From: George Kyriazis Date: Fri, 19 Jan 2018 21:47:13 +0000 (-0600) Subject: swr/rast: Enable simd16 vertex shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=be3cd7add187ef9059baaf7f8c2ba05307c9c7dd;p=mesa.git swr/rast: Enable simd16 vertex shaders Flip the switch(es) to enable simd16 vertex shaders: USE_SIMD16_SHADERS and USE_SIMD16_VS Both have to be enabled at the same time. Currently, just setting USE_SIMD16_SHADERS does not work correctly. Reviewed-by: Bruce Cherniak --- diff --git a/src/gallium/drivers/swr/rasterizer/core/knobs.h b/src/gallium/drivers/swr/rasterizer/core/knobs.h index b6ab382a561..657c2eed76e 100644 --- a/src/gallium/drivers/swr/rasterizer/core/knobs.h +++ b/src/gallium/drivers/swr/rasterizer/core/knobs.h @@ -41,8 +41,8 @@ #define ENABLE_AVX512_SIMD16 1 #define USE_8x2_TILE_BACKEND 1 #define USE_SIMD16_FRONTEND 1 -#define USE_SIMD16_SHADERS 0 // requires USE_SIMD16_FRONTEND -#define USE_SIMD16_VS 0 // requires USE_SIMD16_SHADERS +#define USE_SIMD16_SHADERS 1 // requires USE_SIMD16_FRONTEND +#define USE_SIMD16_VS 1 // requires USE_SIMD16_SHADERS /////////////////////////////////////////////////////////////////////////////// // Architecture validation