From: Timothy Arceri Date: Thu, 17 Sep 2015 04:17:17 +0000 (+1000) Subject: glsl: calculate AoA uniform offset correctly for structs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=be822b89ac81e1fa66dfa16d108bf1deb29d4db2;p=mesa.git glsl: calculate AoA uniform offset correctly for structs This allows the correct offset to be calculated for use in indirect indexing of samplers. Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index b9cb97cbeae..575ff0e1c2b 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -1071,7 +1071,22 @@ glsl_type::record_location_offset(unsigned length) const const glsl_type *wa = st->without_array(); if (wa->is_record()) { unsigned r_offset = wa->record_location_offset(wa->length); - offset += st->is_array() ? st->length * r_offset : r_offset; + offset += st->is_array() ? + st->arrays_of_arrays_size() * r_offset : r_offset; + } else if (st->is_array() && st->fields.array->is_array()) { + unsigned outer_array_size = st->length; + const glsl_type *base_type = st->fields.array; + + /* For arrays of arrays the outer arrays take up a uniform + * slot for each element. The innermost array elements share a + * single slot so we ignore the innermost array when calculating + * the offset. + */ + while (base_type->fields.array->is_array()) { + outer_array_size = outer_array_size * base_type->length; + base_type = base_type->fields.array; + } + offset += outer_array_size; } else { /* We dont worry about arrays here because unless the array * contains a structure or another array it only takes up a single