From: Chia-I Wu Date: Mon, 21 Sep 2009 09:57:57 +0000 (+0800) Subject: mesa/es: Add OpenGL ES overlay. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bfa66bd6f941920cf32ce79fb103c3755b4dd8fb;p=mesa.git mesa/es: Add OpenGL ES overlay. This is primitive support for OpenGL ES. It uses a subset of mesa sources to build libesXgallium.a and libesXapi.a, where X is 1 for OpenGL ES 1.x, 2 for OpenGL ES 2.x. The static libraries serve the same purpose as libmesagallium.a and libglapi.a do for OpenGL. This is based on the work of opengl-es branch. Signed-off-by: Chia-I Wu --- diff --git a/Makefile b/Makefile index 7f073fd516c..4c4aba025e6 100644 --- a/Makefile +++ b/Makefile @@ -303,10 +303,25 @@ MAIN_FILES = \ $(DIRECTORY)/progs/util/sampleMakefile \ $(DIRECTORY)/windows/VC8/ -EGL_FILES = \ - $(DIRECTORY)/include/EGL/*.h \ +ES_FILES = \ $(DIRECTORY)/include/GLES/*.h \ $(DIRECTORY)/include/GLES2/*.h \ + $(DIRECTORY)/src/mesa/glapi/*.xml \ + $(DIRECTORY)/src/mesa/glapi/*.py \ + $(DIRECTORY)/src/mesa/glapi/*.dtd \ + $(DIRECTORY)/src/mesa/es/glapi/Makefile \ + $(DIRECTORY)/src/mesa/es/glapi/*.xml \ + $(DIRECTORY)/src/mesa/es/glapi/*.py \ + $(DIRECTORY)/src/mesa/es/state_tracker/*.[ch] \ + $(DIRECTORY)/src/mesa/es/main/*.[ch] \ + $(DIRECTORY)/src/mesa/es/main/*.py \ + $(DIRECTORY)/src/mesa/es/main/*.txt \ + $(DIRECTORY)/src/mesa/es/main/es*_special \ + $(DIRECTORY)/src/mesa/es/Makefile \ + $(DIRECTORY)/src/mesa/es/sources.mak \ + +EGL_FILES = \ + $(DIRECTORY)/include/EGL/*.h \ $(DIRECTORY)/src/egl/Makefile \ $(DIRECTORY)/src/egl/*/Makefile \ $(DIRECTORY)/src/egl/*/*.[ch] \ @@ -477,6 +492,7 @@ DEPEND_FILES = \ LIB_FILES = \ $(MAIN_FILES) \ + $(ES_FILES) \ $(EGL_FILES) \ $(GALLIUM_FILES) \ $(DRI_FILES) \ diff --git a/src/mesa/es/Makefile b/src/mesa/es/Makefile new file mode 100644 index 00000000000..42347d0b079 --- /dev/null +++ b/src/mesa/es/Makefile @@ -0,0 +1,125 @@ +# src/mesa/es/Makefile +# +TOP := ../../.. +MESA := .. + +include $(TOP)/configs/current +include sources.mak + +ES1_LIBS := libes1gallium.a libes1api.a +ES2_LIBS := libes2gallium.a libes2api.a + +# Default rule: create ES1 and ES2 libs +.PHONY: default +default: subdirs depend es1 es2 + +es1: $(ES1_LIBS) + +es2: $(ES2_LIBS) + +# force the inclusion of es's mfeatures.h +ES1_CPPFLAGS := -include main/mfeatures_es1.h -D__GL_EXPORTS +ES2_CPPFLAGS := -include main/mfeatures_es2.h -D__GL_EXPORTS + +ES1_OBJ_DIR := objs-es1 +ES2_OBJ_DIR := objs-es2 + +# adjust output dirs +ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_OBJECTS)) +ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_GALLIUM_OBJECTS)) +ES1_API_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_API_OBJECTS)) + +ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_OBJECTS)) +ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_GALLIUM_OBJECTS)) +ES2_API_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_API_OBJECTS)) + +# compile either ES1 or ES2 sources +define es-compile + @mkdir -p $(dir $@) + $(CC) -c $(CFLAGS) $(ES$(1)_CPPFLAGS) $(ES$(1)_INCLUDES) -o $@ $< +endef + +$(ES1_OBJ_DIR)/%.o: %.c + $(call es-compile,1) + +$(ES1_OBJ_DIR)/%.o: %.S + $(call es-compile,1) + +$(ES1_OBJ_DIR)/%.o: $(MESA)/%.c + $(call es-compile,1) + +$(ES1_OBJ_DIR)/%.o: $(MESA)/%.S + $(call es-compile,1) + +$(ES2_OBJ_DIR)/%.o: %.c + $(call es-compile,2) + +$(ES2_OBJ_DIR)/%.o: %.S + $(call es-compile,2) + +$(ES2_OBJ_DIR)/%.o: $(MESA)/%.c + $(call es-compile,2) + +$(ES2_OBJ_DIR)/%.o: $(MESA)/%.S + $(call es-compile,2) + +libes1.a: $(ES1_OBJECTS) + @$(TOP)/bin/mklib -o es1 -static $(ES1_OBJECTS) + +libes2.a: $(ES2_OBJECTS) + @$(TOP)/bin/mklib -o es2 -static $(ES1_OBJECTS) + +libes1gallium.a: $(ES1_GALLIUM_OBJECTS) + @$(TOP)/bin/mklib -o es1gallium -static $(ES1_GALLIUM_OBJECTS) + +libes2gallium.a: $(ES2_GALLIUM_OBJECTS) + @$(TOP)/bin/mklib -o es2gallium -static $(ES2_GALLIUM_OBJECTS) + +libes1api.a: $(ES1_API_OBJECTS) + @$(TOP)/bin/mklib -o es1api -static $(ES1_API_OBJECTS) + +libes2api.a: $(ES2_API_OBJECTS) + @$(TOP)/bin/mklib -o es2api -static $(ES2_API_OBJECTS) + +GENERATED_SOURCES := \ + main/api_exec_es1.c \ + main/api_exec_es2.c \ + main/get_es1.c \ + main/get_es2.c + +main/api_exec_es1.c: main/APIspec.txt main/es_generator.py main/apiutil.py main/es1_special + $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.txt -V GLES1.1 > $@ + +main/api_exec_es2.c: main/APIspec.txt main/es_generator.py main/apiutil.py main/es2_special + $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.txt -V GLES2.0 > $@ + +main/get_es1.c: main/get_gen.py + $(PYTHON2) $(PYTHON_FLAGS) $< 1 > $@ + +main/get_es2.c: main/get_gen.py + $(PYTHON2) $(PYTHON_FLAGS) $< 2 > $@ + +.PHONY: clean +clean: + -rm -f $(ES1_LIBS) $(ES2_LIBS) + -rm -rf $(ES1_OBJ_DIR) $(ES2_OBJ_DIR) + -rm -f $(GENERATED_SOURCES) + -rm -f depend + -rm -f *~ + +subdirs: + make -C glapi + make -C $(MESA) asm_subdirs + +depend: $(ES1_ALL_SOURCES) $(ES2_ALL_SOURCES) + @echo "running $(MKDEP)" + @touch depend + @# MESA is "..", but luckily, directories are longer than 2 characters + @$(MKDEP) -f- -p$(ES1_OBJ_DIR)/ $(DEFINES) $(ES1_CFLAGS) \ + $(ES1_INCLUDES) $(ES1_ALL_SOURCES) 2>/dev/null | \ + sed -e 's,^$(ES1_OBJ_DIR)/$(MESA)/,$(ES1_OBJ_DIR)/,' > depend + @$(MKDEP) -f- -p$(ES2_OBJ_DIR)/ $(DEFINES) $(ES2_CFLAGS) \ + $(ES2_INCLUDES) $(ES2_ALL_SOURCES) 2>/dev/null | \ + sed -e 's,^$(ES2_OBJ_DIR)/$(MESA)/,$(ES2_OBJ_DIR)/,' >> depend + +-include depend diff --git a/src/mesa/es/main/APIspec.txt b/src/mesa/es/main/APIspec.txt new file mode 100644 index 00000000000..86dd546f634 --- /dev/null +++ b/src/mesa/es/main/APIspec.txt @@ -0,0 +1,2886 @@ +## Adapted from Mesa and Chromium. +# Python scripts read this file and generate various C files. + +# Possible lines: +# name Name of the function (without "gl" prefix). Required. +# +# return Datatype of returned value, or void. Required. +# +# param Zero or more of these lines may be present. Each describes a +# function parameter. Two fields follow: parameter name and the +# parameter type (which may be several tokens like "const GLvoid *"). +# +# vector Used to indicate the size of constant arrays referenced by +# the given parameter. (If the number of elements in the +# array is dependent on another parameter, use "dependentvector" +# (below) instead.) +# Two fields follow: the parameter name (previously defined by a +# 'param' line) and a number indicating how may elements are +# referenced by the vector. If the number is unknown, don't use +# a vector line. Example for glGetClipPlane: +# vector equation 4 +# +# dependentvector Used to indicate how many elements are referenced by +# pointer params, if the number depends on the value of another +# parameter. It is followed by the parameter name of the vector +# parameter (previously defined by a 'param' line, one of the +# potential sizes of the array, the name of the controlling +# parameter, and a list (one or more) of parameter values of the +# controlling parameter that are associated with the given size. +# There will always be more than one line of this type (or otherwise +# you could have used the "vector" specifier above). +# As a convenience, each parameter value named in a +# "dependentvector" specifier will also be considered as a +# "paramprop" specifier. +# Example for glLightfv: +# dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION +# dependentvector params 3 pname GL_SPOT_DIRECTION +# dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION +# +# category May be 1.x to indicate that the function belongs to OpenGL +# version 1.x. Or may be the name of an extension such as +# GL_ARB_multitexture. Or may be GLES1.x to indicate +# that the function belongs to GLES version 1.x. Required. +# May have more than one token to indicate that a function +# belongs to more than one category. +# +# alias Names the Mesa function _mesa_ that will be called. +# Mostly used when the function was originally defined and +# introduced into Mesa as an extension function (i.e. ARB); +# even though the function loses the extension as it is adopted +# into the core, the Mesa support remains named the same +# (for compatibility). +# +# aliasprefix May be used to change the default Mesa support functional +# prefix on a per-function basis. By default, it's "_mesa_"; +# but this allows it to be changed (e.g. to "_vbo_" for many +# of the core functions). +# +# props An optional list of properties for this function. Possible +# properties include: +# get - the function is a state-getter +# +# convertalias +# +# convertparams +# +# checkparam +# +# checkdependentparam + +name Color4f +aliasprefix _vbo_ +return void +param red GLfloat +param green GLfloat +param blue GLfloat +param alpha GLfloat +category 1.0 GLES1.1 + +name Color4ub +return void +param red GLubyte +param green GLubyte +param blue GLubyte +param alpha GLubyte +aliasprefix _vbo_ +convertalias Color4f +convertparams GLfloat red green blue alpha +category 1.0 GLES1.1 + +name Color4x +return void +param red GLfixed +param green GLfixed +param blue GLfixed +param alpha GLfixed +aliasprefix _vbo_ +convertalias Color4f +convertparams GLfloat red green blue alpha +category GLES1.1 GLES1.1:OES_fixed_point + +name ClipPlane +return void +param plane GLenum +checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 +param equation const GLdouble * +vector equation 4 +category 1.0 + +name ClipPlanef +return void +param plane GLenum +checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 +param equation const GLfloat * +vector equation 4 +convertalias ClipPlane +convertparams GLdouble equation +category GLES1.1 GLES1.1:OES_single_precision + +name ClipPlanex +return void +param plane GLenum +checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 +param equation const GLfixed * +vector equation 4 +convertalias ClipPlane +convertparams GLdouble equation +category GLES1.1 GLES1.1:OES_fixed_point + +name CullFace +return void +param mode GLenum +checkparam mode GL_FRONT GL_BACK GL_FRONT_AND_BACK +category 1.0 GLES1.1 GLES2.0 + +name Fogf +return void +param pname GLenum +checkparam pname GL_FOG_MODE GL_FOG_DENSITY GL_FOG_START GL_FOG_END +param param GLfloat +checkdependentparam pname GL_FOG_MODE param GL_EXP GL_EXP2 GL_LINEAR +category 1.0 GLES1.1 + +name Fogfv +return void +param pname GLenum +param params const GLfloat * +paramvec params GL_LINEAR +dependentvector params 4 pname GL_FOG_COLOR +dependentvector params 1 pname GL_FOG_DENSITY GL_FOG_START GL_FOG_END +dependentvector params 1 pname GL_FOG_MODE +checkdependentparam pname GL_FOG_MODE params GL_EXP GL_EXP2 GL_LINEAR +category 1.0 GLES1.1 + +name Fogx +return void +param pname GLenum +checkparam pname GL_FOG_MODE GL_FOG_DENSITY GL_FOG_START GL_FOG_END +param param GLfixed +checkdependentparam pname GL_FOG_MODE param GL_EXP GL_EXP2 GL_LINEAR +convertalias Fogf +convertparams GLfloat param +category GLES1.1 GLES1.1:OES_fixed_point + +name Fogxv +return void +param pname GLenum +param params const GLfixed * +dependentvector params 4 pname GL_FOG_COLOR +dependentvector params 1 pname GL_FOG_DENSITY GL_FOG_START GL_FOG_END +dependentvector params 1 pname GL_FOG_MODE +checkdependentparam pname GL_FOG_MODE params GL_EXP GL_EXP2 GL_LINEAR +convertalias Fogfv +convertparams GLfloat params +category GLES1.1 GLES1.1:OES_fixed_point + +name FrontFace +return void +param mode GLenum +checkparam mode GL_CW GL_CCW +category 1.0 GLES1.1 GLES2.0 + +name Hint +return void +param target GLenum +param mode GLenum +checkparam target GLES1.1:GL_FOG_HINT GLES1.1:GL_LINE_SMOOTH_HINT GLES1.1:GL_PERSPECTIVE_CORRECTION_HINT GLES1.1:GL_POINT_SMOOTH_HINT +checkparam target GL_GENERATE_MIPMAP_HINT +checkparam mode GL_FASTEST GL_NICEST GL_DONT_CARE +# OES_standard_derivatives +checkparam target GLES2.0:GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES +category GLES1.1 GLES2.0 + +name Lightf +return void +param light GLenum +checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 +param pname GLenum +checkparam pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION +param param GLfloat +category 1.0 GLES1.1 + +name Lightfv +return void +param light GLenum +checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 +param pname GLenum +param params const GLfloat * +paramvec params 0.0 1.0 1.0 0.0 +dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION +dependentvector params 3 pname GL_SPOT_DIRECTION +dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION +category 1.0 1.1 GLES1.1 + +name Lightx +return void +param light GLenum +checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 +param pname GLenum +checkparam pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION +param param GLfixed +convertalias Lightf +convertparams GLfloat param +category GLES1.1 GLES1.1:OES_fixed_point + +name Lightxv +return void +param light GLenum +checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 +param pname GLenum +param params const GLfixed * +dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION +dependentvector params 3 pname GL_SPOT_DIRECTION +dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION +convertalias Lightfv +convertparams GLfloat params +category GLES1.1 GLES1.1:OES_fixed_point + +name LightModelf +return void +param pname GLenum +checkparam pname GL_LIGHT_MODEL_TWO_SIDE +param param GLfloat +checkdependentparam pname GL_LIGHT_MODEL_TWO_SIDE param GL_TRUE GL_FALSE +category 1.0 GLES1.1 + +name LightModelfv +return void +param pname GLenum +param params const GLfloat * +dependentvector params 4 pname GL_LIGHT_MODEL_AMBIENT +dependentvector params 1 pname GL_LIGHT_MODEL_TWO_SIDE +category 1.0 GLES1.1 + +name LightModelx +return void +param pname GLenum +checkparam pname GL_LIGHT_MODEL_TWO_SIDE +param param GLfixed +checkdependentparam pname GL_LIGHT_MODEL_TWO_SIDE param GL_TRUE GL_FALSE +convertalias LightModelf +convertparams GLfloat param +category GLES1.1 GLES1.1:OES_fixed_point + +name LightModelxv +return void +param pname GLenum +param params const GLfixed * +dependentvector params 4 pname GL_LIGHT_MODEL_AMBIENT +dependentvector params 1 pname GL_LIGHT_MODEL_TWO_SIDE +checkdependentparam pname GL_LIGHT_MODEL_TWO_SIDE params GL_TRUE GL_FALSE +convertalias LightModelfv +convertparams GLfloat params +category GLES1.1 GLES1.1:OES_fixed_point + +name LineWidth +return void +param width GLfloat +category 1.0 GLES1.1 GLES2.0 + +name LineWidthx +return void +param width GLfixed +convertalias LineWidth +convertparams GLfloat width +category GLES1.1 GLES1.1:OES_fixed_point + +name Materialf +aliasprefix _vbo_ +return void +param face GLenum +checkparam face GL_FRONT_AND_BACK +param pname GLenum +checkparam pname GL_SHININESS +param param GLfloat +category 1.0 GLES1.1 + +name Materialfv +aliasprefix _vbo_ +return void +param face GLenum +checkparam face GL_FRONT_AND_BACK +param pname GLenum +param params const GLfloat * +paramvec params 0.8 0.8 0.5 0.1 +dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION +dependentvector params 1 pname GL_SHININESS +category 1.0 GLES1.1 + +name Materialx +return void +param face GLenum +checkparam face GL_FRONT_AND_BACK +param pname GLenum +checkparam pname GL_SHININESS +param param GLfixed +aliasprefix _vbo_ +convertalias Materialf +convertparams GLfloat param +category GLES1.1 GLES1.1:OES_fixed_point + +name Materialxv +return void +param face GLenum +checkparam face GL_FRONT_AND_BACK +param pname GLenum +param params const GLfixed * +dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION +dependentvector params 1 pname GL_SHININESS +aliasprefix _vbo_ +convertalias Materialfv +convertparams GLfloat params +category GLES1.1 GLES1.1:OES_fixed_point + +name PointSize +return void +param size GLfloat +category 1.0 GLES1.1 + +name PointSizex +return void +param size GLfixed +convertalias PointSize +convertparams GLfloat size +category GLES1.1 GLES1.1:OES_fixed_point + +name PointSizePointer +return void +param type GLenum +checkparam type GL_FIXED GL_FLOAT +param stride GLsizei +param pointer const GLvoid * +props setclient +# OES_vertex_half_float - not in glext.h +#checkparam type GL_HALF_FLOAT_OES +category GLES1.1:OES_point_size_array + +name Scissor +return void +param x GLint +param y GLint +param width GLsizei +param height GLsizei +category 1.0 GLES1.1 GLES2.0 + +name ShadeModel +return void +param mode GLenum +checkparam mode GL_FLAT GL_SMOOTH +category 1.0 GLES1.1 + +name TexParameterf +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param pname GLenum +param param GLfloat +checkdependentparam pname GL_TEXTURE_WRAP_S param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_WRAP_T param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_MIN_FILTER param GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR +checkdependentparam pname GL_TEXTURE_MAG_FILTER param GL_NEAREST GL_LINEAR +checkdependentparam pname GL_GENERATE_MIPMAP param GLES1.1:GL_TRUE GLES1.1:GL_FALSE +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +# OES_texture_mirrored_repeat +checkdependentparam pname GL_TEXTURE_WRAP_S param GLES1.1:GL_MIRRORED_REPEAT_OES +checkdependentparam pname GL_TEXTURE_WRAP_T param GLES1.1:GL_MIRRORED_REPEAT_OES +# EXT_texture_filter_anisotropic +checkparam pname GL_TEXTURE_MAX_ANISOTROPY_EXT +# OES_texture_3D +checkdependentparam pname GL_TEXTURE_WRAP_R_OES param GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +category GLES1.1 GLES2.0 + +name TexParameterfv +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param pname GLenum +param params const GLfloat * +dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP +checkdependentparam pname GL_TEXTURE_WRAP_S params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_WRAP_T params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_MIN_FILTER params GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR +checkdependentparam pname GL_TEXTURE_MAG_FILTER params GL_NEAREST GL_LINEAR +checkdependentparam pname GL_GENERATE_MIPMAP params GLES1.1:GL_TRUE GLES1.1:GL_FALSE +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +# OES_texture_mirrored_repeat +checkdependentparam pname GL_TEXTURE_WRAP_S params GLES1.1:GL_MIRRORED_REPEAT_OES +checkdependentparam pname GL_TEXTURE_WRAP_T params GLES1.1:GL_MIRRORED_REPEAT_OES +# EXT_texture_filter_anisotropic +dependentvector params 1 pname GL_TEXTURE_MAX_ANISOTROPY_EXT +# OES_texture_3D +checkdependentparam pname GL_TEXTURE_WRAP_R_OES params GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +category GLES1.1 GLES2.0 + +name TexParameteri +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param pname GLenum +param param GLint +checkdependentparam pname GL_TEXTURE_WRAP_S param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_WRAP_T param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_MIN_FILTER param GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR +checkdependentparam pname GL_TEXTURE_MAG_FILTER param GL_NEAREST GL_LINEAR +checkdependentparam pname GL_GENERATE_MIPMAP param GLES1.1:GL_TRUE GLES1.1:GL_FALSE +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +# OES_texture_mirrored_repeat +checkdependentparam pname GL_TEXTURE_WRAP_S param GLES1.1:GL_MIRRORED_REPEAT_OES +checkdependentparam pname GL_TEXTURE_WRAP_T param GLES1.1:GL_MIRRORED_REPEAT_OES +# EXT_texture_filter_anisotropic +checkparam pname GL_TEXTURE_MAX_ANISOTROPY_EXT +# OES_texture_3D +checkdependentparam pname GL_TEXTURE_WRAP_R_OES param GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +category GLES1.1 GLES2.0 + +name TexParameteriv +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param pname GLenum +param params const GLint * +dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP +checkdependentparam pname GL_TEXTURE_WRAP_S params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_WRAP_T params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +checkdependentparam pname GL_TEXTURE_MIN_FILTER params GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR +checkdependentparam pname GL_TEXTURE_MAG_FILTER params GL_NEAREST GL_LINEAR +checkdependentparam pname GL_GENERATE_MIPMAP params GLES1.1:GL_TRUE GLES1.1:GL_FALSE +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +# OES_texture_mirrored_repeat +checkdependentparam pname GL_TEXTURE_WRAP_S params GLES1.1:GL_MIRRORED_REPEAT_OES +checkdependentparam pname GL_TEXTURE_WRAP_T params GLES1.1:GL_MIRRORED_REPEAT_OES +# EXT_texture_filter_anisotropic +dependentvector params 1 pname GL_TEXTURE_MAX_ANISOTROPY_EXT +# OES_texture_3D +checkdependentparam pname GL_TEXTURE_WRAP_R_OES params GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT +category GLES1.1 GLES2.0 + +name TexParameterx +return void +param target GLenum +checkparam target GL_TEXTURE_2D +param pname GLenum +param param GLfixed +checkdependentparam pname GL_TEXTURE_WRAP_S param GL_CLAMP_TO_EDGE GL_REPEAT +checkdependentparam pname GL_TEXTURE_WRAP_T param GL_CLAMP_TO_EDGE GL_REPEAT +checkdependentparam pname GL_TEXTURE_MIN_FILTER param GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR +checkdependentparam pname GL_TEXTURE_MAG_FILTER param GL_NEAREST GL_LINEAR +checkdependentparam pname GL_GENERATE_MIPMAP param GL_TRUE GL_FALSE +convertalias TexParameterf +convertparams GLfloat param +# OES_texture_cube_map +checkparam target GL_TEXTURE_CUBE_MAP_OES +# OES_texture_mirrored_repeat +checkdependentparam pname GL_TEXTURE_WRAP_S param GL_MIRRORED_REPEAT_OES +checkdependentparam pname GL_TEXTURE_WRAP_T param GL_MIRRORED_REPEAT_OES +# EXT_texture_filter_anisotropic +checkparam pname GL_TEXTURE_MAX_ANISOTROPY_EXT +category GLES1.1 GLES1.1:OES_fixed_point + + +# Same is true for this function. +name TexParameterxv +return void +param target GLenum +checkparam target GL_TEXTURE_2D GL_TEXTURE_CUBE_MAP_OES +param pname GLenum +param params const GLfixed * +vector params 1 +dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_GENERATE_MIPMAP +checkdependentparam pname GL_TEXTURE_WRAP_S params GL_CLAMP_TO_EDGE GL_REPEAT +checkdependentparam pname GL_TEXTURE_WRAP_T params GL_CLAMP_TO_EDGE GL_REPEAT +checkdependentparam pname GL_TEXTURE_MIN_FILTER params GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR +checkdependentparam pname GL_TEXTURE_MAG_FILTER params GL_NEAREST GL_LINEAR +checkdependentparam pname GL_GENERATE_MIPMAP params GL_TRUE GL_FALSE +convertalias TexParameterfv +convertparams GLfloat params +# OES_texture_cube_map +checkparam target GL_TEXTURE_CUBE_MAP_OES +# OES_texture_mirrored_repeat +checkdependentparam pname GL_TEXTURE_WRAP_S params GL_MIRRORED_REPEAT_OES +checkdependentparam pname GL_TEXTURE_WRAP_T params GL_MIRRORED_REPEAT_OES +# EXT_texture_filter_anisotropic +dependentvector params 1 pname GL_TEXTURE_MAX_ANISOTROPY_EXT +category GLES1.1 GLES1.1:OES_fixed_point + +# TexImage2D has *different* versions for GLES1 and GLES2, strangely, +# with different types for "internalFormat". There's also a few +# tokens with different spellings. +name TexImage2D +return void +param target GLenum +checkparam target GL_TEXTURE_2D +param level GLint +param internalFormat GLint +param width GLsizei +param height GLsizei +param border GLint +param format GLenum +param type GLenum +param pixels const GLvoid * +checkparam internalFormat /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA +checkparam border /GL_INVALID_VALUE 0 +# OES_texture_cube_map +checkparam target GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +## OES_packed_depth_stencil - only appears in GLES2 header files? +#checkdependentparam format GL_DEPTH_STENCIL_OES internalFormat GL_UNSIGNED_INT_24_8_OES +category 1.0 GLES1.1 + +name TexImage2D +return void +param target GLenum +param level GLint +# it is compiled with OpenGL header +#param internalFormat GLenum +param internalFormat GLint +param width GLsizei +param height GLsizei +param border GLint +param format GLenum +param type GLenum +param pixels const GLvoid * +checkparam target GL_TEXTURE_2D GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +checkparam internalFormat /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA +checkparam border /GL_INVALID_VALUE 0 +checkdependentparam format GL_ALPHA type GL_UNSIGNED_BYTE +checkdependentparam format GL_RGB type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_5_6_5 +checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_5_5_1 +checkdependentparam format GL_LUMINANCE type GL_UNSIGNED_BYTE +checkdependentparam format GL_LUMINANCE_ALPHA type GL_UNSIGNED_BYTE +# OES_texture_float +checkdependentparam format GL_ALPHA type GL_FLOAT +checkdependentparam format GL_RGB type GL_FLOAT +checkdependentparam format GL_RGBA type GL_FLOAT +checkdependentparam format GL_LUMINANCE type GL_FLOAT +checkdependentparam format GL_LUMINANCE_ALPHA type GL_FLOAT +# OES_texture_half_float +checkdependentparam format GL_ALPHA type GL_HALF_FLOAT_OES +checkdependentparam format