From: Ilia Mirkin Date: Sun, 31 Jan 2016 05:44:14 +0000 (-0500) Subject: mesa: use geometric helper for computing min samples X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=beac7b1b8b0a74bbf0ef76e681a31c98e9250e55;p=mesa.git mesa: use geometric helper for computing min samples In case we have a draw buffer without attachments, we should be looking at the default number of samples. Signed-off-by: Ilia Mirkin Reviewed-by: Marek Olšák Reviewed-by: Edward O'Callaghan --- diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 0e78e6ab25d..27867c48d52 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -31,6 +31,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/framebuffer.h" #include "main/hash.h" #include "main/macros.h" #include "program.h" @@ -534,14 +535,14 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, * forces per-sample shading" */ if (prog->IsSample && !ignore_sample_qualifier) - return MAX2(ctx->DrawBuffer->Visual.samples, 1); + return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID | SYSTEM_BIT_SAMPLE_POS)) - return MAX2(ctx->DrawBuffer->Visual.samples, 1); + return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); else if (ctx->Multisample.SampleShading) return MAX2(ceil(ctx->Multisample.MinSampleShadingValue * - ctx->DrawBuffer->Visual.samples), 1); + _mesa_geometric_samples(ctx->DrawBuffer)), 1); else return 1; }