs_shader.cso->tess_turns_off_ngg) { new_ngg = false; + } else if (!sctx->screen->use_ngg_streamout) { + struct si_shader_selector *last = si_get_vs(sctx)->cso; + + if (last && last->so.num_outputs) + new_ngg = false; + } if (new_ngg != sctx->ngg) { /* Transitioning from NGG to legacy GS requires VGT_FLUSH on Navi10-14. @@ -3097,11 +3110,11 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state) si_update_common_shader_state(sctx); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ - if (enable_changed) { - si_update_ngg(sctx); + bool ngg_changed = si_update_ngg(sctx); + if (ngg_changed || enable_changed) si_shader_change_notify(sctx); + if (enable_changed) sctx->last_tes_sh_base = -1; /* invalidate derived tess state */ - } si_update_vs_viewport_state(sctx); si_set_active_descriptors_for_shader(sctx, sel); si_update_streamout_state(sctx);