GL_RGB type GL_HALF_FLOAT_OES +checkdependentparam format GL_RGBA type GL_HALF_FLOAT_OES +checkdependentparam format GL_LUMINANCE type GL_HALF_FLOAT_OES +checkdependentparam format GL_LUMINANCE_ALPHA type GL_HALF_FLOAT_OES +# EXT_texture_type_2_10_10_10_REV +checkdependentparam format GL_RGBA type GL_UNSIGNED_INT_2_10_10_10_REV_EXT +# OES_depth_texture +checkdependentparam format GL_DEPTH_COMPONENT type GL_UNSIGNED_SHORT GL_UNSIGNED_INT +checkparam internalFormat GL_DEPTH_COMPONENT +category GLES2.0 + +name TexEnvf +return void +param target GLenum +param pname GLenum +param param GLfloat +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +checkdependentparam pname GL_TEXTURE_ENV_MODE param GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE +checkdependentparam pname GL_COMBINE_RGB param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA +checkdependentparam pname GL_COMBINE_ALPHA param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT +checkdependentparam pname GL_RGB_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_ALPHA_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +# OES_texture_env_crossbar +checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +# OES_point_sprite +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam pname GL_COORD_REPLACE_OES param GL_TRUE GL_FALSE +category 1.0 GLES1.1 + +name TexEnvfv +return void +param target GLenum +param pname GLenum +param params const GLfloat * +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam pname GL_COORD_REPLACE_OES params GL_TRUE GL_FALSE +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +checkdependentparam pname GL_TEXTURE_ENV_MODE params GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE +checkdependentparam pname GL_COMBINE_RGB params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA +checkdependentparam pname GL_COMBINE_ALPHA params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT +checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_RGB_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_ALPHA_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0 +dependentvector params 4 pname GL_TEXTURE_ENV_COLOR +dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_COORD_REPLACE_OES GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE +# OES_texture_env_crossbar +dependentvector params 1 pname GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA +checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category 1.0 GLES1.1 + +name TexEnvi +return void +param target GLenum +param pname GLenum +param param GLint +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam pname GL_COORD_REPLACE_OES param GL_TRUE GL_FALSE +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +checkdependentparam pname GL_TEXTURE_ENV_MODE param GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE +checkdependentparam pname GL_COMBINE_RGB param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA +checkdependentparam pname GL_COMBINE_ALPHA param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT +checkdependentparam pname GL_RGB_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_ALPHA_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +# OES_texture_env_crossbar +checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category 1.0 GLES1.1 + +name TexEnviv +return void +param target GLenum +param pname GLenum +param params const GLint * +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam pname GL_COORD_REPLACE_OES params GL_TRUE GL_FALSE +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +checkdependentparam pname GL_TEXTURE_ENV_MODE params GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE +checkdependentparam pname GL_COMBINE_RGB params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA +checkdependentparam pname GL_COMBINE_ALPHA params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT +checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_RGB_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_ALPHA_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0 +dependentvector params 4 pname GL_TEXTURE_ENV_COLOR +dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_COORD_REPLACE_OES GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE +# OES_texture_env_crossbar +checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category 1.0 GLES1.1 + +name TexEnvx +return void +param target GLenum +param pname GLenum +param param GLfixed +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam pname GL_COORD_REPLACE_OES param GL_TRUE GL_FALSE +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +checkdependentparam pname GL_TEXTURE_ENV_MODE param GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE +checkdependentparam pname GL_COMBINE_RGB param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA +checkdependentparam pname GL_COMBINE_ALPHA param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT +checkdependentparam pname GL_RGB_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_ALPHA_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +convertalias TexEnvf +convertparams GLfloat param +# OES_texture_env_crossbar +checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category 1.0 GLES1.1 GLES1.1:OES_fixed_point + +name TexEnvxv +return void +param target GLenum +param pname GLenum +param params const GLfixed * +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam pname GL_COORD_REPLACE_OES params GL_TRUE GL_FALSE +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +checkdependentparam pname GL_TEXTURE_ENV_MODE params GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE +checkdependentparam pname GL_COMBINE_RGB params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA +checkdependentparam pname GL_COMBINE_ALPHA params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT +checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND0_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND1_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS +checkdependentparam pname GL_OPERAND2_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +checkdependentparam pname GL_RGB_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0 +checkdependentparam pname GL_ALPHA_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0 +dependentvector params 4 pname GL_TEXTURE_ENV_COLOR +dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_COORD_REPLACE_OES GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE +convertalias TexEnvfv +convertparams GLfloat params +# OES_texture_env_crossbar +dependentvector params 1 pname GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA +checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category GLES1.1 GLES1.1:OES_fixed_point + +name TexGenx +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +param param GLfixed +checkdependentparam pname GL_TEXTURE_GEN_MODE_OES param GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES +convertalias TexGenf +convertparams GLfloat param +category GLES1.1:OES_texture_cube_map + +name TexGenxv +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +param params const GLfixed * +dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES +checkdependentparam pname GL_TEXTURE_GEN_MODE_OES params GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES +convertalias TexGenfv +convertparams GLfloat params +category GLES1.1:OES_texture_cube_map + +name TexGenf +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +checkparam pname GL_TEXTURE_GEN_MODE_OES +param param GLfloat +checkdependentparam pname GL_TEXTURE_GEN_MODE_OES param GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES +category 1.0 GLES1.1:OES_texture_cube_map + +name TexGenfv +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +param params const GLfloat * +dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES +checkdependentparam pname GL_TEXTURE_GEN_MODE_OES params GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES +category 1.0 GLES1.1:OES_texture_cube_map + +name TexGeni +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +checkparam pname GL_TEXTURE_GEN_MODE_OES +param param GLint +checkdependentparam pname GL_TEXTURE_GEN_MODE_OES param GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES +category 1.0 GLES1.1:OES_texture_cube_map + +name TexGeniv +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +checkparam pname GL_TEXTURE_GEN_MODE_OES +param params const GLint * +dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES +checkdependentparam pname GL_TEXTURE_GEN_MODE_OES params GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES +convertalias TexGenfv +convertparams GLfloat params +category 1.0 GLES1.1:OES_texture_cube_map + +name Clear +return void +param mask GLbitfield +checkparam mask /GL_INVALID_VALUE 0 (GL_COLOR_BUFFER_BIT) (GL_DEPTH_BUFFER_BIT) (GL_STENCIL_BUFFER_BIT) (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT) (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT) (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT) +category 1.0 GLES1.1 GLES2.0 + +name ClearColor +return void +param red GLclampf +param green GLclampf +param blue GLclampf +param alpha GLclampf +category 1.0 GLES1.1 GLES2.0 + +name ClearColorx +return void +param red GLclampx +param green GLclampx +param blue GLclampx +param alpha GLclampx +convertalias ClearColor +convertparams GLclampf red green blue alpha +category GLES1.1 GLES1.1:OES_fixed_point + +name ClearStencil +return void +param s GLint +category 1.0 GLES1.1 GLES2.0 + +name ClearDepthf +return void +param depth GLclampf +convertalias ClearDepth +convertparams GLclampd depth +category GLES1.1 GLES1.1:OES_single_precision GLES2.0 + +name ClearDepthx +return void +param depth GLclampx +convertalias ClearDepth +convertparams GLclampd depth +category GLES1.1 GLES1.1:OES_fixed_point + +name StencilMask +return void +param mask GLuint +category 1.0 GLES1.1 GLES2.0 + +name StencilMaskSeparate +return void +param face GLenum +param mask GLuint +checkparam face GL_FRONT GL_BACK GL_FRONT_AND_BACK +category GLES2.0 + +name ColorMask +return void +param red GLboolean +param green GLboolean +param blue GLboolean +param alpha GLboolean +category 1.0 GLES1.1 GLES2.0 + +name DepthMask +return void +param flag GLboolean +category 1.0 GLES1.1 GLES2.0 + +# Two versions, as GLES2 has a vastly different set of enable/disable capabilities +name Disable +return void +param cap GLenum +checkparam cap GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_TEXTURE_COORD_ARRAY GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_CULL_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_SCISSOR_TEST GL_ALPHA_TEST GL_STENCIL_TEST GL_DEPTH_TEST GL_BLEND GL_DITHER GL_COLOR_LOGIC_OP +# OES_matrix_palette +checkparam cap GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES +# OES_point_size_array +checkparam cap GL_POINT_SIZE_ARRAY_OES +# OES_point_sprite +checkparam cap GL_POINT_SPRITE_OES +# OES_texture_cube_map +checkparam cap GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_GEN_STR_OES +category GLES1.1 + +name Disable +return void +param cap GLenum +checkparam cap GL_CULL_FACE GL_SCISSOR_TEST GL_POLYGON_OFFSET_FILL GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_COVERAGE GL_STENCIL_TEST GL_DEPTH_TEST GL_DITHER GL_BLEND +category GLES2.0 + +# Two versions, as GLES2 has a vastly different set of enable/disable capabilities +name Enable +return void +param cap GLenum +checkparam cap GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_TEXTURE_COORD_ARRAY GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_CULL_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_SCISSOR_TEST GL_ALPHA_TEST GL_STENCIL_TEST GL_DEPTH_TEST GL_BLEND GL_DITHER GL_COLOR_LOGIC_OP +# OES_matrix_palette +checkparam cap GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES +# OES_point_size_array +checkparam cap GL_POINT_SIZE_ARRAY_OES +# OES_point_sprite +checkparam cap GL_POINT_SPRITE_OES +# OES_texture_cube_map +checkparam cap GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_GEN_STR_OES +category GLES1.1 + +name Enable +return void +param cap GLenum +checkparam cap GL_CULL_FACE GL_SCISSOR_TEST GL_POLYGON_OFFSET_FILL GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_COVERAGE GL_STENCIL_TEST GL_DEPTH_TEST GL_DITHER GL_BLEND +category GLES2.0 + +name Finish +return void +category 1.0 GLES1.1 GLES2.0 + +name Flush +return void +category 1.0 GLES1.1 GLES2.0 + +name AlphaFunc +return void +param func GLenum +checkparam func GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS +param ref GLclampf +category 1.0 GLES1.1 + +name AlphaFuncx +return void +param func GLenum +checkparam func GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS +param ref GLclampx +convertalias AlphaFunc +convertparams GLclampf ref +category GLES1.1 GLES1.1:OES_fixed_point + +name BlendFunc +return void +param sfactor GLenum +checkparam sfactor GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_COLOR GL_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA_SATURATE +checkparam sfactor GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA +param dfactor GLenum +checkparam dfactor GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_COLOR GL_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_ALPHA +checkparam dfactor GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA +category 1.0 GLES1.1 GLES2.0 + +name LogicOp +return void +param opcode GLenum +checkparam opcode GL_CLEAR GL_SET GL_COPY GL_COPY_INVERTED GL_NOOP GL_INVERT GL_AND GL_NAND GL_OR GL_NOR GL_XOR GL_EQUIV GL_AND_REVERSE GL_AND_INVERTED GL_OR_REVERSE GL_OR_INVERTED +category 1.0 GLES1.1 + +name StencilFunc +return void +param func GLenum +param ref GLint +param mask GLuint +checkparam func GL_NEVER GL_LESS GL_LEQUAL GL_GREATER GL_GEQUAL GL_EQUAL GL_NOTEQUAL GL_ALWAYS +category 1.0 GLES1.1 GLES2.0 + +name StencilFuncSeparate +return void +param face GLenum +param func GLenum +param ref GLint +param mask GLuint +checkparam face GL_FRONT GL_BACK GL_FRONT_AND_BACK +checkparam func GL_NEVER GL_LESS GL_LEQUAL GL_GREATER GL_GEQUAL GL_EQUAL GL_NOTEQUAL GL_ALWAYS +category GLES2.0 + +name StencilOp +return void +param fail GLenum +param zfail GLenum +param zpass GLenum +checkparam fail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GLES2.0:GL_INCR_WRAP GLES2.0:GL_DECR_WRAP +checkparam zfail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GLES2.0:GL_INCR_WRAP GLES2.0:GL_DECR_WRAP +checkparam zpass GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GLES2.0:GL_INCR_WRAP GLES2.0:GL_DECR_WRAP +# OES_stencil_wrap +checkparam fail GLES1.1:GL_INCR_WRAP_OES GLES1.1:GL_DECR_WRAP_OES +checkparam zfail GLES1.1:GL_INCR_WRAP_OES GLES1.1:GL_DECR_WRAP_OES +checkparam zpass GLES1.1:GL_INCR_WRAP_OES GLES1.1:GL_DECR_WRAP_OES +category GLES1.1 GLES2.0 + +name StencilOpSeparate +return void +param face GLenum +param fail GLenum +param zfail GLenum +param zpass GLenum +checkparam face GL_FRONT GL_BACK GL_FRONT_AND_BACK +checkparam fail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GL_INCR_WRAP GL_DECR_WRAP +checkparam zfail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GL_INCR_WRAP GL_DECR_WRAP +checkparam zpass GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GL_INCR_WRAP GL_DECR_WRAP +category GLES2.0 + +name DepthFunc +return void +param func GLenum +checkparam func GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS +category 1.0 GLES1.1 GLES2.0 + +name PixelStorei +return void +param pname GLenum +checkparam pname GL_PACK_ALIGNMENT GL_UNPACK_ALIGNMENT +param param GLint +checkparam param /GL_INVALID_VALUE 1 2 4 8 +category 1.0 GLES1.1 GLES2.0 + +name ReadPixels +return void +param x GLint +param y GLint +param width GLsizei +param height GLsizei +param format GLenum +param type GLenum +param pixels GLvoid * +# Technically, only two combinations are actually allowed: +# GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific internal +# preferred combination. I don't know what that is, so I'm allowing +# any valid combination for now; the underlying support should fail +# when necessary. +checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE +checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_5_5_1 +checkdependentparam format GL_RGB type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_5_6_5 +checkdependentparam format GL_LUMINANCE_ALPHA format GL_UNSIGNED_BYTE +checkdependentparam format GL_LUMINANCE format GL_UNSIGNED_BYTE +checkdependentparam format GL_ALPHA format GL_UNSIGNED_BYTE +props get +category 1.0 GLES1.1 GLES2.0 + +# Note: glGetBooleanv param checking done inside Mesa +name GetBooleanv +return void +param pname GLenum +param params GLboolean * +props get +category GLES1.1 GLES2.0 + +name GetClipPlanef +return void +param plane GLenum +checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 +param equation GLfloat * +paramvec equation 0.0 0.0 0.0 0.0 +vector equation 4 +convertalias GetClipPlane +convertparams GLdouble equation +props get +category GLES1.1 GLES1.1:OES_single_precision + +name GetClipPlanex +return void +param plane GLenum +checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 +param equation GLfixed * +paramvec equation 0.0 0.0 0.0 0.0 +vector equation 4 +convertalias GetClipPlane +convertparams GLdouble equation +props get +category GLES1.1 GLES1.1:OES_fixed_point + +name GetError +return GLenum +props get +category 1.0 GLES1.1 GLES2.0 + +# Note: glGetFloatv param checking done inside Mesa +name GetFloatv +return void +param pname GLenum +param params GLfloat * +props get +category GLES1.1 GLES2.0 + +name GetFixedv +return void +param pname GLenum +param params GLfixed * +convertalias GetFloatv +convertparams GLfloat params +props get +dependentvector params 1 pname GL_CLIENT_ACTIVE_TEXTURE GL_VERTEX_ARRAY GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_STRIDE GL_NORMAL_ARRAY GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_STRIDE GL_COLOR_ARRAY GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_TYPE +dependentvector params 1 pname GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_STRIDE GL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_STRIDE_OES GL_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_ELEMENT_ARRAY_BUFFER_BINDING +dependentvector params 1 pname GL_MODELVIEW_STACK_DEPTH GL_PROJECTION_STACK_DEPTH GL_TEXTURE_STACK_DEPTH GL_MATRIX_MODE GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 +dependentvector params 1 pname GL_FOG_DENSITY GL_FOG_START GL_FOG_END GL_FOG_MODE GL_FOG GL_SHADE_MODEL +dependentvector params 1 pname GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT_MODEL_TWO_SIDE +dependentvector params 1 pname GL_POINT_SIZE GL_POINT_SMOOTH GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_SPRITE_OES GL_LINE_WIDTH GL_LINE_SMOOTH GL_CULL_FACE GL_CULL_FACE_MODE GL_FRONT_FACE GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_FILL +dependentvector params 1 pname GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_VALUE +dependentvector params 1 pname GL_TEXTURE_2D GL_TEXTURE_BINDING_2D +dependentvector params 1 pname GL_ACTIVE_TEXTURE +dependentvector params 1 pname GL_SCISSOR_TEST GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF GL_STENCIL_TEST GL_STENCIL_FUNC GL_STENCIL_VALUE_MASK GL_STENCIL_REF GL_STENCIL_FAIL GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_DEPTH_TEST GL_DEPTH_FUNC GL_BLEND GL_BLEND_SRC GL_BLEND_DST GL_DITHER GL_COLOR_LOGIC_OP GL_LOGIC_OP_MODE +dependentvector params 1 pname GL_DEPTH_WRITEMASK GL_STENCIL_WRITEMASK GL_DEPTH_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE +dependentvector params 1 pname GL_UNPACK_ALIGNMENT GL_PACK_ALIGNMENT +dependentvector params 1 pname GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT GL_LINE_SMOOTH_HINT GL_FOG_HINT GL_GENERATE_MIPMAP_HINT +dependentvector params 1 pname GL_MAX_LIGHTS GL_MAX_CLIP_PLANES GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH GL_SUBPIXEL_BITS GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_UNITS GL_SAMPLE_BUFFERS GL_SAMPLES GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_RED_BITS GL_GREEN_BITS GL_BLUE_BITS GL_ALPHA_BITS GL_DEPTH_BITS GL_STENCIL_BITS +dependentvector params 2 pname GL_MAX_VIEWPORT_DIMS GL_ALIASED_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE GL_ALIASED_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE +dependentvector params 2 pname GL_DEPTH_RANGE +dependentvector params 3 pname GL_CURRENT_NORMAL +dependentvector params 3 pname GL_POINT_DISTANCE_ATTENUATION +dependentvector params 4 pname GL_CURRENT_COLOR GL_CURRENT_TEXTURE_COORDS +dependentvector params 4 pname GL_SCISSOR_BOX +dependentvector params 4 pname GL_COLOR_WRITEMASK GL_COLOR_CLEAR_VALUE +dependentvector params 4 pname GL_LIGHT_MODEL_AMBIENT +dependentvector params 4 pname GL_VIEWPORT +dependentvector params 4 pname GL_FOG_COLOR +dependentvector params 16 pname GL_MODELVIEW_MATRIX GL_PROJECTION_MATRIX GL_TEXTURE_MATRIX +dependentvector params _get_size(GL_NUM_COMPRESSED_TEXTURE_FORMATS) pname GL_COMPRESSED_TEXTURE_FORMATS +# OES_blend_subtract +dependentvector params 1 pname GL_BLEND_SRC_RGB_OES GL_BLEND_DST_RGB_OES GL_BLEND_SRC_ALPHA_OES GL_BLEND_DST_ALPHA_OES +# OES_blend_equation_separate +dependentvector params 1 pname GL_BLEND_EQUATION_RGB_OES GL_BLEND_EQUATION_ALPHA_OES +# OES_framebuffer_object +dependentvector params 1 pname GL_FRAMEBUFFER_BINDING_OES GL_RENDERBUFFER_BINDING_OES GL_MAX_RENDERBUFFER_SIZE_OES +# OES_matrix_get +dependentvector params 16 pname GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES +# OES_matrix_palette +dependentvector params 1 pname GL_MAX_PALETTE_MATRICES_OES GL_MAX_VERTEX_UNITS_OES GL_CURRENT_PALETTE_MATRIX_OES +dependentvector params 1 pname GL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES +# OES_point_size_array +dependentvector params 1 pname GL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES +# OES_read_format +dependentvector params 1 pname GL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES +# OES_texture_cube_map +dependentvector params 1 pname GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_BINDING_CUBE_MAP_OES GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES +# EXT_texture_filter_anisotropic +dependentvector params 1 pname GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT +# These values return booleans or GLenums, and should not have their +# value converted when used with glGetFixed() +dependentnovalueconvert params pname GL_VERTEX_ARRAY GL_VERTEX_ARRAY_TYPE GL_NORMAL_ARRAY GL_NORMAL_ARRAY_TYPE GL_COLOR_ARRAY GL_COLOR_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_TYPE GL_POINT_SIZE_ARRAY_OES GL_MATRIX_MODE GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG_MODE GL_FOG GL_SHADE_MODEL GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT_MODEL_TWO_SIDE GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_POINT_SPRITE_OES GL_LINE_SMOOTH GL_CULL_FACE GL_CULL_FACE_MODE GL_FRONT_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_ACTIVE_TEXTURE GL_SCISSOR_TEST GL_ALPHA_TEST GL_ALPHA_TEST_FUNC GL_STENCIL_TEST GL_STENCIL_FUNC GL_STENCIL_FAIL GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_DEPTH_TEST GL_DEPTH_FUNC GL_BLEND GL_BLEND_SRC GL_BLEND_DST GL_DITHER GL_COLOR_LOGIC_OP GL_LOGIC_OP_MODE GL_DEPTH_WRITEMASK GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT GL_LINE_SMOOTH_HINT GL_FOG_HINT GL_GENERATE_MIPMAP_HINT GL_COMPRESSED_TEXTURE_FORMATS GL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_BLEND_SRC_RGB_OES GL_BLEND_DST_RGB_OES GL_BLEND_SRC_ALPHA_OES GL_BLEND_DST_ALPHA_OES GL_BLEND_EQUATION_RGB_OES GL_BLEND_EQUATION_ALPHA_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES GL_TEXTURE_CUBE_MAP_OES +category GLES1.1 GLES1.1:OES_fixed_point + +# Note: glGetIntegerv param checking done inside Mesa +name GetIntegerv +return void +param pname GLenum +param params GLint * +props get +category GLES1.1 GLES2.0 + + +# This does *not* specify dependent vectors because everything is just +# passed down to Mesa - no copy or conversion is done. +name GetLightfv +return void +param light GLenum +checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 +param pname GLenum +checkparam pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION +param params GLfloat * +props get +category 1.0 GLES1.1 + +name GetLightxv +return void +param light GLenum +checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 +param pname GLenum +param params GLfixed * +dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION +dependentvector params 3 pname GL_SPOT_DIRECTION +dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_QUADRATIC_ATTENUATION +convertalias GetLightfv +convertparams GLfloat params +props get +category GLES1.1 GLES1.1:OES_fixed_point + +name GetMaterialfv +return void +param face GLenum +checkparam face GL_FRONT GL_BACK +param pname GLenum +checkparam pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS +param params GLfloat * +props get +category 1.0 GLES1.1 + +name GetMaterialiv +return void +param face GLenum +checkparam face GL_FRONT GL_BACK +param pname GLenum +checkparam pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS +param params GLint * +category 1.0 +props get + +name GetMaterialxv +return void +param face GLenum +checkparam face GL_FRONT GL_BACK +param pname GLenum +param params GLfixed * +props get +dependentvector params 1 pname GL_SHININESS +dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION +convertalias GetMaterialfv +convertparams GLfloat params +category GLES1.1 GLES1.1:OES_fixed_point + +name GetString +return const GLubyte * +param name GLenum +checkparam name GL_VENDOR GL_RENDERER GL_VERSION GL_EXTENSIONS +props get +category 1.0 GLES1.1 GLES2.0 + +name GetTexEnvfv +return void +param target GLenum +param pname GLenum +param params GLfloat * +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +dependentvector params 4 pname GL_TEXTURE_ENV_COLOR +dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE +dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA GL_OPERAND0_RGB GL_OPERAND1_RGB GL_OPERAND2_RGB GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA GL_COORD_REPLACE_OES +dependentnovalueconvert params pname GL_COORD_REPLACE_OES GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +props get +category 1.0 GLES1.1 + +name GetTexEnviv +return void +param target GLenum +param pname GLenum +param params GLint * +props get +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +category 1.0 GLES1.1 +dependentvector params 4 pname GL_TEXTURE_ENV_COLOR +dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE +dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA GL_OPERAND0_RGB GL_OPERAND1_RGB GL_OPERAND2_RGB GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA GL_COORD_REPLACE_OES +dependentnovalueconvert params pname GL_COORD_REPLACE_OES GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA + +name GetTexEnvxv +return void +param target GLenum +param pname GLenum +param params GLfixed * +checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES +checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +dependentvector params 4 pname GL_TEXTURE_ENV_COLOR +dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE +dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA GL_OPERAND0_RGB GL_OPERAND1_RGB GL_OPERAND2_RGB GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA GL_COORD_REPLACE_OES +dependentnovalueconvert params pname GL_COORD_REPLACE_OES GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA +convertalias GetTexEnvfv +convertparams GLfloat params +props get +category GLES1.1 GLES1.1:OES_fixed_point + +name GetTexGenfv +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +param params GLfloat * +dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES +props get +category 1.0 GLES1.1:OES_texture_cube_map + +name GetTexGenxv +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +param params GLfixed * +dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES +convertalias GetTexGenfv +convertparams GLfloat params +dependentnovalueconvert params pname GL_TEXTURE_GEN_MODE_OES +props get +category 1.0 GLES1.1:OES_texture_cube_map + +name GetTexGeniv +return void +param coord GLenum +checkparam coord GL_TEXTURE_GEN_STR_OES +param pname GLenum +param params GLint * +dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES +convertalias GetTexGenfv +convertparams GLfloat params +dependentnovalueconvert params pname GL_TEXTURE_GEN_MODE_OES +props get +category 1.0 GLES1.1:OES_texture_cube_map + +name GetTexParameterfv +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param pname GLenum +param params GLfloat * +dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP +props get +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +category GLES1.1 GLES2.0 + +name GetTexParameteriv +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param pname GLenum +param params GLint * +dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP +props get +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +# OES_texture_3D +checkparam target GLES2.0:GL_TEXTURE_3D_OES +category GLES1.1 GLES2.0 + +name GetTexParameterxv +return void +param target GLenum +checkparam target GL_TEXTURE_2D +param pname GLenum +param params GLfixed * +dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_GENERATE_MIPMAP +convertalias GetTexParameterfv +convertparams GLfloat params +dependentnovalueconvert params pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_GENERATE_MIPMAP +props get +# OES_texture_cube_map +checkparam target GL_TEXTURE_CUBE_MAP_OES +category GLES1.1 GLES1.1:OES_fixed_point + +# GLES1.1 and GLES2.0 have different capabilities +name IsEnabled +return GLboolean +param cap GLenum +props get +checkparam cap GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_TEXTURE_COORD_ARRAY GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_CULL_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_SCISSOR_TEST GL_ALPHA_TEST GL_STENCIL_TEST GL_DEPTH_TEST GL_BLEND GL_DITHER GL_COLOR_LOGIC_OP +# OES_matrix_palette +checkparam cap GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES +# OES_point_size_array +checkparam cap GL_POINT_SIZE_ARRAY_OES +# OES_point_sprite +checkparam cap GL_POINT_SPRITE_OES +# OES_texture_cube_map +checkparam cap GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_GEN_STR_OES +category GLES1.1 + +name IsEnabled +return GLboolean +param cap GLenum +checkparam cap GL_CULL_FACE GL_SCISSOR_TEST GL_POLYGON_OFFSET_FILL GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_COVERAGE GL_STENCIL_TEST GL_DEPTH_TEST GL_DITHER GL_BLEND +props get +category GLES2.0 + + +name DepthRangef +return void +param zNear GLclampf +param zFar GLclampf +convertalias DepthRange +convertparams GLclampd zNear zFar +category GLES1.1 GLES1.1:OES_single_precision GLES2.0 + +name DepthRangex +return void +param zNear GLclampx +param zFar GLclampx +convertalias DepthRange +convertparams GLclampd zNear zFar +category GLES1.1 GLES1.1:OES_fixed_point + +name Frustumf +return void +param left GLfloat +param right GLfloat +param bottom GLfloat +param top GLfloat +param zNear GLfloat +param zFar GLfloat +convertalias Frustum +convertparams GLdouble left right bottom top zNear zFar +category GLES1.1 GLES1.1:OES_single_precision + +name Frustumx +return void +param left GLfixed +param right GLfixed +param bottom GLfixed +param top GLfixed +param zNear GLfixed +param zFar GLfixed +convertalias Frustum +convertparams GLdouble left right bottom top zNear zFar +category GLES1.1 GLES1.1:OES_fixed_point + +name LoadIdentity +return void +category 1.0 GLES1.1 + +name LoadMatrixf +return void +param m const GLfloat * +vector m 16 +category 1.0 GLES1.1 + +name LoadMatrixx +return void +param m const GLfixed * +vector m 16 +convertalias LoadMatrixf +convertparams GLfloat m +category GLES1.1 GLES1.1:OES_fixed_point + +name MatrixMode +return void +param mode GLenum +checkparam mode GL_MODELVIEW GL_PROJECTION GL_TEXTURE +# OES_matrix_palette +checkparam mode GL_MATRIX_PALETTE_OES +category 1.0 GLES1.1 + +name MultMatrixf +return void +param m const GLfloat * +vector m 16 +category 1.0 GLES1.1 + +name MultMatrixx +return void +param m const GLfixed * +vector m 16 +convertalias MultMatrixf +convertparams GLfloat m +category GLES1.1 GLES1.1:OES_fixed_point + +name Orthof +return void +param left GLfloat +param right GLfloat +param bottom GLfloat +param top GLfloat +param zNear GLfloat +param zFar GLfloat +convertalias Ortho +convertparams GLdouble left right bottom top zNear zFar +category GLES1.1 GLES1.1:OES_single_precision + +name Orthox +return void +param left GLfixed +param right GLfixed +param bottom GLfixed +param top GLfixed +param zNear GLfixed +param zFar GLfixed +convertalias Ortho +convertparams GLdouble left right bottom top zNear zFar +category GLES1.1 GLES1.1:OES_fixed_point + +name PopMatrix +return void +category GLES1.1 + +name PushMatrix +return void +category GLES1.1 + +name Rotatef +return void +param angle GLfloat +param x GLfloat +param y GLfloat +param z GLfloat +category 1.0 GLES1.1 + +name Rotatex +return void +param angle GLfixed +param x GLfixed +param y GLfixed +param z GLfixed +convertalias Rotatef +convertparams GLfloat angle x y z +category GLES1.1 GLES1.1:OES_fixed_point + +name Scalef +return void +param x GLfloat +param y GLfloat +param z GLfloat +category 1.0 GLES1.1 + +name Scalex +return void +param x GLfixed +param y GLfixed +param z GLfixed +convertalias Scalef +convertparams GLfloat x y z +category GLES1.1 GLES1.1:OES_fixed_point + +name Translatef +return void +param x GLfloat +param y GLfloat +param z GLfloat +category 1.0 GLES1.1 + +name Translatex +return void +param x GLfixed +param y GLfixed +param z GLfixed +convertalias Translatef +convertparams GLfloat x y z +category GLES1.1 GLES1.1:OES_fixed_point + +name Viewport +return void +param x GLint +param y GLint +param width GLsizei +param height GLsizei +category 1.0 GLES1.1 GLES2.0 + +name ColorPointer +return void +param size GLint +param type GLenum +param stride GLsizei +paramlist stride 0 +param pointer const GLvoid * +checkparam size /GL_INVALID_VALUE 4 +checkparam type GL_UNSIGNED_BYTE GL_FIXED GL_FLOAT +# OES_vertex_half_float: its values aren't in glext.h yet +#checkparam type GL_HALF_FLOAT_OES +category 1.1 GLES1.1 + +name DisableClientState +return void +param array GLenum +checkparam array GL_COLOR_ARRAY GL_NORMAL_ARRAY GL_TEXTURE_COORD_ARRAY GL_VERTEX_ARRAY +# OES_matrix_palette +checkparam array GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES +# OES_point_size_array +checkparam array GL_POINT_SIZE_ARRAY_OES +category 1.1 GLES1.1 + +name DrawArrays +return void +param mode GLenum +checkparam mode GL_POINTS GL_LINE_STRIP GL_LINE_LOOP GL_LINES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_TRIANGLES +param first GLint +param count GLsizei +category 1.1 GLES1.1 GLES2.0 + +name DrawElements +return void +param mode GLenum +checkparam mode GL_POINTS GL_LINE_STRIP GL_LINE_LOOP GL_LINES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_TRIANGLES +param count GLsizei +param type GLenum +checkparam type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT +param indices const GLvoid * +# OES_element_index_uint - not in GLES1.1 extension headers yet +checkparam type GLES2.0:GL_UNSIGNED_INT +category 1.1 GLES1.1 GLES2.0 + +name EnableClientState +return void +param array GLenum +checkparam array GL_COLOR_ARRAY GL_NORMAL_ARRAY GL_TEXTURE_COORD_ARRAY GL_VERTEX_ARRAY +# OES_matrix_palette +checkparam array GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES +# OES_point_size_array +checkparam array GL_POINT_SIZE_ARRAY_OES +category 1.1 GLES1.1 + +name GetPointerv +return void +param pname GLenum +checkparam pname GL_COLOR_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER +param params GLvoid ** +props get +# OES_matrix_palette +checkparam pname GL_MATRIX_INDEX_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES +# OES_point_size_array +checkparam pname GL_POINT_SIZE_ARRAY_POINTER_OES +category 1.1 GLES1.1 + +name Normal3f +aliasprefix _vbo_ +return void +param nx GLfloat +param ny GLfloat +param nz GLfloat +category GLES1.1 + +name Normal3x +aliasprefix _vbo_ +return void +param nx GLfixed +param ny GLfixed +param nz GLfixed +convertalias Normal3f +convertparams GLfloat nx ny nz +category GLES1.1 GLES1.1:OES_fixed_point + +name NormalPointer +return void +param type GLenum +checkparam type GL_BYTE GL_SHORT GL_FIXED GL_FLOAT +param stride GLsizei +param pointer const GLvoid * +# OES_vertex_half_float - not yet in glext.h +#checkparam type GL_HALF_FLOAT_OES +category 1.1 GLES1.1 + +name TexCoordPointer +return void +param size GLint +param type GLenum +param stride GLsizei +param pointer const GLvoid * +checkparam size /GL_INVALID_VALUE 2 3 4 +checkparam type GL_BYTE GL_SHORT GL_FIXED GL_FLOAT +# OES_vertex_half_float - not yet in glext.h +#checkparam type GL_HALF_FLOAT_OES +category 1.1 GLES1.1 + +name VertexPointer +return void +param size GLint +param type GLenum +param stride GLsizei +param pointer const GLvoid * +checkparam size /GL_INVALID_VALUE 2 3 4 +checkparam type GL_BYTE GL_SHORT GL_FIXED GL_FLOAT +# OES_vertex_half_float - not yet in glext.h +#checkparam type GL_HALF_FLOAT_OES +category 1.1 GLES1.1 + +name PolygonOffset +return void +param factor GLfloat +param units GLfloat +category 1.1 GLES1.1 GLES2.0 + +name PolygonOffsetx +return void +param factor GLfixed +param units GLfixed +convertalias PolygonOffset +convertparams GLfloat factor units +category GLES1.1 GLES1.1:OES_fixed_point + +name CopyTexImage2D +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +param level GLint +param internalFormat GLenum +param x GLint +param y GLint +param width GLsizei +param height GLsizei +param border GLint +checkparam internalFormat /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA +checkparam border /GL_INVALID_VALUE 0 +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +# OES_depth_texture +checkparam internalFormat GLES2.0:GL_DEPTH_COMPONENT +category GLES1.1 GLES2.0 + +name CopyTexSubImage2D +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +param level GLint +param xoffset GLint +param yoffset GLint +param x GLint +param y GLint +param width GLsizei +param height GLsizei +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +category GLES1.1 GLES2.0 + +name TexSubImage2D +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param level GLint +param xoffset GLint +param yoffset GLint +param width GLsizei +param height GLsizei +param format GLenum +param type GLenum +param pixels const GLvoid * +checkparam format /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA +checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_5_5_1 +checkdependentparam format GL_RGB type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_5_6_5 +checkdependentparam format GL_LUMINANCE_ALPHA type GL_UNSIGNED_BYTE +checkdependentparam format GL_LUMINANCE type GL_UNSIGNED_BYTE +checkdependentparam format GL_ALPHA type GL_UNSIGNED_BYTE +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +# OES_texture_float +checkdependentparam format GL_ALPHA type GL_FLOAT +checkdependentparam format GL_RGB type GL_FLOAT +checkdependentparam format GL_RGBA type GL_FLOAT +checkdependentparam format GL_LUMINANCE type GL_FLOAT +checkdependentparam format GL_LUMINANCE_ALPHA type GL_FLOAT +# OES_texture_half_float +checkdependentparam format GL_ALPHA type GLES2.0:GL_HALF_FLOAT_OES +checkdependentparam format GL_RGB type GLES2.0:GL_HALF_FLOAT_OES +checkdependentparam format GL_RGBA type GLES2.0:GL_HALF_FLOAT_OES +checkdependentparam format GL_LUMINANCE type GLES2.0:GL_HALF_FLOAT_OES +checkdependentparam format GL_LUMINANCE_ALPHA type GLES2.0:GL_HALF_FLOAT_OES +# EXT_texture_type_2_10_10_10_REV +checkdependentparam format GL_RGBA type GLES2.0:GL_UNSIGNED_INT_2_10_10_10_REV_EXT +# OES_depth_texture +checkdependentparam format GL_DEPTH_COMPONENT type GLES2.0:GL_UNSIGNED_SHORT GLES2.0:GL_UNSIGNED_INT +category GLES1.1 GLES2.0 + +name BindTexture +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +param texture GLuint +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +category GLES1.1 GLES2.0 + +name DeleteTextures +return void +param n GLsizei +param textures const GLuint * +category 1.1 GLES1.1 GLES2.0 + +name GenTextures +return void +param n GLsizei +param textures GLuint * +props get +category 1.1 GLES1.1 GLES2.0 + +name IsTexture +return GLboolean +param texture GLuint +props get +category 1.1 GLES1.1 GLES2.0 + +name BlendColor +return void +param red GLclampf +param green GLclampf +param blue GLclampf +param alpha GLclampf +category 1.2 GLES2.0 + +name BlendEquation +return void +param mode GLenum +checkparam mode GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES +checkparam mode GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT +category GLES1.1:OES_blend_subtract GLES2.0 + +name BlendEquationSeparate +alias BlendEquationSeparateEXT +return void +param modeRGB GLenum +param modeAlpha GLenum +checkparam modeRGB GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES +checkparam modeAlpha GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES +checkparam modeRGB GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES +checkparam modeAlpha GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES +checkparam modeRGB GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT +checkparam modeAlpha GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT +checkparam modeRGB GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT +checkparam modeAlpha GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT +category GLES1.1:OES_blend_equation_separate GLES2.0 + +name TexImage3D +return void +param target GLenum +checkparam target GL_TEXTURE_3D_OES +param level GLint +param internalFormat GLenum +checkparam internalFormat GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA +param width GLsizei +param height GLsizei +param depth GLsizei +param border GLint +param format GLenum +param type GLenum +param pixels const GLvoid * +# OES_texture_float +checkparam type GL_FLOAT +# OES_texture_half_float +checkparam type GL_HALF_FLOAT_OES +category GLES2.0:OES_texture_3D + +name TexSubImage3D +return void +param target GLenum +param level GLint +param xoffset GLint +param yoffset GLint +param zoffset GLint +param width GLsizei +param height GLsizei +param depth GLsizei +param format GLenum +param type GLenum +param pixels const GLvoid * +# OES_texture_float +checkparam type GL_FLOAT +# OES_texture_half_float +checkparam type GL_HALF_FLOAT_OES +category GLES2.0:OES_texture_3D + +name CopyTexSubImage3D +return void +param target GLenum +checkparam target GL_TEXTURE_3D_OES +param level GLint +param xoffset GLint +param yoffset GLint +param zoffset GLint +param x GLint +param y GLint +param width GLsizei +param height GLsizei +category GLES2.0:OES_texture_3D + +name MultiTexCoord4x +return void +param texture GLenum +checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 +param s GLfixed +param t GLfixed +param r GLfixed +param q GLfixed +aliasprefix _vbo_ +convertalias MultiTexCoord4f +convertparams GLfloat s t r q +category GLES1.1 GLES1.1:OES_fixed_point + +name CompressedTexImage3D +alias CompressedTexImage3DARB +return void +param target GLenum +checkparam target GL_TEXTURE_3D_OES +param level GLint +param internalFormat GLenum +checkparam internalFormat GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA +param width GLsizei +param height GLsizei +param depth GLsizei +param border GLint +param imagesize GLsizei +param data const GLvoid * +# AMD_compressed_3DC_texture +checkparam internalFormat GL_3DC_X_AMD GL_3DC_XY_AMD +# AMD_compressed_ATC_texture +checkparam internalFormat GL_ATC_RGB_AMD GL_ATC_RGBA_EXPLICIT_ALPHA_AMD GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD +category GLES2.0:OES_texture_3D + +name CompressedTexSubImage3D +alias CompressedTexSubImage3DARB +return void +param target GLenum +checkparam target GL_TEXTURE_3D_OES +param level GLint +param xoffset GLint +param yoffset GLint +param zoffset GLint +param width GLsizei +param height GLsizei +param depth GLsizei +param format GLenum +param imagesize GLsizei +param data const GLvoid * +category GLES2.0:OES_texture_3D + +name ActiveTexture +alias ActiveTextureARB +return void +param texture GLenum +checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category 1.3 GLES1.1 GLES2.0 + +name ClientActiveTexture +alias ClientActiveTextureARB +return void +param texture GLenum +checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +category 1.3 GLES1.1 + +name MultiTexCoord4f +aliasprefix _vbo_ +return void +param texture GLenum +checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31 +param s GLfloat +param t GLfloat +param r GLfloat +param q GLfloat +category 1.3 GLES1.1 + +name SampleCoverage +alias SampleCoverageARB +return void +param value GLclampf +param invert GLboolean +category 1.3 GLES1.1 GLES2.0 + +name SampleCoveragex +return void +param value GLclampx +param invert GLboolean +convertalias SampleCoverageARB +convertparams GLclampf value +category GLES1.1 GLES1.1:OES_fixed_point + +name CompressedTexImage2D +alias CompressedTexImage2DARB +return void +param target GLenum +param level GLint +param internalFormat GLenum +param width GLsizei +param height GLsizei +param border GLint +param imageSize GLsizei +param data const GLvoid * +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +checkparam border /GL_INVALID_VALUE 0 +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +# OES_compressed_paletted_texture +checkparam internalFormat /GL_INVALID_VALUE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES +# OES_compressed_ETC1_RGB8_texture +checkparam internalFormat GL_ETC1_RGB8_OES +# AMD_compressed_3DC_texture +checkparam internalFormat GL_3DC_X_AMD GL_3DC_XY_AMD +# AMD_compressed_ATC_texture (GLES2.0 only?) +checkparam internalFormat GL_ATC_RGB_AMD GL_ATC_RGBA_EXPLICIT_ALPHA_AMD GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD +category GLES1.1 GLES2.0 + +name CompressedTexSubImage2D +alias CompressedTexSubImage2DARB +return void +param target GLenum +param level GLint +param xoffset GLint +param yoffset GLint +param width GLsizei +param height GLsizei +param format GLenum +param imageSize GLsizei +param data const GLvoid * +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +checkparam format GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +category GLES1.1 GLES2.0 + +name BlendFuncSeparate +alias BlendFuncSeparateEXT +return void +param srcRGB GLenum +param dstRGB GLenum +param srcAlpha GLenum +param dstAlpha GLenum +checkparam srcRGB GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA_SATURATE GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA +checkparam dstRGB GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA +checkparam srcAlpha GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA_SATURATE GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA +checkparam dstAlpha GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA +category GLES1.1:OES_blend_func_separate GLES2.0 + +name PointParameterf +return void +param pname GLenum +checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE +param param GLfloat +category 1.4 GLES1.1 + +name PointParameterfv +return void +param pname GLenum +checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_DISTANCE_ATTENUATION +param params const GLfloat * +dependentvector params 1 pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE +dependentvector params 3 pname GL_POINT_DISTANCE_ATTENUATION +category 1.4 GLES1.1 + +name PointParameterx +return void +param pname GLenum +checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE +param param GLfixed +convertalias PointParameterf +convertparams GLfloat param +category GLES1.1 GLES1.1:OES_fixed_point + +name PointParameterxv +return void +param pname GLenum +checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_DISTANCE_ATTENUATION +param params const GLfixed * +dependentvector params 1 pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE +dependentvector params 3 pname GL_POINT_DISTANCE_ATTENUATION +convertalias PointParameterfv +convertparams GLfloat params +category GLES1.1 GLES1.1:OES_fixed_point + +name VertexAttrib1f +aliasprefix _vbo_ +return void +param index GLuint +param x GLfloat +category GLES2.0 + +name VertexAttrib2f +aliasprefix _vbo_ +return void +param index GLuint +param x GLfloat +param y GLfloat +category GLES2.0 + +name VertexAttrib3f +aliasprefix _vbo_ +return void +param index GLuint +param x GLfloat +param y GLfloat +param z GLfloat +category GLES2.0 + +name VertexAttrib4f +aliasprefix _vbo_ +return void +param index GLuint +param x GLfloat +param y GLfloat +param z GLfloat +param w GLfloat +category GLES2.0 + +name VertexAttrib1fv +aliasprefix _vbo_ +return void +param index GLuint +param v const GLfloat * +vector v 1 +category GLES2.0 + +name VertexAttrib2fv +aliasprefix _vbo_ +return void +param index GLuint +param v const GLfloat * +vector v 2 +category GLES2.0 + +name VertexAttrib3fv +aliasprefix _vbo_ +return void +param index GLuint +param v const GLfloat * +vector v 3 +category GLES2.0 + +name VertexAttrib4fv +aliasprefix _vbo_ +return void +param index GLuint +param v const GLfloat * +vector v 4 +category GLES2.0 + +name VertexAttribPointer +alias VertexAttribPointerARB +return void +param index GLuint +param size GLint +checkparam size /GL_INVALID_VALUE 1 2 3 4 +param type GLenum +checkparam type /GL_INVALID_VALUE GL_BYTE