From: Brian Paul Date: Fri, 10 Dec 2010 01:37:59 +0000 (-0700) Subject: draw/llvm: don't flush in vs_llvm_delete() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=becc4bb90c46f754018ac596460e6c6a650d399c;p=mesa.git draw/llvm: don't flush in vs_llvm_delete() Fixes piglit glx-shader-sharing crash. When shaders are shared by multiple contexts, the shader's draw context pointer may point to a previously destroyed context. Dereferencing the context pointer will lead to a crash. In this case, simply removing the flushing code avoids the crash (the exec and sse shader paths don't flush here either). There's a deeper issue here, however, that needs examination. Shaders should not keep pointers to contexts since contexts might get destroyed at any time. NOTE: This is a candidate for the 7.10 branch (after this has been tested for a while). --- diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index fa9992db783..de074be0926 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -65,19 +65,7 @@ static void vs_llvm_delete( struct draw_vertex_shader *dvs ) { struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); - struct pipe_fence_handle *fence = NULL; struct draw_llvm_variant_list_item *li; - struct pipe_context *pipe = dvs->draw->pipe; - - /* - * XXX: This might be not neccessary at all. - */ - pipe->flush(pipe, 0, &fence); - if (fence) { - pipe->screen->fence_finish(pipe->screen, fence, 0); - pipe->screen->fence_reference(pipe->screen, &fence, NULL); - } - li = first_elem(&shader->variants); while(!at_end(&shader->variants, li)) {