GL_UNSIGNED_BYTE GL_SHORT GL_UNSIGNED_SHORT GL_FIXED GL_FLOAT +param normalized GLboolean +param stride GLsizei +param pointer const GLvoid * +# OES_vertex_half_float +checkparam type GL_HALF_FLOAT_OES +# OES_vertex_type_10_10_10_2 +checkdependentparam type GL_UNSIGNED_INT_10_10_10_2_OES size /GL_INVALID_VALUE 3 4 +checkdependentparam type GL_INT_10_10_10_2_OES size /GL_INVALID_VALUE 3 4 +category GLES2.0 + +name EnableVertexAttribArray +alias EnableVertexAttribArrayARB +return void +param index GLuint +category GLES2.0 + +name DisableVertexAttribArray +alias DisableVertexAttribArrayARB +return void +param index GLuint +category GLES2.0 + +name IsProgram +return GLboolean +param program GLuint +props get +category GLES2.0 + +name GetProgramiv +return void +param program GLuint +param pname GLenum +checkparam pname GL_DELETE_STATUS GL_LINK_STATUS GL_VALIDATE_STATUS GL_INFO_LOG_LENGTH GL_ATTACHED_SHADERS GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_MAX_LENGTH +param params GLint * +props get +# OES_get_program_binary +checkparam pname GL_PROGRAM_BINARY_LENGTH_OES +category GLES2.0 + +name GetVertexAttribfv +alias GetVertexAttribfvARB +return void +param index GLuint +param pname GLenum +param params GLfloat * +dependentvector params 1 pname GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING +dependentvector params 16? pname GL_CURRENT_VERTEX_ATTRIB +props get +category GLES2.0 + +name GetVertexAttribiv +alias GetVertexAttribivARB +return void +param index GLuint +param pname GLenum +param params GLint * +dependentvector params 1 pname GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_CURRENT_VERTEX_ATTRIB +props get +category GLES2.0 + +name GetVertexAttribPointerv +alias GetVertexAttribPointervARB +return void +param index GLuint +param pname GLenum +checkparam pname GL_VERTEX_ATTRIB_ARRAY_POINTER +param pointer GLvoid ** +props get +category GLES2.0 + +name GetBufferPointerv +alias GetBufferPointervARB +return void +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +param pname GLenum +checkparam pname GL_BUFFER_MAP_POINTER_OES +param params GLvoid ** +props get +category GLES1.1:OES_mapbuffer GLES2.0:OES_mapbuffer + +name MapBuffer +alias MapBufferARB +return void * +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +param access GLenum +checkparam access GL_WRITE_ONLY_OES +props get +category GLES1.1:OES_mapbuffer GLES2.0:OES_mapbuffer + +name UnmapBuffer +alias UnmapBufferARB +return GLboolean +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +props get +category GLES1.1:OES_mapbuffer GLES2.0:OES_mapbuffer + +name BindBuffer +alias BindBufferARB +return void +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +param buffer GLuint +category 1.5 GLES1.1 GLES2.0 + +name BufferData +alias BufferDataARB +return void +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +param size GLsizeiptr +param data const GLvoid * +param usage GLenum +checkparam usage GL_STATIC_DRAW GL_DYNAMIC_DRAW GLES2.0:GL_STREAM_DRAW +category GLES1.1 GLES2.0 + +name BufferSubData +alias BufferSubDataARB +return void +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +param offset GLintptr +param size GLsizeiptr +param data const GLvoid * +category 1.5 GLES1.1 GLES2.0 + +name DeleteBuffers +return void +param n GLsizei +param buffer const GLuint * +category 1.5 GLES1.1 GLES2.0 +alias DeleteBuffersARB + +name GenBuffers +alias GenBuffersARB +return void +param n GLsizei +param buffer GLuint * +props get +category 1.5 GLES1.1 GLES2.0 + +name GetBufferParameteriv +alias GetBufferParameterivARB +return void +param target GLenum +checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +param pname GLenum +checkparam pname GL_BUFFER_SIZE GL_BUFFER_USAGE +param params GLint * +props get +# OES_mapbuffer +checkparam pname GL_BUFFER_ACCESS_OES GL_BUFFER_MAPPED_OES +category 1.5 GLES1.1 GLES2.0 + +name IsBuffer +alias IsBufferARB +return GLboolean +param buffer GLuint +paramlist buffer 0 +props get +category 1.5 GLES1.1 GLES2.0 + +name CreateShader +return GLuint +param type GLenum +checkparam type GL_VERTEX_SHADER GL_FRAGMENT_SHADER +category GLES2.0 + +name ShaderSource +alias ShaderSourceARB +return void +param shader GLuint +param count GLsizei +param string const GLchar ** +param length const int * +category GLES2.0 + +name CompileShader +alias CompileShaderARB +return void +param shader GLuint +category GLES2.0 + +name ReleaseShaderCompiler +return void +category GLES2.0 + +name DeleteShader +return void +param shader GLuint +category GLES2.0 + +name ShaderBinary +return void +param n GLsizei +param shaders const GLuint * +param binaryformat GLenum +param binary const GLvoid * +param length GLsizei +category GLES2.0 + +name CreateProgram +return GLuint +category GLES2.0 + +name AttachShader +return void +param program GLuint +param shader GLuint +category GLES2.0 + +name DetachShader +return void +param program GLuint +param shader GLuint +category GLES2.0 + +name LinkProgram +alias LinkProgramARB +return void +param program GLuint +category GLES2.0 + +name UseProgram +alias UseProgramObjectARB +return void +param program GLuint +category GLES2.0 + +name DeleteProgram +return void +param program GLuint +category GLES2.0 + +name GetActiveAttrib +alias GetActiveAttribARB +return void +param program GLuint +param index GLuint +param bufSize GLsizei +param length GLsizei * +param size GLint * +param type GLenum * +param name GLchar * +props get +category GLES2.0 + +name GetAttribLocation +alias GetAttribLocationARB +return GLint +param program GLuint +param name const char * +props get +category GLES2.0 + +name BindAttribLocation +alias BindAttribLocationARB +return void +param program GLuint +param index GLuint +param name const char * +category GLES2.0 + +name GetUniformLocation +alias GetUniformLocationARB +return GLint +param program GLuint +param name const char * +props get +category GLES2.0 + +name GetActiveUniform +alias GetActiveUniformARB +return void +param program GLuint +param index GLuint +param bufSize GLsizei +param length GLsizei * +param size GLint * +param type GLenum * +param name GLchar * +props get +category GLES2.0 + +name Uniform1f +alias Uniform1fARB +return void +param location GLint +param v0 GLfloat +category GLES2.0 + +name Uniform2f +alias Uniform2fARB +return void +return void +param location GLint +param v0 GLfloat +param v1 GLfloat +category GLES2.0 + +name Uniform3f +alias Uniform3fARB +return void +return void +param location GLint +param v0 GLfloat +param v1 GLfloat +param v2 GLfloat +category GLES2.0 + +name Uniform4f +alias Uniform4fARB +return void +return void +param location GLint +param v0 GLfloat +param v1 GLfloat +param v2 GLfloat +param v3 GLfloat +category GLES2.0 + +name Uniform1i +alias Uniform1iARB +return void +param location GLint +param v0 GLint +category GLES2.0 + +name Uniform2i +alias Uniform2iARB +return void +param location GLint +param v0 GLint +param v1 GLint +category GLES2.0 + +name Uniform3i +alias Uniform3iARB +return void +param location GLint +param v0 GLint +param v1 GLint +param v2 GLint +category GLES2.0 + +name Uniform4i +alias Uniform4iARB +return void +param location GLint +param v0 GLint +param v1 GLint +param v2 GLint +param v3 GLint +category GLES2.0 + +name Uniform1fv +alias Uniform1fvARB +return void +param location GLint +param count GLsizei +param values const GLfloat * +category GLES2.0 + +name Uniform2fv +alias Uniform2fvARB +return void +param location GLint +param count GLsizei +param values const GLfloat * +category GLES2.0 + +name Uniform3fv +alias Uniform3fvARB +return void +param location GLint +param count GLsizei +param values const GLfloat * +category GLES2.0 + +name Uniform4fv +alias Uniform4fvARB +return void +param location GLint +param count GLsizei +param values const GLfloat * +category GLES2.0 + +name Uniform1iv +alias Uniform1ivARB +return void +param location GLint +param count GLsizei +param values const GLint * +category GLES2.0 + +name Uniform2iv +alias Uniform2ivARB +return void +param location GLint +param count GLsizei +param values const GLint * +category GLES2.0 + +name Uniform3iv +alias Uniform3ivARB +return void +param location GLint +param count GLsizei +param values const GLint * +category GLES2.0 + +name Uniform4iv +alias Uniform4ivARB +return void +param location GLint +param count GLsizei +param values const GLint * +category GLES2.0 + +name UniformMatrix2fv +alias UniformMatrix2fvARB +return void +param location GLint +param count GLsizei +param transpose GLboolean +param value const GLfloat * +category GLES2.0 + +name UniformMatrix3fv +alias UniformMatrix3fvARB +return void +param location GLint +param count GLsizei +param transpose GLboolean +param value const GLfloat * +category GLES2.0 + +name UniformMatrix4fv +alias UniformMatrix4fvARB +return void +param location GLint +param count GLsizei +param transpose GLboolean +param value const GLfloat * +category GLES2.0 + +name ValidateProgram +alias ValidateProgramARB +return void +param program GLuint +category GLES2.0 + +name GenerateMipmap +alias GenerateMipmapEXT +return void +param target GLenum +checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP +# OES_texture_cube_map +checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES +category GLES1.1:OES_framebuffer_object GLES2.0 + + +name BindFramebuffer +alias BindFramebufferEXT +return void +param target GLenum +checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER +param framebuffer GLuint +category GLES1.1:OES_framebuffer_object GLES2.0 + +name DeleteFramebuffers +alias DeleteFramebuffersEXT +return void +param n GLsizei +param framebuffers const GLuint * +category GLES2.0 GLES1.1:OES_framebuffer_object + +name GenFramebuffers +alias GenFramebuffersEXT +return void +param n GLsizei +param ids GLuint * +category GLES2.0 GLES1.1:OES_framebuffer_object + +name BindRenderbuffer +alias BindRenderbufferEXT +return void +param target GLenum +checkparam target GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER +param renderbuffer GLuint +category GLES1.1:OES_framebuffer_object GLES2.0 + +name DeleteRenderbuffers +alias DeleteRenderbuffersEXT +return void +param n GLsizei +param renderbuffers const GLuint * +category GLES2.0 GLES1.1:OES_framebuffer_object + +name GenRenderbuffers +alias GenRenderbuffersEXT +return void +param n GLsizei +param renderbuffers GLuint * +category GLES2.0 GLES1.1:OES_framebuffer_object + +name RenderbufferStorage +alias RenderbufferStorageEXT +return void +param target GLenum +checkparam target GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER +param internalFormat GLenum +checkparam internalFormat GL_DEPTH_COMPONENT16_OES GL_RGBA4_OES GL_RGB5_A1_OES GL_RGB565_OES +param width GLsizei +param height GLsizei +# OES_depth24 +checkparam internalFormat GL_DEPTH_COMPONENT24_OES +# OES_depth32 +checkparam internalFormat GL_DEPTH_COMPONENT32_OES +# OES_rgb8_rgba8 +checkparam internalFormat GL_RGB8_OES GL_RGBA8_OES +# OES_stencil1 +checkparam internalFormat GL_STENCIL_INDEX1_OES +# OES_stencil4 +checkparam internalFormat GL_STENCIL_INDEX4_OES +# OES_stencil8 +checkparam internalFormat GL_STENCIL_INDEX8_OES +# OES_packed_depth_stencil - not in glext.h yet +checkparam internalFormat GLES2.0:GL_DEPTH24_STENCIL8_OES +category GLES1.1:OES_framebuffer_object GLES2.0 + +name FramebufferRenderbuffer +alias FramebufferRenderbufferEXT +return void +param target GLenum +checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER +param attachment GLenum +checkparam attachment GLES1.1:GL_COLOR_ATTACHMENT0_OES GLES1.1:GL_DEPTH_ATTACHMENT_OES GLES1.1:GL_STENCIL_ATTACHMENT_OES +checkparam attachment GLES2.0:GL_COLOR_ATTACHMENT0 GLES2.0:GL_DEPTH_ATTACHMENT GLES2.0:GL_STENCIL_ATTACHMENT +param renderbuffertarget GLenum +checkparam renderbuffertarget GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER +param renderbuffer GLuint +category GLES1.1:OES_framebuffer_object GLES2.0 + +name FramebufferTexture2D +alias FramebufferTexture2DEXT +return void +param target GLenum +checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER +param attachment GLenum +checkparam attachment GLES1.1:GL_COLOR_ATTACHMENT0_OES GLES1.1:GL_DEPTH_ATTACHMENT_OES GLES1.1:GL_STENCIL_ATTACHMENT_OES +checkparam attachment GLES2.0:GL_COLOR_ATTACHMENT0 GLES2.0:GL_DEPTH_ATTACHMENT GLES2.0:GL_STENCIL_ATTACHMENT +param textarget GLenum +checkparam textarget /GL_INVALID_OPERATION GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +param texture GLuint +param level GLint +# OES_texture_cube_map +checkparam textarget GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES +# According to the base specification, "level" must be 0. But +# extension GL_OES_fbo_render_mipmap lifts that restriction, +# so no restriction is placed here. +category GLES1.1:OES_framebuffer_object GLES2.0 + +name FramebufferTexture3D +alias FramebufferTexture3DEXT +return void +param target GLenum +param attachment GLenum +param textarget GLenum +param texture GLuint +param level GLint +param zoffset GLint +category GLES2.0:OES_texture_3D + +name CheckFramebufferStatus +alias CheckFramebufferStatusEXT +return GLenum +param target GLenum +checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER +props get +category GLES1.1:OES_framebuffer_object GLES2.0 + +# One for GLES1.1 extension, one for GLES2.0 core +name GetFramebufferAttachmentParameteriv +alias GetFramebufferAttachmentParameterivEXT +return void +param target GLenum +checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER +param attachment GLenum +param pname GLenum +param params GLint * +props get +dependentvector params 1 pname GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES +dependentvector params 1 pname GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE +# OES_texture3D +dependentvector params 1 pname GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES +category GLES1.1:OES_framebuffer_object GLES2.0 + +name GetRenderbufferParameteriv +alias GetRenderbufferParameterivEXT +return void +param target GLenum +checkparam target GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER +param pname GLenum +param params GLint * +props get +dependentvector params 1 pname GLES1.1:GL_RENDERBUFFER_WIDTH_OES GLES1.1:GL_RENDERBUFFER_HEIGHT_OES GLES1.1:GL_RENDERBUFFER_INTERNAL_FORMAT_OES GLES1.1:GL_RENDERBUFFER_RED_SIZE_OES GLES1.1:GL_RENDERBUFFER_GREEN_SIZE_OES GLES1.1:GL_RENDERBUFFER_BLUE_SIZE_OES GLES1.1:GL_RENDERBUFFER_ALPHA_SIZE_OES GLES1.1:GL_RENDERBUFFER_DEPTH_SIZE_OES GLES1.1:GL_RENDERBUFFER_STENCIL_SIZE_OES +dependentvector params 1 pname GLES2.0:GL_RENDERBUFFER_WIDTH GLES2.0:GL_RENDERBUFFER_HEIGHT GLES2.0:GL_RENDERBUFFER_INTERNAL_FORMAT GLES2.0:GL_RENDERBUFFER_RED_SIZE GLES2.0:GL_RENDERBUFFER_GREEN_SIZE GLES2.0:GL_RENDERBUFFER_BLUE_SIZE GLES2.0:GL_RENDERBUFFER_ALPHA_SIZE GLES2.0:GL_RENDERBUFFER_DEPTH_SIZE GLES2.0:GL_RENDERBUFFER_STENCIL_SIZE +category GLES1.1:OES_framebuffer_object GLES2.0 + +name IsRenderbuffer +alias IsRenderbufferEXT +return GLboolean +param renderbuffer GLuint +props get +category GLES2.0 GLES1.1:OES_framebuffer_object + +name IsFramebuffer +alias IsFramebufferEXT +return GLboolean +param framebuffer GLuint +props get +category GLES2.0 GLES1.1:OES_framebuffer_object + +name IsShader +return GLboolean +param shader GLuint +props get +category GLES2.0 + +name GetShaderiv +return void +param shader GLuint +param pname GLenum +param params GLint * +props get +checkparam pname GL_SHADER_TYPE GL_COMPILE_STATUS GL_DELETE_STATUS GL_INFO_LOG_LENGTH GL_SHADER_SOURCE_LENGTH +category GLES2.0 + +name GetAttachedShaders +return void +param program GLuint +param maxCount GLsizei +param count GLsizei * +param shaders GLuint * +props get +category GLES2.0 + +name GetShaderInfoLog +return void +param shader GLuint +param bufSize GLsizei +param length GLsizei * +param infoLog GLchar * +props get +category GLES2.0 + +name GetProgramInfoLog +return void +param program GLuint +param bufSize GLsizei +param length GLsizei * +param infoLog GLchar * +props get +category GLES2.0 + +name GetShaderSource +alias GetShaderSourceARB +return void +param shader GLuint +param bufSize GLsizei +param length GLsizei * +param source GLchar * +props get +category GLES2.0 + +name GetShaderPrecisionFormat +return void +param shadertype GLenum +param precisiontype GLenum +param range GLint * +param precision GLint * +props get +checkparam shadertype GL_VERTEX_SHADER GL_FRAGMENT_SHADER +checkparam precisiontype GL_LOW_FLOAT GL_MEDIUM_FLOAT GL_HIGH_FLOAT GL_LOW_INT GL_MEDIUM_INT GL_HIGH_INT +category GLES2.0 + +name GetUniformfv +alias GetUniformfvARB +return void +param program GLuint +param location GLint +param params GLfloat * +props get +category GLES2.0 + +name GetUniformiv +alias GetUniformivARB +return void +param program GLuint +param location GLint +param params GLint * +props get +category GLES2.0 + +name QueryMatrixx +return GLbitfield +param mantissa GLfixed * +vector mantissa 16 +param exponent GLint * +vector exponent 16 +props get +category GLES1.1:OES_query_matrix + +# We don't support OES_get_program_binary yet either +#name GetProgramBinary +#return void +#param program GLuint +#param bufSize GLsizei +#param length GLsizei * +#param binaryFormat GLenum * +#param binary GLvoid * +#category GLES2.0:OES_get_program_binary +# +#name ProgramBinary +#return void +#param program GLuint +#param binaryFormat GLenum +#param binary const GLvoid * +#param length GLint +#category GLES2.0:OES_get_program_binary diff --git a/src/mesa/es/main/apiutil.py b/src/mesa/es/main/apiutil.py new file mode 100644 index 00000000000..7fb1afc3a85 --- /dev/null +++ b/src/mesa/es/main/apiutil.py @@ -0,0 +1,1117 @@ + +# apiutil.py +# +# This file defines a bunch of utility functions for OpenGL API code +# generation. + +import sys, string, re + + +#====================================================================== + +def CopyrightC( ): + print """/* Copyright (c) 2001, Stanford University + All rights reserved. + + See the file LICENSE.txt for information on redistributing this software. */ + """ + +def CopyrightDef( ): + print """; Copyright (c) 2001, Stanford University + ; All rights reserved. + ; + ; See the file LICENSE.txt for information on redistributing this software. + """ + + +#====================================================================== + +class APIFunction: + """Class to represent a GL API function (name, return type, + parameters, etc).""" + def __init__(self): + self.name = '' + self.returnType = '' + self.category = '' + self.categories = [] + self.offset = -1 + self.alias = '' + self.vectoralias = '' + self.convertalias = '' + self.aliasprefix = '' + self.params = [] + self.paramlist = [] + self.paramvec = [] + self.paramaction = [] + self.paramprop = [] + self.paramset = [] + self.props = [] + self.chromium = [] + +def FindParamIndex(params, paramName): + """Given a function record, find the index of a named parameter""" + for i in range (len(params)): + if paramName == params[i][0]: + return i + # If we get here, there was no such parameter + return None + +def SetTupleIndex(tuple, index, value): + t = () + for i in range(len(tuple)): + if i == index: + t += (value,) + else: + t += (tuple[i],) + return t + +def VersionSpecificValues(category, values): + selectedValues = [] + for value in values: + # Version-specific values are prefixed with the version + # number, e.g. GLES1.0:GL_TEXTURE_CUBE_MAP_OES + splitValue = value.split(":") + if len(splitValue) == 2: + if category != None and splitValue[0] != category: + # Don't want this one. + continue + else: + selectedValues.append(splitValue[1]) + else: + selectedValues.append(value) + return selectedValues + +def ProcessSpecFile(filename, userFunc, category = None): + """Open the named API spec file and call userFunc(record, category) for each record + processed.""" + specFile = open(filename, "r") + if not specFile: + print >>sys.stderr, "Error: couldn't open %s file!" % filename + sys.exit() + + record = APIFunction() + + for line in specFile.readlines(): + + # split line into tokens + tokens = string.split(line) + + if len(tokens) > 0 and line[0] != '#': + + if tokens[0] == 'name': + if record.name != '': + # process the old function now + userFunc(record, category) + # reset the record + record = APIFunction() + + record.name = tokens[1] + + elif tokens[0] == 'return': + record.returnType = string.join(tokens[1:], ' ') + + elif tokens[0] == 'param': + name = tokens[1] + type = string.join(tokens[2:], ' ') + vecSize = 0 + record.params.append((name, type, vecSize, None, [], None)) + + elif tokens[0] == 'paramprop': + name = tokens[1] + str = tokens[2:] + enums = [] + for i in range(len(str)): + enums.append(str[i]) + record.paramprop.append((name, enums)) + + elif tokens[0] == 'paramlist': + name = tokens[1] + str = tokens[2:] + list = [] + for i in range(len(str)): + list.append(str[i]) + record.paramlist.append((name,list)) + + elif tokens[0] == 'paramvec': + name = tokens[1] + str = tokens[2:] + vec = [] + for i in range(len(str)): + vec.append(str[i]) + record.paramvec.append((name,vec)) + + elif tokens[0] == 'paramset': + line = tokens[1:] + result = [] + for i in range(len(line)): + tset = line[i] + if tset == '[': + nlist = [] + elif tset == ']': + result.append(nlist) + nlist = [] + else: + nlist.append(tset) + if result != []: + record.paramset.append(result) + + elif tokens[0] == 'paramaction': + name = tokens[1] + str = tokens[2:] + list = [] + for i in range(len(str)): + list.append(str[i]) + record.paramaction.append((name,list)) + + elif tokens[0] == 'category': + record.category = tokens[1] + record.categories = tokens[1:] + + elif tokens[0] == 'offset': + if tokens[1] == '?': + record.offset = -2 + else: + record.offset = int(tokens[1]) + + elif tokens[0] == 'alias': + record.alias = tokens[1] + + elif tokens[0] == 'vectoralias': + record.vectoralias = tokens[1] + + elif tokens[0] == 'convertalias': + record.convertalias = tokens[1] + + elif tokens[0] == 'aliasprefix': + record.aliasprefix = tokens[1] + + elif tokens[0] == 'props': + record.props = tokens[1:] + + elif tokens[0] == 'chromium': + record.chromium = tokens[1:] + + elif tokens[0] == 'vector': + vecName = tokens[1] + vecSize = int(tokens[2]) + index = FindParamIndex(record.params, vecName) + if index == None: + print >>sys.stderr, "Can't find vector '%s' for function '%s'" % (vecName, record.name) + # Adjust just the vector size + record.params[index] = SetTupleIndex(record.params[index], 2, vecSize) + + elif tokens[0] == 'dependentvector': + dependentVecName = tokens[1] + # the dependentVecSize may be an int + # expression + dependentVecSize = tokens[2] + controllingParam = tokens[3] + controllingParamIndex = FindParamIndex(record.params, controllingParam) + if controllingParamIndex == None: + print >>sys.stderr, "Can't find controlling param '%s' for function '%s'" % (controllingParam, record.name) + controllingValues = tokens[4:] + + # Remember that all of the controllingValues + # are valid values for the controllingParam. + # We may be duplicating controllingValues + # here (i.e. if we get them from different + # places); we'll sort them out later. + validValues = record.params[controllingParamIndex][4] + for value in VersionSpecificValues(category, controllingValues): + validValues.append((value, dependentVecSize, dependentVecName, [], None, None)) + # Don't need to reassign validValues back + # to the tuple - it's a shallow pointer, + # so the tuple is already modified. + # (And attempting to do so would produce an + # error anyway.) + + elif tokens[0] == "dependentnovalueconvert": + paramName = tokens[1] + controllingParamName = tokens[2] + controllingValues = tokens[3:] + + controllingParamIndex = FindParamIndex(record.params, controllingParamName) + if controllingParamIndex == None: + print >>sys.stderr, "Can't find controlling param '%s' for function '%s'" % (controllingParamName, record.name) + + validValues = record.params[controllingParamIndex][4] + for value in VersionSpecificValues(category, controllingValues): + validValues.append((value, None, None, [], None, "noconvert")) + + + + elif tokens[0] == 'checkparam': + paramName = tokens[1] + values = tokens[2:] + paramIndex = FindParamIndex(record.params, paramName) + if paramIndex == None: + print >>sys.stderr, "Can't find checked param '%s' for function '%s'" % (paramName, record.name) + + errorCode = None + + # We may be duplicating valid values here; + # just add all values to the existing + # record, and we'll prune out duplicates + # later + validValues = record.params[paramIndex][4] + + # A /GL_* value represents an error, not + # a real value. Look through the values + # and only append the non-error values. + for v in VersionSpecificValues(category, values): + if v[0] == "/": + errorCode = v[1:] + else: + validValues.append((v, None, None, [], errorCode, None)) + # Don't need to reassign validValues back + # to the parameter tuple - it's a shallow pointer, + # so the tuple is already modified. + # (And attempting to do so would produce an + # error anyway.) + + elif tokens[0] == 'checkdependentparam': + paramName = tokens[1] + controllingValue = tokens[2] + dependentParamName = tokens[3] + validDependentValues = tokens[4:] + errorCode = None + + # A /GL_* value represents an error, not + # a real value. Look through the values + # and only append the non-error values. + validDependentValues = [] + for v in tokens[4:]: + if v[0] == "/": + errorCode = v[1:] + else: + validDependentValues.append(v) + + paramIndex = FindParamIndex(record.params, paramName) + if paramIndex == None: + print >>sys.stderr, "Can't find dependent param '%s' for function '%s'" % (paramName, record.name) + + validValues = record.params[paramIndex][4] + # We may be duplicating valid values here; + # we'll sort them out later. Avoid + # adding a controlling value record + # at all if there are no values + # in the list of values (so that + # controlling values with only + # version-specific values listed + # end up as version-specific + # themselves). + versionSpecificValues = VersionSpecificValues(category, validDependentValues) + if versionSpecificValues != []: + validValues.append((controllingValue, None, dependentParamName, versionSpecificValues, errorCode, None)) + # Don't need to reassign validValues back + # to the tuple - it's a shallow pointer, + # so the tuple is already modified. + # (And attempting to do so would produce an + # error anyway.) + + elif tokens[0] == 'convertparams': + convertToType = tokens[1] + # Replace the conversion type in each named + # parameter + for paramName in tokens[2:]: + paramIndex = FindParamIndex(record.params, paramName) + if paramIndex == None: + print >>sys.stderr, "Can't find converted param '%s' for function '%s'" % (paramName, record.name) + # Tuples don't support item assignment, + # so to replace scalar values in a + # tuple, you have to reassign the + # whole friggin' thing. + record.params[paramIndex] = SetTupleIndex(record.params[paramIndex], 3, convertToType) + + else: + print >>sys.stderr, 'Invalid token %s after function %s' % (tokens[0], record.name) + #endif + #endif + #endfor + + # Call the user function for the last record, if we still have one + # lying around nearly finished + if record.name != '': + # process the function now + userFunc(record, category) + specFile.close() +#enddef + + +# Dictionary [name] of APIFunction: +__FunctionDict = {} + +# Dictionary [name] of name +__VectorVersion = {} + +# Reverse mapping of function name aliases +__ReverseAliases = {} + +def CheckCategories(category, categories): + for c in categories: + if category == c.split(":")[0]: + return 1 + + return 0 + +def AddFunction(record, category): + # If there is a category, we only want records from that category. + # Note that a category may be in the form "GLES1.1:OES_extension_name", + # which means that the function is supported as an extension in + # GLES1.1... + if category and not CheckCategories(category, record.categories): + return + + # Don't allow duplicates + if __FunctionDict.has_key(record.name): + print >>sys.stderr, "Duplicate record name '%s' ignored" % record.name + return + + # Clean up a bit. We collected valid values for parameters + # on the fly; it's quite possible that there are duplicates. + # If there are, collect them together. + # + # We're also going to keep track of all the dependent values + # that can show up for a parameter; the number of GLenum values + # (identified with a prefixed "GL_") affects how parameter + # value conversion happens, as GLenum values are not scaled + # when converted to or from GLfixed values, the way integer + # and floating point values are. + paramValueConversion = {} + + for i in range(len(record.params)): + foundValidValues = {} + + (name, type, maxVecSize, convertToType, validValues, valueConversion) = record.params[i] + for (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) in validValues: + # Keep track of the maximum vector size for the + # *dependent* parameter, not for the controlling + # parameter. Note that the dependent parameter + # may be an expression - in this case, don't + # consider it. + if dependentParamName != None and vecSize != None and vecSize.isdigit(): + dependentParamIndex = FindParamIndex(record.params, dependentParamName) + if dependentParamIndex == None: + print >>sys.stderr, "Couldn't find dependent parameter '%s' of function '%s'" % (dependentParamName, record.name) + (dName, dType, dMaxVecSize, dConvert, dValid, dValueConversion) = record.params[dependentParamIndex] + if dMaxVecSize == None or int(vecSize) > dMaxVecSize: + dMaxVecSize = int(vecSize) + record.params[dependentParamIndex] = (dName, dType, dMaxVecSize, dConvert, dValid, dValueConversion) + + # Make sure an entry for the controlling value + # exists in the foundValidValues dictionary + if controllingValue in foundValidValues: + # The value was already there. Merge the + # two together, giving errors if needed. + (oldControllingValue, oldVecSize, oldDependentParamName, oldDependentValues, oldErrorCode, oldValueConvert) = foundValidValues[controllingValue] + + # Make sure the vector sizes are compatible; + # either one should be None (and be + # overridden by the other), or they should + # match exactly. If one is not an + # integer (this can happen if the + # dependent value is an integer expression, + # which occurs a couple of times), don't + # use it. + if oldVecSize == None: + oldVecSize = vecSize + elif vecSize != None and vecSize != oldVecSize: + print >>sys.stderr, "Found two different vector sizes (%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldVecSize, vecSize, controllingValue, name, record.name) + + # Same for the dependent parameter name. + if oldDependentParamName == None: + oldDependentParamName = dependentParamName + elif dependentParamName != None and dependentParamName != oldDependentParamName: + print >>sys.stderr, "Found two different dependent parameter names (%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldDependentParamName, dependentParamName, controllingValue, name, record.name) + + # And for the error code. + if oldErrorCode == None: + oldErrorCode = errorCode + elif errorCode != None and errorCode != oldErrorCode: + print >>sys.stderr, "Found two different error codes(%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldErrorCode, errorCode, controllingValue, name, record.name) + + # And for the value conversion flag + if oldValueConvert == None: + oldValueConvert = valueConvert + elif valueConvert != None and valueConvert != oldValueConvert: + print >>sys.stderr, "Found two different value conversions(%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldValueConvert, valueConvert, controllingValue, name, record.name) + + # Combine the dependentValues together + # directly, but uniquely + for value in dependentValues: + if value not in oldDependentValues: + oldDependentValues.append(value) + + # Stick the combined value back into the + # dictionary. We'll sort it back to the + # array later. + foundValidValues[oldControllingValue] = (oldControllingValue, oldVecSize, oldDependentParamName, oldDependentValues, oldErrorCode, oldValueConvert) + else: # new controlling value + # Just add it to the dictionary so we don't + # add the same value more than once. + foundValidValues[controllingValue] = (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) + # endif a new controlling value + + # endfor all valid values for this parameter + + # Now the foundValidValues[] dictionary holds all the + # pruned values (at most one for each valid value). + # But the validValues[] array still holds the order, + # which we want to maintain. Go through the validValues + # array just for the names of the controlling values; + # add any uncopied values to the prunedValidValues array. + prunedValidValues = [] + + for (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) in validValues: + if controllingValue in foundValidValues: + prunedValidValues.append(foundValidValues[controllingValue]) + # Delete it from the dictionary so it isn't + # copied again. + del foundValidValues[controllingValue] + + # Each parameter that is being converted may have a + # subset of values that are GLenums and are never + # converted. In some cases, the parameter will + # be implicitly determined to be such, by examining + # the listed possible values and determining for + # any particular controlling value whether there are + # any GLenum-valued allowed values. + # + # In other cases, the parameter will be explicitly + # marked as such with the "dependentnovalueconvert" flag; + # this is the way it has to be done with queries (which + # cannot list a valid list of values to be passed, + # because values are returned, not passed). + # + # For each value of controlling GLenum, we'll also + # need to know whether its dependent values are + # always converted (none of its values require + # GLenums to be passed in dependent parameters), + # never converted (all of its values require GLenums), + # or sometimes converted. + numNoConvertValues = 0 + allDependentParams = [] + for j in range(len(prunedValidValues)): + (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) = prunedValidValues[j] + if dependentParamName != None and dependentParamName not in allDependentParams: + allDependentParams.append(dependentParamName) + + # Check for an explicit noconvert marking... + if valueConvert == "noconvert": + numNoConvertValues += 1 + else: + # Or check for an implicit one. + for value in dependentValues: + if value[0:3] == "GL_": + valueConvert = "noconvert" + prunedValidValues[j] = (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) + numNoConvertValues += 1 + break + + # For each named dependent param, set the value conversion + # flag based on whether all values, none, or some need + # value conversion. This value is set stepwise + # for each parameter examined - + for dp in allDependentParams: + if numNoConvertValues == 0: + if not paramValueConversion.has_key(dp): + paramValueConversion[dp] = "all" + elif paramValueConversion[dp] == "none": + paramValueConversion[dp] = "some" + elif numNoConvertValues == len(prunedValidValues): + if not paramValueConversion.has_key(dp): + paramValueConversion[dp] = "none" + elif paramValueConversion[dp] == "all": + paramValueConversion[dp] = "some" + else: + paramValueConversion[dp] = "some" + + # Save away the record. Save a placeholder in the + # valueConversion field - we can't set that until we've + # examined all the parameters. + record.params[i] = (name, type, maxVecSize, convertToType, prunedValidValues, None) + + # endfor each param of the passed-in function record + + # One more pass: for each parameter, if it is a parameter that + # needs conversion, save its value conversion type ("all", "none", + # or "some"). We only have to worry about conditional value + # conversion for GLfixed parameters; in all other cases, we + # either don't convert at all (for non-converting parameters) or + # we convert everything. + for i in range(len(record.params)): + (name, type, maxVecSize, convertToType, validValues, valueConversion) = record.params[i] + if convertToType == None: + valueConversion = None + elif paramValueConversion.has_key(name): + valueConversion = paramValueConversion[name] + else: + valueConversion = "all" + + record.params[i] = (name, type, maxVecSize, convertToType, validValues, valueConversion) + + # We're done cleaning up! + # Add the function to the permanent record and we're done. + __FunctionDict[record.name] = record + + +def GetFunctionDict(specFile = "", category = None): + if not specFile: + specFile = "../glapi_parser/APIspec.txt" + if len(__FunctionDict) == 0: + ProcessSpecFile(specFile, AddFunction, category) + # Look for vector aliased functions + for func in __FunctionDict.keys(): + va = __FunctionDict[func].vectoralias + if va != '': + __VectorVersion[va] = func + #endif + + # and look for regular aliases (for glloader) + a = __FunctionDict[func].alias + if a: + __ReverseAliases[a] = func + #endif + #endfor + #endif + return __FunctionDict + + +def GetAllFunctions(specFile = "", category = None): + """Return sorted list of all functions known to Chromium.""" + d = GetFunctionDict(specFile, category) + funcs = [] + for func in d.keys(): + rec = d[func] + if not "omit" in rec.chromium: + funcs.append(func) + funcs.sort() + return funcs + + +def GetDispatchedFunctions(specFile = "", category = None): + """Return sorted list of all functions handled by SPU dispatch table.""" + d = GetFunctionDict(specFile, category) + funcs = [] + for func in d.keys(): + rec = d[func] + if (not "omit" in rec.chromium and + not "stub" in rec.chromium and + rec.alias == ''): + funcs.append(func) + funcs.sort() + return funcs + +#====================================================================== + +def ReturnType(funcName): + """Return the C return type of named function. + Examples: "void" or "const GLubyte *". """ + d = GetFunctionDict() + return d[funcName].returnType + + +def Parameters(funcName): + """Return list of tuples (name, type, vecSize) of function parameters. + Example: if funcName=="ClipPlane" return + [ ("plane", "GLenum", 0), ("equation", "const GLdouble *", 4) ] """ + d = GetFunctionDict() + return d[funcName].params + +def ParamAction(funcName): + """Return list of names of actions for testing. + For PackerTest only.""" + d = GetFunctionDict() + return d[funcName].paramaction + +def ParamList(funcName): + """Return list of tuples (name, list of values) of function parameters. + For PackerTest only.""" + d = GetFunctionDict() + return d[funcName].paramlist + +def ParamVec(funcName): + """Return list of tuples (name, vector of values) of function parameters. + For PackerTest only.""" + d = GetFunctionDict() + return d[funcName].paramvec + +def ParamSet(funcName): + """Return list of tuples (name, list of values) of function parameters. + For PackerTest only.""" + d = GetFunctionDict() + return d[funcName].paramset + + +def Properties(funcName): + """Return list of properties of the named GL function.""" + d = GetFunctionDict() + return d[funcName].props + +def AllWithProperty(property): + """Return list of functions that have the named property.""" + funcs = [] + for funcName in GetDispatchedFunctions(): + if property in Properties(funcName): + funcs.append(funcName) + return funcs + +def Category(funcName): + """Return the primary category of the named GL function.""" + d = GetFunctionDict() + return d[funcName].category + +def Categories(funcName): + """Return all the categories of the named GL function.""" + d = GetFunctionDict() + return d[funcName].categories + +def ChromiumProps(funcName): + """Return list of Chromium-specific properties of the named GL function.""" + d = GetFunctionDict() + return d[funcName].chromium + +def ParamProps(funcName): + """Return list of Parameter-specific properties of the named GL function.""" + d = GetFunctionDict() + return d[funcName].paramprop + +def Alias(funcName): + """Return the function that the named function is an alias of. + Ex: Alias('DrawArraysEXT') = 'DrawArrays'. + """ + d = GetFunctionDict() + return d[funcName].alias + +def AliasPrefix(funcName): + """Return the function that the named function is an alias of. + Ex: Alias('DrawArraysEXT') = 'DrawArrays'. + """ + d = GetFunctionDict() + if d[funcName].aliasprefix == '': + return "_mesa_" + else: + return d[funcName].aliasprefix + +def ReverseAlias(funcName): + """Like Alias(), but the inverse.""" + d = GetFunctionDict() + if funcName in __ReverseAliases.keys(): + return __ReverseAliases[funcName] + else: + return '' + +def NonVectorFunction(funcName): + """Return the non-vector version of the given function, or ''. + For example: NonVectorFunction("Color3fv") = "Color3f".""" + d = GetFunctionDict() + return d[funcName].vectoralias + +def ConversionFunction(funcName): + """Return a function that can be used to implement the + given function, using different types. + For example: ConvertedFunction("Color4x") = "Color4f".""" + d = GetFunctionDict() + return d[funcName].convertalias + +def VectorFunction(funcName): + """Return the vector version of the given non-vector-valued function, + or ''. + For example: VectorVersion("Color3f") = "Color3fv".""" + d = GetFunctionDict() + if funcName in __VectorVersion.keys(): + return __VectorVersion[funcName] + else: + return '' + +def GetCategoryWrapper(func_name): + """Return a C preprocessor token to test in order to wrap code. + This handles extensions. + Example: GetTestWrapper("glActiveTextureARB") = "CR_multitexture" + Example: GetTestWrapper("glBegin") = "" + """ + cat = Category(func_name) + if (cat == "1.0" or + cat == "1.1" or + cat == "1.2" or + cat == "Chromium" or + cat == "GL_chromium"): + return '' + elif cat[0] =='1': + # i.e. OpenGL 1.3 or 1.4 or 1.5 + return "OPENGL_VERSION_" + string.replace(cat, ".", "_") + else: + assert cat != '' + return string.replace(cat, "GL_", "") + + +def CanCompile(funcName): + """Return 1 if the function can be compiled into display lists, else 0.""" + props = Properties(funcName) + if ("nolist" in props or + "get" in props or + "setclient" in props): + return 0 + else: + return 1 + +def HasChromiumProperty(funcName, propertyList): + """Return 1 if the function or any alias has any property in the + propertyList""" + for funcAlias in [funcName, NonVectorFunction(funcName), VectorFunction(funcName)]: + if funcAlias: + props = ChromiumProps(funcAlias) + for p in propertyList: + if p in props: + return 1 + return 0 + +def CanPack(funcName): + """Return 1 if the function can be packed, else 0.""" + return HasChromiumProperty(funcName, ['pack', 'extpack', 'expandpack']) + +def HasPackOpcode(funcName): + """Return 1 if the function has a true pack opcode""" + return HasChromiumProperty(funcName, ['pack', 'extpack']) + +def SetsState(funcName): + """Return 1 if the function sets server-side state, else 0.""" + props = Properties(funcName) + + # Exceptions. The first set of these functions *do* have + # server-side state-changing effects, but will be missed + # by the general query, because they either render (e.g. + # Bitmap) or do not compile into display lists (e.g. all the others). + # + # The second set do *not* have server-side state-changing + # effects, despite the fact that they do not render + # and can be compiled. They are control functions + # that are not trackable via state. + if funcName in ['Bitmap', 'DeleteTextures', 'FeedbackBuffer', + 'RenderMode', 'BindBufferARB', 'DeleteFencesNV']: + return 1 + elif funcName in ['ExecuteProgramNV']: + return 0 + + # All compilable functions that do not render and that do + # not set or use client-side state (e.g. DrawArrays, et al.), set + # server-side state. + if CanCompile(funcName) and "render" not in props and "useclient" not in props and "setclient" not in props: + return 1 + + # All others don't set server-side state. + return 0 + +def SetsClientState(funcName): + """Return 1 if the function sets client-side state, else 0.""" + props = Properties(funcName) + if "setclient" in props: + return 1 + return 0 + +def SetsTrackedState(funcName): + """Return 1 if the function sets state that is tracked by + the state tracker, else 0.""" + # These functions set state, but aren't tracked by the state + # tracker for various reasons: + # - because the state tracker doesn't manage display lists + # (e.g. CallList and CallLists) + # - because the client doesn't have information about what + # the server supports, so the function has to go to the + # server (e.g. CompressedTexImage calls) + # - because they require a round-trip to the server (e.g. + # the CopyTexImage calls, SetFenceNV, TrackMatrixNV) + if funcName in [ + 'CopyTexImage1D', 'CopyTexImage2D', + 'CopyTexSubImage1D', 'CopyTexSubImage2D', 'CopyTexSubImage3D', + 'CallList', 'CallLists', + 'CompressedTexImage1DARB', 'CompressedTexSubImage1DARB', + 'CompressedTexImage2DARB', 'CompressedTexSubImage2DARB', + 'CompressedTexImage3DARB', 'CompressedTexSubImage3DARB', + 'SetFenceNV' + ]: + return 0 + + # Anything else that affects client-side state is trackable. + if SetsClientState(funcName): + return 1 + + # Anything else that doesn't set state at all is certainly + # not trackable. + if not SetsState(funcName): + return 0 + + # Per-vertex state isn't tracked the way other state is + # tracked, so it is specifically excluded. + if "pervertex" in Properties(funcName): + return 0 + + # Everything else is fine + return 1 + +def UsesClientState(funcName): + """Return 1 if the function uses client-side state, else 0.""" + props = Properties(funcName) + if "pixelstore" in props or "useclient" in props: + return 1 + return 0 + +def IsQuery(funcName): + """Return 1 if the function returns information to the user, else 0.""" + props = Properties(funcName) + if "get" in props: + return 1 + return 0 + +def FuncGetsState(funcName): + """Return 1 if the function gets GL state, else 0.""" + d = GetFunctionDict() + props = Properties(funcName) + if "get" in props: + return 1 + else: + return 0 + +def IsPointer(dataType): + """Determine if the datatype is a pointer. Return 1 or 0.""" + if string.find(dataType, "*") == -1: + return 0 + else: + return 1 + + +def PointerType(pointerType): + """Return the type of a pointer. + Ex: PointerType('const GLubyte *') = 'GLubyte' + """ + t = string.split(pointerType, ' ') + if t[0] == "const": + t[0] = t[1] + return t[0] + + + + +def OpcodeName(funcName): + """Return the C token for the opcode for the given function.""" + return "CR_" + string.upper(funcName) + "_OPCODE" + + +def ExtendedOpcodeName(funcName): + """Return the C token for the extended opcode for the given function.""" + return "CR_" + string.upper(funcName) + "_EXTEND_OPCODE" + + + + +#====================================================================== + +def MakeCallString(params): + """Given a list of (name, type, vectorSize) parameters, make a C-style + formal parameter string. + Ex return: 'index, x, y, z'. + """ + result = '' + i = 1 + n = len(params) + for (name, type, vecSize, convertToType, validValues, valueConversion) in params: + result += name + if i < n: + result = result + ', ' + i += 1 + #endfor + return result +#enddef + + +def MakeDeclarationString(params): + """Given a list of (name, type, vectorSize) parameters, make a C-style + parameter declaration string. + Ex return: 'GLuint index, GLfloat x, GLfloat y, GLfloat z'. + """ + n = len(params) + if n == 0: + return 'void' + else: + result = '' + i = 1 + for (name, type, vecSize, convertToType, validValues, valueConversion) in params: + result = result + type + ' ' + name + if i < n: + result = result + ', ' + i += 1 + #endfor + return result + #endif +#enddef + + +def MakePrototypeString(params): + """Given a list of (name, type, vectorSize) parameters, make a C-style + parameter prototype string (types only). + Ex return: 'GLuint, GLfloat, GLfloat, GLfloat'. + """ + n = len(params) + if n == 0: + return 'void' + else: + result = '' + i = 1 + for (name, type, vecSize, convertToType, validValues, valueConversion) in params: + result = result + type + # see if we need a comma separator + if i < n: + result = result + ', ' + i += 1 + #endfor + return result + #endif +#enddef + + +#====================================================================== + +__lengths = { + 'GLbyte': 1, + 'GLubyte': 1, + 'GLshort': 2, + 'GLushort': 2, + 'GLint': 4, + 'GLuint': 4, + 'GLfloat': 4, + 'GLclampf': 4, + 'GLdouble': 8, + 'GLclampd': 8, + 'GLenum': 4, + 'GLboolean': 1, + 'GLsizei': 4, + 'GLbitfield': 4, + 'void': 0, # XXX why? + 'int': 4, + 'GLintptrARB': 4, # XXX or 8 bytes? + 'GLsizeiptrARB': 4 # XXX or 8 bytes? +} + +def sizeof(type): + """Return size of C datatype, in bytes.""" + if not type in __lengths.keys(): + print >>sys.stderr, "%s not in lengths!" % type + return __lengths[type] + + +#====================================================================== +align_types = 1 + +def FixAlignment( pos, alignment ): + # if we want double-alignment take word-alignment instead, + # yes, this is super-lame, but we know what we are doing + if alignment > 4: + alignment = 4 + if align_types and alignment and ( pos % alignment ): + pos += alignment - ( pos % alignment ) + return pos + +def WordAlign( pos ): + return FixAlignment( pos, 4 ) + +def PointerSize(): + return 8 # Leave room for a 64 bit pointer + +def PacketLength( params ): + len = 0 + for (name, type, vecSize, convertToType, validValues, valueConversion) in params: + if IsPointer(type): + size = PointerSize() + else: + assert string.find(type, "const") == -1 + size = sizeof(type) + len = FixAlignment( len, size ) + size + len = WordAlign( len ) + return len + +#====================================================================== + +__specials = {} + +def LoadSpecials( filename ): + table = {} + try: + f = open( filename, "r" ) + except: + __specials[filename] = {} + print >>sys.stderr, "%s not present" % filename + return {} + + for line in f.readlines(): + line = string.strip(line) + if line == "" or line[0] == '#': + continue + table[line] = 1 + + __specials[filename] = table + return table + + +def FindSpecial( filename, glName ): + table = {} + try: + table = __specials[filename] + except KeyError: + table = LoadSpecials( filename ) + + try: + if (table[glName] == 1): + return 1 + else: + return 0 #should never happen + except KeyError: + return 0 + + +def AllSpecials( table_file ): + table = {} + filename = table_file + "_special" + try: + table = __specials[filename] + except KeyError: + table = LoadSpecials( filename ) + + keys = table.keys() + keys.sort() + return keys + + +def AllSpecials( table_file ): + filename = table_file + "_special" + table = {} + try: + table = __specials[filename] + except KeyError: + table = LoadSpecials(filename) + + ret = table.keys() + ret.sort() + return ret + + +def NumSpecials( table_file ): + filename = table_file + "_special" + table = {} + try: + table = __specials[filename] + except KeyError: + table = LoadSpecials(filename) + return len(table.keys()) + +def PrintRecord(record): + argList = MakeDeclarationString(record.params) + if record.category == "Chromium": + prefix = "cr" + else: + prefix = "gl" + print '%s %s%s(%s);' % (record.returnType, prefix, record.name, argList ) + if len(record.props) > 0: + print ' /* %s */' % string.join(record.props, ' ') + +#ProcessSpecFile("APIspec.txt", PrintRecord) + diff --git a/src/mesa/es/main/es1_special b/src/mesa/es/main/es1_special new file mode 100644 index 00000000000..4cc97c30f3a --- /dev/null +++ b/src/mesa/es/main/es1_special @@ -0,0 +1,8 @@ +# GetString is always special. +GetString +# CompressedTexImage2D calls out to two different functions based on +# whether the image is a paletted image or not +CompressedTexImage2D +# QueryMatrixx returns values in an unusual, decomposed, fixed-value +# form; it has its own code for this +QueryMatrixx diff --git a/src/mesa/es/main/es2_special b/src/mesa/es/main/es2_special new file mode 100644 index 00000000000..8de76a37353 --- /dev/null +++ b/src/mesa/es/main/es2_special @@ -0,0 +1,5 @@ +# GetString must always have its own implementation, so we return our +# implementation values instead of Mesa's. +GetString +CompressedTexImage2D +RenderbufferStorage diff --git a/src/mesa/es/main/es_cpaltex.c b/src/mesa/es/main/es_cpaltex.c new file mode 100644 index 00000000000..0d6f7410c30 --- /dev/null +++ b/src/mesa/es/main/es_cpaltex.c @@ -0,0 +1,240 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + **************************************************************************/ + + +/** + * Code to convert compressed/paletted texture images to ordinary 4-byte RGBA. + * See the GL_OES_compressed_paletted_texture spec at + * http://khronos.org/registry/gles/extensions/OES/OES_compressed_paletted_texture.txt + */ + + +#include +#include +#include "GLES/gl.h" +#include "GLES/glext.h" + + +void GL_APIENTRY _es_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); + +void GL_APIENTRY _mesa_TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void GL_APIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); + + +static const struct { + GLenum format; + GLuint palette_size; + GLuint size; +} formats[] = { + { GL_PALETTE4_RGB8_OES, 16, 3 }, + { GL_PALETTE4_RGBA8_OES, 16, 4 }, + { GL_PALETTE4_R5_G6_B5_OES, 16, 2 }, + { GL_PALETTE4_RGBA4_OES, 16, 2 }, + { GL_PALETTE4_RGB5_A1_OES, 16, 2 }, + { GL_PALETTE8_RGB8_OES, 256, 3 }, + { GL_PALETTE8_RGBA8_OES, 256, 4 }, + { GL_PALETTE8_R5_G6_B5_OES, 256, 2 }, + { GL_PALETTE8_RGBA4_OES, 256, 2 }, + { GL_PALETTE8_RGB5_A1_OES, 256, 2 } +}; + + +/** + * Get a color/entry from the palette. Convert to GLubyte/RGBA format. + */ +static void +get_palette_entry(GLenum format, const void *palette, GLuint index, + GLubyte rgba[4]) +{ + switch (format) { + case GL_PALETTE4_RGB8_OES: + case GL_PALETTE8_RGB8_OES: + { + const GLubyte *pal = (const GLubyte *) palette; + rgba[0] = pal[index * 3 + 0]; + rgba[1] = pal[index * 3 + 1]; + rgba[2] = pal[index * 3 + 2]; + rgba[3] = 255; + } + break; + case GL_PALETTE4_RGBA8_OES: + case GL_PALETTE8_RGBA8_OES: + { + const GLubyte *pal = (const GLubyte *) palette; + rgba[0] = pal[index * 4 + 0]; + rgba[1] = pal[index * 4 + 1]; + rgba[2] = pal[index * 4 + 2]; + rgba[3] = pal[index * 4 + 3]; + } + break; + case GL_PALETTE4_R5_G6_B5_OES: + case GL_PALETTE8_R5_G6_B5_OES: + { + const GLushort *pal = (const GLushort *) palette; + const GLushort color = pal[index]; + rgba[0] = ((color >> 8) & 0xf8) | ((color >> 11) & 0x3); + rgba[1] = ((color >> 3) & 0xfc) | ((color >> 1 ) & 0x3); + rgba[2] = ((color << 3) & 0xf8) | ((color ) & 0x7); + rgba[3] = 255; + } + break; + case GL_PALETTE4_RGBA4_OES: + case GL_PALETTE8_RGBA4_OES: + { + const GLushort *pal = (const GLushort *) palette; + const GLushort color = pal[index]; + rgba[0] = ((color & 0xf000) >> 8) | ((color & 0xf000) >> 12); + rgba[1] = ((color & 0x0f00) >> 4) | ((color & 0x0f00) >> 8); + rgba[2] = ((color & 0x00f0) ) | ((color & 0x00f0) >> 4); + rgba[3] = ((color & 0x000f) << 4) | ((color & 0x000f) ); + } + break; + case GL_PALETTE4_RGB5_A1_OES: + case GL_PALETTE8_RGB5_A1_OES: + { + const GLushort *pal = (const GLushort *) palette; + const GLushort color = pal[index]; + rgba[0] = ((color >> 8) & 0xf8) | ((color >> 11) & 0x7); + rgba[1] = ((color >> 3) & 0xf8) | ((color >> 6) & 0x7); + rgba[2] = ((color << 2) & 0xf8) | ((color >> 1) & 0x7); + rgba[3] = (color & 0x1) * 255; + } + break; + default: + assert(0); + } +} + + +/** + * Convert paletted texture to simple GLubyte/RGBA format. + */ +static void +paletted_to_rgba(GLenum src_format, + const void *palette, + const void *indexes, + GLsizei width, GLsizei height, + GLubyte *rgba) +{ + GLuint pal_ents, i; + + assert(src_format >= GL_PALETTE4_RGB8_OES); + assert(src_format <= GL_PALETTE8_RGB5_A1_OES); + assert(formats[src_format - GL_PALETTE4_RGB8_OES].format == src_format); + + pal_ents = formats[src_format - GL_PALETTE4_RGB8_OES].palette_size; + + if (pal_ents == 16) { + /* 4 bits per index */ + const GLubyte *ind = (const GLubyte *) indexes; + + if (width * height == 1) { + /* special case the only odd-sized image */ + GLuint index0 = ind[0] >> 4; + get_palette_entry(src_format, palette, index0, rgba); + return; + } + /* two pixels per iteration */ + for (i = 0; i < width * height / 2; i++) { + GLuint index0 = ind[i] >> 4; + GLuint index1 = ind[i] & 0xf; + get_palette_entry(src_format, palette, index0, rgba + i * 8); + get_palette_entry(src_format, palette, index1, rgba + i * 8 + 4); + } + } + else { + /* 8 bits per index */ + const GLubyte *ind = (const GLubyte *) indexes; + for (i = 0; i < width * height; i++) { + GLuint index = ind[i]; + get_palette_entry(src_format, palette, index, rgba + i * 4); + } + } +} + + +/** + * Convert a call to glCompressedTexImage2D() where internalFormat is a + * compressed palette format into a regular GLubyte/RGBA glTexImage2D() call. + */ +static void +cpal_compressed_teximage2d(GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + const void *pixels) +{ + GLuint pal_ents, pal_ent_size, pal_bytes; + const GLint num_levels = level + 1; + GLint lvl; + const GLubyte *indexes; + + assert(internalFormat >= GL_PALETTE4_RGB8_OES); + assert(internalFormat <= GL_PALETTE8_RGB5_A1_OES); + assert(formats[internalFormat - GL_PALETTE4_RGB8_OES].format == internalFormat); + + pal_ents = formats[internalFormat - GL_PALETTE4_RGB8_OES].palette_size; + pal_ent_size = formats[internalFormat - GL_PALETTE4_RGB8_OES].size; + pal_bytes = pal_ents * pal_ent_size; + + /* first image follows the palette */ + indexes = (const GLubyte *) pixels + pal_bytes; + + /* No worries about glPixelStore state since the only supported parameter is + * GL_UNPACK_ALIGNMENT and it doesn't matter when unpacking GLubyte/RGBA. + */ + + for (lvl = 0; lvl < num_levels; lvl++) { + /* Allocate GLubyte/RGBA dest image buffer */ + GLubyte *rgba = (GLubyte *) malloc(width * height * 4); + + if (pixels) + paletted_to_rgba(internalFormat, pixels, indexes, width, height, rgba); + + _mesa_TexImage2D(target, lvl, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, rgba); + + free(rgba); + + /* advance index pointer to point to next src mipmap */ + if (pal_ents == 4) + indexes += width * height / 2; + else + indexes += width * height; + + /* next mipmap level size */ + if (width > 1) + width /= 2; + if (height > 1) + height /= 2; + } +} + + +void GL_APIENTRY +_es_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + switch (internalFormat) { + case GL_PALETTE4_RGB8_OES: + case GL_PALETTE4_RGBA8_OES: + case GL_PALETTE4_R5_G6_B5_OES: + case GL_PALETTE4_RGBA4_OES: + case GL_PALETTE4_RGB5_A1_OES: + case GL_PALETTE8_RGB8_OES: + case GL_PALETTE8_RGBA8_OES: + case GL_PALETTE8_R5_G6_B5_OES: + case GL_PALETTE8_RGBA4_OES: + case GL_PALETTE8_RGB5_A1_OES: + cpal_compressed_teximage2d(target, level, internalFormat, + width, height, data); + break; + default: + _mesa_CompressedTexImage2DARB(target, level, internalFormat, + width, height, border, imageSize, data); + } +} diff --git a/src/mesa/es/main/es_fbo.c b/src/mesa/es/main/es_fbo.c new file mode 100644 index 00000000000..545c46ca99c --- /dev/null +++ b/src/mesa/es/main/es_fbo.c @@ -0,0 +1,37 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + **************************************************************************/ + + +#include "GLES2/gl2.h" +#include "GLES2/gl2ext.h" + + +extern void GL_APIENTRY _es_RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); + +extern void GL_APIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); + + +void GL_APIENTRY +_es_RenderbufferStorage(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height) +{ + switch (internalFormat) { + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGB565: + internalFormat = GL_RGBA; + break; + case GL_STENCIL_INDEX1_OES: + case GL_STENCIL_INDEX4_OES: + case GL_STENCIL_INDEX8: + internalFormat = GL_STENCIL_INDEX; + break; + default: + ; /* no op */ + } + _mesa_RenderbufferStorageEXT(target, internalFormat, width, height); +} diff --git a/src/mesa/es/main/es_generator.py b/src/mesa/es/main/es_generator.py new file mode 100644 index 00000000000..2e38b59d9ef --- /dev/null +++ b/src/mesa/es/main/es_generator.py @@ -0,0 +1,773 @@ +#************************************************************************* +# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. +#************************************************************************* + + +import sys, os +import apiutil + +# These dictionary entries are used for automatic conversion. +# The string will be used as a format string with the conversion +# variable. +Converters = { + 'GLfloat': { + 'GLdouble': "(GLdouble) (%s)", + 'GLfixed' : "(GLint) (%s * 65536)", + }, + 'GLfixed': { + 'GLfloat': "(GLfloat) (%s / 65536.0f)", + 'GLdouble': "(GLdouble) (%s / 65536.0)", + }, + 'GLdouble': { + 'GLfloat': "(GLfloat) (%s)", + 'GLfixed': "(GLfixed) (%s * 65536)", + }, + 'GLclampf': { + 'GLclampd': "(GLclampd) (%s)", + 'GLclampx': "(GLclampx) (%s * 65536)", + }, + 'GLclampx': { + 'GLclampf': "(GLclampf) (%s / 65536.0f)", + 'GLclampd': "(GLclampd) (%s / 65536.0)", + }, + 'GLubyte': { + 'GLfloat': "(GLfloat) (%s / 255.0f)", + }, +} + +def GetBaseType(type): + typeTokens = type.split(' ') + baseType = None + typeModifiers = [] + for t in typeTokens: + if t in ['const', '*']: + typeModifiers.append(t) + else: + baseType = t + return (baseType, typeModifiers) + +def ConvertValue(value, fromType, toType): + """Returns a string that represents the given parameter string, + type-converted if necessary.""" + + if not Converters.has_key(fromType): + print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType + return value + + if not Converters[fromType].has_key(toType): + print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType) + return value + + # This part is simple. Return the proper conversion. + conversionString = Converters[fromType][toType] + return conversionString % value + +def GetLoopSizeExpression(funcName, paramName, paramMaxVecSize): + # The VariantArrays() list will have all the information (for all + # parameters) on how to calculate variant array sizes. + variantArrays = apiutil.VariantArrays(funcName) + defaultSize = paramMaxVecSize + loopSizeExpression = '' + + # There can be many different entries in the variantArrays for the + # same parameter. We have to look at all of them and pick out the + # ones of interest. + for (variantName, variantSize, controllingParam, controllingValues) in variantArrays: + if paramName == variantName: + # This variant specification applies to us. It may be of + # the form "param size default", meaning that the value should + # replace the default size, or it may be + # "param size controlParam value...", in which case the size should + # be used if the controlParam has any one of the given values. + if len(controllingValues) == 0: + defaultSize = variantSize + else: + # Create a compound conditional that expresses + # all the possible values in the list + conditional = '' + for value in controllingValues: + if len(conditional) > 0: + conditional = conditional + " || " + conditional = conditional + "%s == %s" % (controllingParam, value) + + # Add the possibly compound conditional and + # the associated vector size to the + # loop control expression + loopSizeExpression = loopSizeExpression + "(%s) ? %s : " % (conditional, variantSize) + + # end if the name matches + # end for the list of all variant array declarations + + # Return the expression that returns the actual size of the + # array. Note that 'loopSizeExpression' will already have a + # trailing ": " if it is nonempty. + if len(loopSizeExpression) > 0: + return "(%s%s)" % (loopSizeExpression, defaultSize) + else: + return "%s" % defaultSize + +FormatStrings = { + 'GLenum' : '0x%x', + 'GLfloat' : '%f', + 'GLint' : '%d', + 'GLbitfield' : '0x%x', +} +def GetFormatString(type): + if FormatStrings.has_key(type): + return FormatStrings[type] + else: + return None + + +###################################################################### +# Version-specific values to be used in the main script +# header: which header file to include +# api: what text specifies an API-level function +# special: the name of the "specials" file +VersionSpecificValues = { + 'GLES1.1' : { + 'description' : 'GLES1.1 functions', + 'header' : 'GLES/gl.h', + 'extheader' : 'GLES/glext.h', + 'special' : 'es1_special', + }, + 'GLES2.0': { + 'description' : 'GLES2.0 functions', + 'header' : 'GLES2/gl2.h', + 'extheader' : 'GLES2/gl2ext.h', + 'special' : 'es2_special', + } +} + + +###################################################################### +# Main code for the script begins here. + +# Get the name of the program (without the directory part) for use in +# error messages. +program = os.path.basename(sys.argv[0]) + +# We assume that the directory that the Python script is in also +# houses the "special" files. +programDir = os.path.dirname(sys.argv[0]) + +# Set default values +verbose = 0 +functionList = "APIspec.txt" +version = "GLES1.1" + +# Allow for command-line switches +import getopt, time +options = "hvV:S:" +try: + optlist, args = getopt.getopt(sys.argv[1:], options) +except getopt.GetoptError, message: + sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message)) + sys.exit(1) + +for option, optarg in optlist: + if option == "-h": + sys.stderr.write("Usage: %s [-%s]\n" % (program, options)) + sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n") + sys.stderr.write("-h gives help\n") + sys.stderr.write("-v is verbose\n") + sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version) + for key in VersionSpecificValues.keys(): + sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description'])) + sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList) + sys.exit(1) + elif option == "-v": + verbose += 1 + elif option == "-V": + version = optarg + elif option == "-S": + functionList = optarg + +# Beyond switches, we support no further command-line arguments +if len(args) > 0: + sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program) + sys.exit(1) + +# If we don't have a valid version, abort. +if not VersionSpecificValues.has_key(version): + sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version)) + sys.exit(1) + +# Grab the version-specific items we need to use +versionHeader = VersionSpecificValues[version]['header'] +versionExtHeader = VersionSpecificValues[version]['extheader'] +versionSpecial = VersionSpecificValues[version]['special'] + +# We're probably being invoked from a different directory, +# so look for the "special" file in the same directory that +# holds the Python script +specialFile = os.path.join(programDir, versionSpecial) +if not os.path.isfile(specialFile): + sys.stderr.write("%s: can't find special file '%s' for version '%s' - aborting" % (program, specialFile, version)) + sys.exit(1) + +allSpecials = apiutil.AllSpecials(specialFile.split("_")[0]) + +# If we get to here, we're good to go. The "version" parameter +# directs GetDispatchedFunctions to only allow functions from +# that "category" (version in our parlance). This allows +# functions with different declarations in different categories +# to exist (glTexImage2D, for example, is different between +# GLES1 and GLES2). +keys = apiutil.GetAllFunctions(functionList, version) + +print """/* DO NOT EDIT ************************************************* + * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT + * API specification file: %s + * GLES version: %s + * date: %s + */ +""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S")) + +# The headers we choose are version-specific. +print """ +#include "%s" +#include "%s" +""" % (versionHeader, versionExtHeader) + +# Everyone needs these types. +print """ +/* These types are needed for the Mesa veneer, but are not defined in + * the standard GLES headers. + */ +typedef double GLdouble; +typedef double GLclampd; + +/* This type is normally in glext.h, but needed here */ +typedef char GLchar; + +/* Mesa error handling requires these */ +extern void *_mesa_get_current_context(void); +extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... ); + +#include "main/compiler.h" +#include "main/api_exec.h" + +#include "glapi/dispatch.h" + +typedef void (*_glapi_proc)(void); /* generic function pointer */ +""" + +# All variant-length arrays in the GLES API are controlled by some +# selector parameter. Almost all of those are constant length based +# on the selector parameter (e.g., in glFogfv(), if the "pname" +# parameter is GL_FOG_COLOR, the "params" array is considered to be +# 4 floats long; for any other value of "pname", the "params' array +# is considered to be 1 float long. +# +# There are a very few instances where the selector parameter chooses +# a runtime-determined value: +# glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS) +# glGetIntegerv(GL_SHADER_BINARY_FORMATS) +# plus the glGetBooleanv, glGetFloatv, glGetFixedv counterparts. +# +# The number of formats in both cases is not a constant, but is a +# runtime-determined value (based on the return value of +# glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS) or +# glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS). +# +# Rather than hard-code some value (and risk memory errors when we +# overshoot arrays), in these cases we'll use a constant expresssion +# (e.g. _get_size(GL_NUM_COMPRESSED_TEXTURE_FORMATS)) to get the +# value of the variant array. Note, though, that in these cases the +# "vector" parameter should be set to some size large enough to hold +# all values (and must be set for GLfixed-based conversions, which +# need it to define an auxiliary array size). +# +# Here's the function itself. Although we only need a couple of values, +# we'll make it general. +print """ +extern void GLAPIENTRY _mesa_GetIntegerv(GLenum, GLint *); +static INLINE unsigned int _get_size(GLenum pname) +{ + /* In case of error, make sure the value returned is 0. */ + GLint value = 0; + _mesa_GetIntegerv(pname, &value); + return (unsigned int) value; +} +""" + +# Finally we get to the all-important functions +print """/************************************************************* + * Generated functions begin here + */ +""" +for funcName in keys: + if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName)) + + # start figuring out what this function will look like. + returnType = apiutil.ReturnType(funcName) + props = apiutil.Properties(funcName) + params = apiutil.Parameters(funcName) + declarationString = apiutil.MakeDeclarationString(params) + + # In case of error, a function may have to return. Make + # sure we have valid return values in this case. + if returnType == "void": + errorReturn = "return" + elif returnType == "GLboolean": + errorReturn = "return GL_FALSE" + else: + errorReturn = "return (%s) 0" % returnType + + # These are the output of this large calculation block. + # passthroughDeclarationString: a typed set of parameters that + # will be used to create the "extern" reference for the + # underlying Mesa or support function. Note that as generated + # these have an extra ", " at the beginning, which will be + # removed before use. + # + # passthroughDeclarationString: an untyped list of parameters + # that will be used to call the underlying Mesa or support + # function (including references to converted parameters). + # This will also be generated with an extra ", " at the + # beginning, which will be removed before use. + # + # variables: C code to create any local variables determined to + # be necessary. + # conversionCodeOutgoing: C code to convert application parameters + # to a necessary type before calling the underlying support code. + # May be empty if no conversion is required. + # conversionCodeIncoming: C code to do the converse: convert + # values returned by underlying Mesa code to the types needed + # by the application. + # Note that *either* the conversionCodeIncoming will be used (for + # generated query functions), *or* the conversionCodeOutgoing will + # be used (for generated non-query functions), never both. + passthroughFuncName = "" + passthroughDeclarationString = "" + passthroughCallString = "" + variables = [] + conversionCodeOutgoing = [] + conversionCodeIncoming = [] + switchCode = [] + + # Calculate the name of the underlying support function to call. + # By default, the passthrough function is named _mesa_. + # We're allowed to override the prefix and/or the function name + # for each function record, though. The "ConversionFunction" + # utility is poorly named, BTW... + aliasprefix = apiutil.AliasPrefix(funcName) + alias = apiutil.ConversionFunction(funcName) + if not alias: + # There may still be a Mesa alias for the function + if apiutil.Alias(funcName): + passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName)) + else: + passthroughFuncName = "%s%s" % (aliasprefix, funcName) + else: # a specific alias is provided + passthroughFuncName = "%s%s" % (aliasprefix, alias) + + # Look at every parameter: each one may have only specific + # allowed values, or dependent parameters to check, or + # variant-sized vector arrays to calculate + for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params: + # We'll need this below if we're doing conversions + (paramBaseType, paramTypeModifiers) = GetBaseType(paramType) + + # Conversion management. + # We'll handle three cases, easiest to hardest: a parameter + # that doesn't require conversion, a scalar parameter that + # requires conversion, and a vector parameter that requires + # conversion. + if paramConvertToType == None: + # Unconverted parameters are easy, whether they're vector + # or scalar - just add them to the call list. No conversions + # or anything to worry about. + passthroughDeclarationString += ", %s %s" % (paramType, paramName) + passthroughCallString += ", %s" % paramName + + elif paramMaxVecSize == 0: # a scalar parameter that needs conversion + # A scalar to hold a converted parameter + variables.append(" %s converted_%s;" % (paramConvertToType, paramName)) + + # Outgoing conversion depends on whether we have to conditionally + # perform value conversion. + if paramValueConversion == "none": + conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName)) + elif paramValueConversion == "some": + # We'll need a conditional variable to keep track of + # whether we're converting values or not. + if (" int convert_%s_value = 1;" % paramName) not in variables: + variables.append(" int convert_%s_value = 1;" % paramName) + + # Write code based on that conditional. + conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName) + conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType))) + conversionCodeOutgoing.append(" } else {") + conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName)) + conversionCodeOutgoing.append(" }") + else: # paramValueConversion == "all" + conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType))) + + # Note that there can be no incoming conversion for a + # scalar parameter; changing the scalar will only change + # the local value, and won't ultimately change anything + # that passes back to the application. + + # Call strings. The unusual " ".join() call will join the + # array of parameter modifiers with spaces as separators. + passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName) + passthroughCallString += ", converted_%s" % paramName + + else: # a vector parameter that needs conversion + # We'll need an index variable for conversions + if " register unsigned int i;" not in variables: + variables.append(" register unsigned int i;") + + # This variable will hold the (possibly variant) size of + # this array needing conversion. By default, we'll set + # it to the maximal size (which is correct for functions + # with a constant-sized vector parameter); for true + # variant arrays, we'll modify it with other code. + variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize)) + + # This array will hold the actual converted values. + variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize)) + + # Again, we choose the conversion code based on whether we + # have to always convert values, never convert values, or + # conditionally convert values. + if paramValueConversion == "none": + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName)) + conversionCodeOutgoing.append(" }") + elif paramValueConversion == "some": + # We'll need a conditional variable to keep track of + # whether we're converting values or not. + if (" int convert_%s_value = 1;" % paramName) not in variables: + variables.append(" int convert_%s_value = 1;" % paramName) + # Write code based on that conditional. + conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName) + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType))) + conversionCodeOutgoing.append(" }") + conversionCodeOutgoing.append(" } else {") + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName)) + conversionCodeOutgoing.append(" }") + conversionCodeOutgoing.append(" }") + else: # paramValueConversion == "all" + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType))) + + conversionCodeOutgoing.append(" }") + + # If instead we need an incoming conversion (i.e. results + # from Mesa have to be converted before handing back + # to the application), this is it. Fortunately, we don't + # have to worry about conditional value conversion - the + # functions that do (e.g. glGetFixedv()) are handled + # specially, outside this code generation. + # + # Whether we use incoming conversion or outgoing conversion + # is determined later - we only ever use one or the other. + + if paramValueConversion == "none": + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName)) + conversionCodeIncoming.append(" }") + elif paramValueConversion == "some": + # We'll need a conditional variable to keep track of + # whether we're converting values or not. + if (" int convert_%s_value = 1;" % paramName) not in variables: + variables.append(" int convert_%s_value = 1;" % paramName) + + # Write code based on that conditional. + conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName) + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType))) + conversionCodeIncoming.append(" }") + conversionCodeIncoming.append(" } else {") + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName)) + conversionCodeIncoming.append(" }") + conversionCodeIncoming.append(" }") + else: # paramValueConversion == "all" + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType))) + conversionCodeIncoming.append(" }") + + # Call strings. The unusual " ".join() call will join the + # array of parameter modifiers with spaces as separators. + passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName) + passthroughCallString += ", converted_%s" % paramName + + # endif conversion management + + # Parameter checking. If the parameter has a specific list of + # valid values, we have to make sure that the passed-in values + # match these, or we make an error. + if len(paramValidValues) > 0: + # We're about to make a big switch statement with an + # error at the end. By default, the error is GL_INVALID_ENUM, + # unless we find a "case" statement in the middle with a + # non-GLenum value. + errorDefaultCase = "GL_INVALID_ENUM" + + # This parameter has specific valid values. Make a big + # switch statement to handle it. Note that the original + # parameters are always what is checked, not the + # converted parameters. + switchCode.append(" switch(%s) {" % paramName) + + for valueIndex in range(len(paramValidValues)): + (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex] + + # We're going to need information on the dependent param + # as well. + if dependentParamName: + depParamIndex = apiutil.FindParamIndex(params, dependentParamName) + if depParamIndex == None: + sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName)) + + (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex] + else: + (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None) + + # This is a sneaky trick. It's valid syntax for a parameter + # that is *not* going to be converted to be declared + # with a dependent vector size; but in this case, the + # dependent vector size is unused and unnecessary. + # So check for this and ignore the dependent vector size + # if the parameter is not going to be converted. + if depParamConvertToType: + usedDependentVecSize = dependentVecSize + else: + usedDependentVecSize = None + + # We'll peek ahead at the next parameter, to see whether + # we can combine cases + if valueIndex + 1 < len(paramValidValues) : + (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1] + if depParamConvertToType: + usedNextDependentVecSize = nextDependentVecSize + else: + usedNextDependentVecSize = None + + # Create a case for this value. As a mnemonic, + # if we have a dependent vector size that we're ignoring, + # add it as a comment. + if usedDependentVecSize == None and dependentVecSize != None: + switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize)) + else: + switchCode.append(" case %s:" % paramValue) + + # If this is not a GLenum case, then switch our error + # if no value is matched to be GL_INVALID_VALUE instead + # of GL_INVALID_ENUM. (Yes, this does get confused + # if there are both values and GLenums in the same + # switch statement, which shouldn't happen.) + if paramValue[0:3] != "GL_": + errorDefaultCase = "GL_INVALID_VALUE" + + # If all the remaining parameters are identical to the + # next set, then we're done - we'll just create the + # official code on the next pass through, and the two + # cases will share the code. + if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert: + continue + + # Otherwise, we'll have to generate code for this case. + # Start off with a check: if there is a dependent parameter, + # and a list of valid values for that parameter, we need + # to generate an error if something other than one + # of those values is passed. + if len(dependentValidValues) > 0: + conditional="" + + # If the parameter being checked is actually an array, + # check only its first element. + if depParamMaxVecSize == 0: + valueToCheck = dependentParamName + else: + valueToCheck = "%s[0]" % dependentParamName + + for v in dependentValidValues: + conditional += " && %s != %s" % (valueToCheck, v) + switchCode.append(" if (%s) {" % conditional[4:]) + if errorCode == None: + errorCode = "GL_INVALID_ENUM" + switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName)) + switchCode.append(" %s;" % errorReturn) + switchCode.append(" }") + # endif there are dependent valid values + + # The dependent parameter may require conditional + # value conversion. If it does, and we don't want + # to convert values, we'll have to generate code for that + if depParamValueConversion == "some" and valueConvert == "noconvert": + switchCode.append(" convert_%s_value = 0;" % dependentParamName) + + # If there's a dependent vector size for this parameter + # that we're actually going to use (i.e. we need conversion), + # mark it. + if usedDependentVecSize: + switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize)) + + # In all cases, break out of the switch if any valid + # value is found. + switchCode.append(" break;") + + + # Need a default case to catch all the other, invalid + # parameter values. These will all generate errors. + switchCode.append(" default:") + if errorCode == None: + errorCode = "GL_INVALID_ENUM" + formatString = GetFormatString(paramType) + if formatString == None: + switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName)) + else: + switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName)) + switchCode.append(" %s;" % errorReturn) + + # End of our switch code. + switchCode.append(" }") + + # endfor every recognized parameter value + + # endfor every param + + # Here, the passthroughDeclarationString and passthroughCallString + # are complete; remove the extra ", " at the front of each. + passthroughDeclarationString = passthroughDeclarationString[2:] + passthroughCallString = passthroughCallString[2:] + + # The Mesa functions are scattered across all the Mesa + # header files. The easiest way to manage declarations + # is to create them ourselves. + if funcName not in allSpecials: + print "extern %s GLAPIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString) + + # A function may be a core function (i.e. it exists in + # the core specification), a core addition (extension + # functions added officially to the core), a required + # extension (usually an extension for an earlier version + # that has been officially adopted), or an optional extension. + # + # Core functions have a simple category (e.g. "GLES1.1"); + # we generate only a simple callback for them. + # + # Core additions have two category listings, one simple + # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]). + # We generate the core function, and also an extension function. + # + # Required extensions and implemented optional extensions + # have a single compound category "GLES1.1:OES_point_size_array". + # For these we generate just the extension function. + for categorySpec in apiutil.Categories(funcName): + compoundCategory = categorySpec.split(":") + + # This category isn't for us, if the base category doesn't match + # our version + if compoundCategory[0] != version: + continue + + # Otherwise, determine if we're writing code for a core + # function (no suffix) or an extension function. + if len(compoundCategory) == 1: + # This is a core function + extensionName = None + fullFuncName = "_es_" + funcName + else: + # This is an extension function. We'll need to append + # the extension suffix. + extensionName = compoundCategory[1] + extensionSuffix = extensionName.split("_")[0] + fullFuncName = "_es_" + funcName + extensionSuffix + + # Now the generated function. The text used to mark an API-level + # function, oddly, is version-specific. + if extensionName: + print "/* Extension %s */" % extensionName + + if funcName in allSpecials: + print "/* this function is special and is defined elsewhere */" + print "extern %s %s(%s);" % (returnType, fullFuncName, declarationString) + print + continue + + print "static %s %s(%s)" % (returnType, fullFuncName, declarationString) + print "{" + + # Start printing our code pieces. Start with any local + # variables we need. This unusual syntax joins the + # lines in the variables[] array with the "\n" separator. + if len(variables) > 0: + print "\n".join(variables) + "\n" + + # If there's any sort of parameter checking or variable + # array sizing, the switch code will contain it. + if len(switchCode) > 0: + print "\n".join(switchCode) + "\n" + + # In the case of an outgoing conversion (i.e. parameters must + # be converted before calling the underlying Mesa function), + # use the appropriate code. + if "get" not in props and len(conversionCodeOutgoing) > 0: + print "\n".join(conversionCodeOutgoing) + "\n" + + # Call the Mesa function. Note that there are very few functions + # that return a value (i.e. returnType is not "void"), and that + # none of them require incoming translation; so we're safe + # to generate code that directly returns in those cases, + # even though it's not completely independent. + + if returnType == "void": + print " %s(%s);" % (passthroughFuncName, passthroughCallString) + else: + print " return %s(%s);" % (passthroughFuncName, passthroughCallString) + + # If the function is one that returns values (i.e. "get" in props), + # it might return values of a different type than we need, that + # require conversion before passing back to the application. + if "get" in props and len(conversionCodeIncoming) > 0: + print "\n".join(conversionCodeIncoming) + + # All done. + print "}" + print + # end for each category provided for a function + +# end for each function + +print "void" +print "_mesa_init_exec_table(struct _glapi_table *exec)" +print "{" +for func in keys: + for spec in apiutil.Categories(func): + ext = spec.split(":") + # version does not match + if ext.pop(0) != version: + continue + entry = func + if ext: + suffix = ext[0].split("_")[0] + entry += suffix + print " SET_%s(exec, _es_%s);" % (entry, entry) +print "}" diff --git a/src/mesa/es/main/es_query_matrix.c b/src/mesa/es/main/es_query_matrix.c new file mode 100644 index 00000000000..82b6fe7ab9f --- /dev/null +++ b/src/mesa/es/main/es_query_matrix.c @@ -0,0 +1,199 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + **************************************************************************/ + + +/** + * Code to implement GL_OES_query_matrix. See the spec at: + * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt + */ + + +#include +#include +#include "GLES/gl.h" +#include "GLES/glext.h" + + +/** + * This is from the GL_OES_query_matrix extension specification: + * + * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16], + * GLint exponent[16] ) + * mantissa[16] contains the contents of the current matrix in GLfixed + * format. exponent[16] contains the unbiased exponents applied to the + * matrix components, so that the internal representation of component i + * is close to mantissa[i] * 2^exponent[i]. The function returns a status + * word which is zero if all the components are valid. If + * status & (1< + +enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL} +fpclassify(double x) +{ + switch(_fpclass(x)) { + case _FPCLASS_SNAN: /* signaling NaN */ + case _FPCLASS_QNAN: /* quiet NaN */ + return FP_NAN; + case _FPCLASS_NINF: /* negative infinity */ + case _FPCLASS_PINF: /* positive infinity */ + return FP_INFINITE; + case _FPCLASS_NN: /* negative normal */ + case _FPCLASS_PN: /* positive normal */ + return FP_NORMAL; + case _FPCLASS_ND: /* negative denormalized */ + case _FPCLASS_PD: /* positive denormalized */ + return FP_SUBNORMAL; + case _FPCLASS_NZ: /* negative zero */ + case _FPCLASS_PZ: /* positive zero */ + return FP_ZERO; + default: + /* Should never get here; but if we do, this will guarantee + * that the pattern is not treated like a number. + */ + return FP_NAN; + } +} +#endif + +extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]); + +/* The Mesa functions we'll need */ +extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params); +extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params); + +GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) +{ + GLfloat matrix[16]; + GLint tmp; + GLenum currentMode = GL_FALSE; + GLenum desiredMatrix = GL_FALSE; + /* The bitfield returns 1 for each component that is invalid (i.e. + * NaN or Inf). In case of error, everything is invalid. + */ + GLbitfield rv; + register unsigned int i; + unsigned int bit; + + /* This data structure defines the mapping between the current matrix + * mode and the desired matrix identifier. + */ + static struct { + GLenum currentMode; + GLenum desiredMatrix; + } modes[] = { + {GL_MODELVIEW, GL_MODELVIEW_MATRIX}, + {GL_PROJECTION, GL_PROJECTION_MATRIX}, + {GL_TEXTURE, GL_TEXTURE_MATRIX}, +#if 0 + /* this doesn't exist in GLES */ + {GL_COLOR, GL_COLOR_MATRIX}, +#endif + }; + + /* Call Mesa to get the current matrix in floating-point form. First, + * we have to figure out what the current matrix mode is. + */ + _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp); + currentMode = (GLenum) tmp; + + /* The mode is either GL_FALSE, if for some reason we failed to query + * the mode, or a given mode from the above table. Search for the + * returned mode to get the desired matrix; if we don't find it, + * we can return immediately, as _mesa_GetInteger() will have + * logged the necessary error already. + */ + for (i = 0; i < sizeof(modes)/sizeof(modes[0]); i++) { + if (modes[i].currentMode == currentMode) { + desiredMatrix = modes[i].desiredMatrix; + break; + } + } + if (desiredMatrix == GL_FALSE) { + /* Early error means all values are invalid. */ + return 0xffff; + } + + /* Now pull the matrix itself. */ + _mesa_GetFloatv(desiredMatrix, matrix); + + rv = 0; + for (i = 0, bit = 1; i < 16; i++, bit<<=1) { + float normalizedFraction; + int exp; + + switch (fpclassify(matrix[i])) { + /* A "subnormal" or denormalized number is too small to be + * represented in normal format; but despite that it's a + * valid floating point number. FP_ZERO and FP_NORMAL + * are both valid as well. We should be fine treating + * these three cases as legitimate floating-point numbers. + */ + case FP_SUBNORMAL: + case FP_NORMAL: + case FP_ZERO: + normalizedFraction = (GLfloat)frexp(matrix[i], &exp); + mantissa[i] = FLOAT_TO_FIXED(normalizedFraction); + exponent[i] = (GLint) exp; + break; + + /* If the entry is not-a-number or an infinity, then the + * matrix component is invalid. The invalid flag for + * the component is already set; might as well set the + * other return values to known values. We'll set + * distinct values so that a savvy end user could determine + * whether the matrix component was a NaN or an infinity, + * but this is more useful for debugging than anything else + * since the standard doesn't specify any such magic + * values to return. + */ + case FP_NAN: + mantissa[i] = INT_TO_FIXED(0); + exponent[i] = (GLint) 0; + rv |= bit; + break; + + case FP_INFINITE: + /* Return +/- 1 based on whether it's a positive or + * negative infinity. + */ + if (matrix[i] > 0) { + mantissa[i] = INT_TO_FIXED(1); + } + else { + mantissa[i] = -INT_TO_FIXED(1); + } + exponent[i] = (GLint) 0; + rv |= bit; + break; + + /* We should never get here; but here's a catching case + * in case fpclassify() is returnings something unexpected. + */ + default: + mantissa[i] = INT_TO_FIXED(2); + exponent[i] = (GLint) 0; + rv |= bit; + break; + } + + } /* for each component */ + + /* All done */ + return rv; +} diff --git a/src/mesa/es/main/get_gen.py b/src/mesa/es/main/get_gen.py new file mode 100644 index 00000000000..516facc8a31 --- /dev/null +++ b/src/mesa/es/main/get_gen.py @@ -0,0 +1,785 @@ +#!/usr/bin/env python + +# Mesa 3-D graphics library +# +# Copyright (C) 1999-2006 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +# This script is used to generate the get.c file: +# python get_gen.py > get.c + + +import string +import sys + + +GLint = 1 +GLenum = 2 +GLfloat = 3 +GLdouble = 4 +GLboolean = 5 +GLfloatN = 6 # A normalized value, such as a color or depth range + + +TypeStrings = { + GLint : "GLint", + GLenum : "GLenum", + GLfloat : "GLfloat", + GLdouble : "GLdouble", + GLboolean : "GLboolean" +} + + +# Each entry is a tuple of: +# - the GL state name, such as GL_CURRENT_COLOR +# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum +# - list of code fragments to get the state, such as ["ctx->Foo.Bar"] +# - optional extra code or empty string +# - optional extensions to check, or None +# + +# Present in ES 1.x and 2.x: +StateVars_common = [ + ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], + "", None ), + ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ), + ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), + ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), + ( "GL_COLOR_CLEAR_VALUE", GLfloatN, + [ "ctx->Color.ClearColor[0]", + "ctx->Color.ClearColor[1]", + "ctx->Color.ClearColor[2]", + "ctx->Color.ClearColor[3]" ], "", None ), + ( "GL_COLOR_WRITEMASK", GLint, + [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0", + "ctx->Color.ColorMask[GCOMP] ? 1 : 0", + "ctx->Color.ColorMask[BCOMP] ? 1 : 0", + "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ), + ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), + ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), + ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], + "", None ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), + ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), + ( "GL_DEPTH_RANGE", GLfloatN, + [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), + ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), + ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), + ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), + ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), + ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], + "", None ), + ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ), + ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat, + ["ctx->Const.MinLineWidth", + "ctx->Const.MaxLineWidth"], "", None ), + ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), + ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), + + ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), + ( "GL_MAX_VIEWPORT_DIMS", GLint, + ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], + "", None ), + ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ), + ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat, + ["ctx->Const.MinPointSize", + "ctx->Const.MaxPointSize"], "", None ), + ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), + ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), + ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ), + ( "GL_SCISSOR_BOX", GLint, + ["ctx->Scissor.X", + "ctx->Scissor.Y", + "ctx->Scissor.Width", + "ctx->Scissor.Height"], "", None ), + ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ), + ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), + ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), + ( "GL_STENCIL_FAIL", GLenum, + ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_FUNC", GLenum, + ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum, + ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum, + ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_REF", GLint, + ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ), + ( "GL_STENCIL_VALUE_MASK", GLint, + ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_STENCIL_WRITEMASK", GLint, + ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), + ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), + ( "GL_TEXTURE_BINDING_2D", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), + ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ), + ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y", + "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ), + + # GL_ARB_multitexture + ( "GL_ACTIVE_TEXTURE_ARB", GLint, + [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), + + # Note that all the OES_* extensions require that the Mesa + # "struct gl_extensions" include a member with the name of + # the extension. That structure does not yet include OES + # extensions (and we're not sure whether it will). If + # it does, all the OES_* extensions below should mark the + # dependency. + + # OES_texture_cube_map + ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], + "", None), + ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, + ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], + "", None), + + # OES_blend_subtract + ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None), + ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None), + ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None), + ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None), + + # GL_BLEND_EQUATION_RGB, which is what we're really after, + # is defined identically to GL_BLEND_EQUATION. + ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None), + ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "], + "", None), + + # GL_ARB_texture_compression */ +# ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, +# ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], +# "", ["ARB_texture_compression"] ), +# ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, +# [], +# """GLint formats[100]; +# GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); +# ASSERT(n <= 100); +# for (i = 0; i < n; i++) +# params[i] = ENUM_TO_INT(formats[i]);""", +# ["ARB_texture_compression"] ), + + # GL_ARB_multisample + ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, + ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ), + ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, + ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ), + ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, + ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ), + ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, + ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ), + ( "GL_SAMPLE_BUFFERS_ARB", GLint, + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ), + ( "GL_SAMPLES_ARB", GLint, + ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ), + + + # GL_SGIS_generate_mipmap + ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], + "", ["SGIS_generate_mipmap"] ), + + # GL_ARB_vertex_buffer_object + ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported + ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ElementArrayBufferObj->Name"], + "", ["ARB_vertex_buffer_object"] ), + + # GL_OES_read_format + ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, + ["ctx->Const.ColorReadType"], "", None), + ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, + ["ctx->Const.ColorReadFormat"], "", None), + + # GL_OES_framebuffer_object + ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", + None), + ( "GL_RENDERBUFFER_BINDING_EXT", GLint, + ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", + None), + ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, + ["ctx->Const.MaxRenderbufferSize"], "", + None), + + # OpenGL ES 1/2 special: + ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, + [ "ARRAY_SIZE(compressed_formats)" ], + "", + None ), + + ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, + [], + """ + int i; + for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) { + params[i] = compressed_formats[i]; + }""", + None ), + + ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), + +] + +# Only present in ES 1.x: +StateVars_es1 = [ + ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), + ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ), + ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ), + ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ), + ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ), + ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ), + ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ), + ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ), + ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ), + ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ), + ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN, + ["ctx->Light.Model.Ambient[0]", + "ctx->Light.Model.Ambient[1]", + "ctx->Light.Model.Ambient[2]", + "ctx->Light.Model.Ambient[3]"], "", None ), + ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ), + ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), + ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), + ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), + ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), + ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), + ( "GL_CLIP_PLANE0", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ), + ( "GL_CLIP_PLANE1", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ), + ( "GL_CLIP_PLANE2", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ), + ( "GL_CLIP_PLANE3", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ), + ( "GL_CLIP_PLANE4", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ), + ( "GL_CLIP_PLANE5", GLboolean, + [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ), + ( "GL_COLOR_MATERIAL", GLboolean, + ["ctx->Light.ColorMaterialEnabled"], "", None ), + ( "GL_CURRENT_COLOR", GLfloatN, + [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]", + "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ], + "FLUSH_CURRENT(ctx, 0);", None ), + ( "GL_CURRENT_NORMAL", GLfloatN, + [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]", + "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]", + "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"], + "FLUSH_CURRENT(ctx, 0);", None ), + ( "GL_CURRENT_TEXTURE_COORDS", GLfloat, + ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]", + "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]", + "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]", + "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"], + "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ), + ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat, + ["ctx->Point.Params[0]", + "ctx->Point.Params[1]", + "ctx->Point.Params[2]"], "", None ), + ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ), + ( "GL_FOG_COLOR", GLfloatN, + [ "ctx->Fog.Color[0]", + "ctx->Fog.Color[1]", + "ctx->Fog.Color[2]", + "ctx->Fog.Color[3]" ], "", None ), + ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ), + ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ), + ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ), + ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ), + ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), + ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ), + ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ), + ( "GL_LINE_WIDTH_RANGE", GLfloat, + ["ctx->Const.MinLineWidthAA", + "ctx->Const.MaxLineWidthAA"], "", None ), + ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ), + ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ), + ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ), + + ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ), + ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ), + ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), + ( "GL_MODELVIEW_MATRIX", GLfloat, + [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), + ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ), + ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ), + ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ), + ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, + ["ctx->Hint.PerspectiveCorrection"], "", None ), + ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), + ( "GL_POINT_SIZE_RANGE", GLfloat, + ["ctx->Const.MinPointSizeAA", + "ctx->Const.MaxPointSizeAA"], "", None ), + ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ), + ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ), + ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ), + ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ), + ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat, + ["ctx->Point.Threshold"], "", None ), + ( "GL_PROJECTION_MATRIX", GLfloat, + [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), + ( "GL_PROJECTION_STACK_DEPTH", GLint, + ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), + ( "GL_RESCALE_NORMAL", GLboolean, + ["ctx->Transform.RescaleNormals"], "", None ), + ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), + ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), + ( "GL_TEXTURE_MATRIX", GLfloat, + ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), + ( "GL_TEXTURE_STACK_DEPTH", GLint, + ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ), + ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ), + ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ), + ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ), + ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ), + ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ), + ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ), + ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ), + ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ), + ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ), + ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ), + ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY", GLboolean, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ), + ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ), + # GL_ARB_multitexture + ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, + ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ), + ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, + ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), + # OES_texture_cube_map + ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, + ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None), + ( "GL_TEXTURE_GEN_S", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None), + ( "GL_TEXTURE_GEN_T", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None), + ( "GL_TEXTURE_GEN_R", GLboolean, + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None), + # ARB_multisample + ( "GL_MULTISAMPLE_ARB", GLboolean, + ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ), + ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, + ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ), + + ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), + ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], + "", ["ARB_vertex_buffer_object"] ), + + # OES_point_sprite + ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB + "", None), + + # GL_ARB_fragment_shader + ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, + ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", + ["ARB_fragment_shader"] ), + + # GL_ARB_vertex_shader + ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, + ["ctx->Const.VertexProgram.MaxUniformComponents"], "", + ["ARB_vertex_shader"] ), + ( "GL_MAX_VARYING_FLOATS_ARB", GLint, + ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ), + + # OES_matrix_get + ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], + """ + /* See GL_OES_matrix_get */ + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + memcpy(params, matrix, 16 * sizeof(GLint)); + }""", + None), + + ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], + """ + /* See GL_OES_matrix_get */ + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + memcpy(params, matrix, 16 * sizeof(GLint)); + }""", + None), + + ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], + """ + /* See GL_OES_matrix_get */ + { + const GLfloat *matrix = + ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + memcpy(params, matrix, 16 * sizeof(GLint)); + }""", + None), + + # OES_point_size_array + ("GL_POINT_SIZE_ARRAY_OES", GLboolean, + ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None), + ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum, + ["ctx->Array.ArrayObj->PointSize.Type"], "", None), + ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint, + ["ctx->Array.ArrayObj->PointSize.Stride"], "", None), + ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint, + ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None), + + # GL_EXT_texture_filter_anisotropic + ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, + ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), + +] + +# Only present in ES 2.x: +StateVars_es2 = [ + # XXX These entries are not spec'ed for GLES 2, but are + # needed for Mesa's GLSL: + ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), + ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), + ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV + ["ctx->Const.MaxTextureCoordUnits"], "", + ["ARB_fragment_program", "NV_fragment_program"] ), + ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, + ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ), + ( "GL_BLEND_COLOR_EXT", GLfloatN, + [ "ctx->Color.BlendColor[0]", + "ctx->Color.BlendColor[1]", + "ctx->Color.BlendColor[2]", + "ctx->Color.BlendColor[3]"], "", None ), + + # This is required for GLES2, but also needed for GLSL: + ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI + ["ctx->Const.MaxTextureImageUnits"], "", + ["ARB_fragment_program", "NV_fragment_program"] ), + + ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), + + # GL_ARB_shader_objects + # Actually, this token isn't part of GL_ARB_shader_objects, but is + # close enough for now. + ( "GL_CURRENT_PROGRAM", GLint, + ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], + "", ["ARB_shader_objects"] ), + + # OpenGL 2.0 + ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), + ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), + ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ), + ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), + ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), + ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), + ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), + + ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, + ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), + + # OES_texture_3D + ( "GL_TEXTURE_BINDING_3D", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None), + ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None), + + # OES_standard_derivatives + ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, + ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), + + # Unique to ES 2 (not in full GL) + ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint, + ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None), + ( "GL_MAX_VARYING_VECTORS", GLint, + ["ctx->Const.MaxVarying"], "", None), + ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint, + ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None), + ( "GL_SHADER_COMPILER", GLint, ["1"], "", None), + # OES_get_program_binary + ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None), + ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None), +] + + + +def ConversionFunc(fromType, toType): + """Return the name of the macro to convert between two data types.""" + if fromType == toType: + return "" + elif fromType == GLfloat and toType == GLint: + return "IROUND" + elif fromType == GLfloatN and toType == GLfloat: + return "" + elif fromType == GLint and toType == GLfloat: # but not GLfloatN! + return "(GLfloat)" + else: + if fromType == GLfloatN: + fromType = GLfloat + fromStr = TypeStrings[fromType] + fromStr = string.upper(fromStr[2:]) + toStr = TypeStrings[toType] + toStr = string.upper(toStr[2:]) + return fromStr + "_TO_" + toStr + + +def EmitGetFunction(stateVars, returnType): + """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" + assert (returnType == GLboolean or + returnType == GLint or + returnType == GLfloat) + + strType = TypeStrings[returnType] + # Capitalize first letter of return type + if returnType == GLint: + function = "_mesa_GetIntegerv" + elif returnType == GLboolean: + function = "_mesa_GetBooleanv" + elif returnType == GLfloat: + function = "_mesa_GetFloatv" + else: + abort() + + print "void GLAPIENTRY" + print "%s( GLenum pname, %s *params )" % (function, strType) + print "{" + print " GET_CURRENT_CONTEXT(ctx);" + print " ASSERT_OUTSIDE_BEGIN_END(ctx);" + print "" + print " if (!params)" + print " return;" + print "" + print " if (ctx->NewState)" + print " _mesa_update_state(ctx);" + print "" + print " switch (pname) {" + + for (name, varType, state, optionalCode, extensions) in stateVars: + print " case " + name + ":" + if extensions: + if len(extensions) == 1: + print (' CHECK_EXT1(%s, "%s");' % + (extensions[0], function)) + elif len(extensions) == 2: + print (' CHECK_EXT2(%s, %s, "%s");' % + (extensions[0], extensions[1], function)) + elif len(extensions) == 3: + print (' CHECK_EXT3(%s, %s, %s, "%s");' % + (extensions[0], extensions[1], extensions[2], function)) + else: + assert len(extensions) == 4 + print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % + (extensions[0], extensions[1], extensions[2], extensions[3], function)) + if optionalCode: + print " {" + print " " + optionalCode + conversion = ConversionFunc(varType, returnType) + n = len(state) + for i in range(n): + if conversion: + print " params[%d] = %s(%s);" % (i, conversion, state[i]) + else: + print " params[%d] = %s;" % (i, state[i]) + if optionalCode: + print " }" + print " break;" + + print " default:" + print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function + print " }" + print "}" + print "" + return + + + +def EmitHeader(): + """Print the get.c file header.""" + print """ +/*** + *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py + ***/ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enable.h" +#include "main/extensions.h" +#include "main/fbobject.h" +#include "main/get.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "main/texcompress.h" + + +/* ES1 tokens that should be in gl.h but aren't */ +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 + + +/* ES2 special tokens */ +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_SHADER_COMPILER 0x8DFA +#define GL_PLATFORM_BINARY 0x8D63 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + + +#ifndef GL_OES_matrix_get +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif + +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + + +#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) + +#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) + +#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) + + +/* + * Check if named extension is enabled, if not generate error and return. + */ +#define CHECK_EXT1(EXT1, FUNC) \\ + if (!ctx->Extensions.EXT1) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +/* + * Check if either of two extensions is enabled. + */ +#define CHECK_EXT2(EXT1, EXT2, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +/* + * Check if either of three extensions is enabled. + */ +#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ + !ctx->Extensions.EXT3) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + +/* + * Check if either of four extensions is enabled. + */ +#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ + !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\ + _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } + + + +/** + * List of compressed texture formats supported by ES. + */ +static GLenum compressed_formats[] = { + GL_PALETTE4_RGB8_OES, + GL_PALETTE4_RGBA8_OES, + GL_PALETTE4_R5_G6_B5_OES, + GL_PALETTE4_RGBA4_OES, + GL_PALETTE4_RGB5_A1_OES, + GL_PALETTE8_RGB8_OES, + GL_PALETTE8_RGBA8_OES, + GL_PALETTE8_R5_G6_B5_OES, + GL_PALETTE8_RGBA4_OES, + GL_PALETTE8_RGB5_A1_OES +}; + +#define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0])) + +""" + return + + +def EmitAll(stateVars): + EmitHeader() + EmitGetFunction(stateVars, GLboolean) + EmitGetFunction(stateVars, GLfloat) + EmitGetFunction(stateVars, GLint) + + +def main(args): + # Determine whether to generate ES1 or ES2 queries + if len(args) > 1 and args[1] == "1": + API = 1 + elif len(args) > 1 and args[1] == "2": + API = 2 + else: + API = 1 + #print "len args = %d API = %d" % (len(args), API) + + if API == 1: + vars = StateVars_common + StateVars_es1 + else: + vars = StateVars_common + StateVars_es2 + + EmitAll(vars) + + +main(sys.argv) diff --git a/src/mesa/es/main/mfeatures_es1.h b/src/mesa/es/main/mfeatures_es1.h new file mode 100644 index 00000000000..9c655960893 --- /dev/null +++ b/src/mesa/es/main/mfeatures_es1.h @@ -0,0 +1,115 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \file mfeatures.h + * + * The #defines in this file enable/disable Mesa features needed + * for OpenGL ES 1.1. + */ + + +#ifndef MFEATURES_ES1_H +#define MFEATURES_ES1_H + +/* this file replaces main/mfeatures.h */ +#ifdef FEATURES_H +#error "main/mfeatures.h was wrongly included" +#endif +#define FEATURES_H + +#define ASSERT_NO_FEATURE() ASSERT(0) + +/* + * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. + */ +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +#ifdef IN_DRI_DRIVER +#define FEATURE_remap_table 1 +#else +#define FEATURE_remap_table 0 +#endif + +#define FEATURE_accum 0 +#define FEATURE_arrayelt 0 +#define FEATURE_attrib 0 +#define FEATURE_beginend 0 +#define FEATURE_colortable 0 +#define FEATURE_convolve 0 +#define FEATURE_dispatch 1 +#define FEATURE_dlist 0 +#define FEATURE_draw_read_buffer 0 +#define FEATURE_drawpix 0 +#define FEATURE_eval 0 +#define FEATURE_feedback 0 +#define FEATURE_fixedpt 1 +#define FEATURE_histogram 0 +#define FEATURE_pixel 0 +#define FEATURE_point_size_array 1 +#define FEATURE_queryobj 0 +#define FEATURE_rastpos 0 +#define FEATURE_texgen 1 +#define FEATURE_texture_fxt1 0 +#define FEATURE_texture_s3tc 0 +#define FEATURE_userclip 1 +#define FEATURE_vertex_array_byte 1 +#define FEATURE_es2_glsl 0 + +#define FEATURE_ARB_fragment_program _HAVE_FULL_GL +#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL +#define FEATURE_ARB_vertex_program _HAVE_FULL_GL + +#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL +#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects + +#define FEATURE_EXT_framebuffer_blit 0 +#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL +#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL +#define FEATURE_EXT_texture_sRGB 0 +#define FEATURE_ATI_fragment_shader 0 +#define FEATURE_MESA_program_debug _HAVE_FULL_GL +#define FEATURE_NV_fence 0 +#define FEATURE_NV_fragment_program 0 +#define FEATURE_NV_vertex_program 0 + +#define FEATURE_OES_framebuffer_object 1 +#define FEATURE_OES_mapbuffer 1 + +#define FEATURE_extra_context_init 1 + +/*@}*/ + + + + +#endif /* MFEATURES_ES1_H */ diff --git a/src/mesa/es/main/mfeatures_es2.h b/src/mesa/es/main/mfeatures_es2.h new file mode 100644 index 00000000000..6ed7b678dcd --- /dev/null +++ b/src/mesa/es/main/mfeatures_es2.h @@ -0,0 +1,115 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \file mfeatures.h + * + * The #defines in this file enable/disable Mesa features needed + * for OpenGL ES 2.0. + */ + + +#ifndef MFEATURES_ES2_H +#define MFEATURES_ES2_H + +/* this file replaces main/mfeatures.h */ +#ifdef FEATURES_H +#error "main/mfeatures.h was wrongly included" +#endif +#define FEATURES_H + +#define ASSERT_NO_FEATURE() ASSERT(0) + +/* + * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. + */ +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +#ifdef IN_DRI_DRIVER +#define FEATURE_remap_table 1 +#else +#define FEATURE_remap_table 0 +#endif + +#define FEATURE_accum 0 +#define FEATURE_arrayelt 0 +#define FEATURE_attrib 0 +#define FEATURE_beginend 0 +#define FEATURE_colortable 0 +#define FEATURE_convolve 0 +#define FEATURE_dispatch 1 +#define FEATURE_dlist 0 +#define FEATURE_draw_read_buffer 0 +#define FEATURE_drawpix 0 +#define FEATURE_eval 0 +#define FEATURE_feedback 0 +#define FEATURE_fixedpt 1 +#define FEATURE_histogram 0 +#define FEATURE_pixel 0 +#define FEATURE_point_size_array 1 +#define FEATURE_queryobj 0 +#define FEATURE_rastpos 0 +#define FEATURE_texgen 1 +#define FEATURE_texture_fxt1 0 +#define FEATURE_texture_s3tc 0 +#define FEATURE_userclip 1 +#define FEATURE_vertex_array_byte 1 +#define FEATURE_es2_glsl 1 + +#define FEATURE_ARB_fragment_program _HAVE_FULL_GL +#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL +#define FEATURE_ARB_vertex_program _HAVE_FULL_GL + +#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL +#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects + +#define FEATURE_EXT_framebuffer_blit 0 +#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL +#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL +#define FEATURE_EXT_texture_sRGB 0 +#define FEATURE_ATI_fragment_shader 0 +#define FEATURE_MESA_program_debug _HAVE_FULL_GL +#define FEATURE_NV_fence 0 +#define FEATURE_NV_fragment_program 0 +#define FEATURE_NV_vertex_program 0 + +#define FEATURE_OES_framebuffer_object 1 +#define FEATURE_OES_mapbuffer 1 + +#define FEATURE_extra_context_init 1 + +/*@}*/ + + + + +#endif /* MFEATURES_ES2_H */ diff --git a/src/mesa/es/main/specials_es1.c b/src/mesa/es/main/specials_es1.c new file mode 100644 index 00000000000..84d339ebf67 --- /dev/null +++ b/src/mesa/es/main/specials_es1.c @@ -0,0 +1,186 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + **************************************************************************/ + + +#include "main/mtypes.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/get.h" + + +extern const GLubyte * GLAPIENTRY _es_GetString(GLenum name); + + +static const GLubyte * +compute_es_version(void) +{ + GET_CURRENT_CONTEXT(ctx); + static const char es_1_0[] = "OpenGL ES-CM 1.0"; + static const char es_1_1[] = "OpenGL ES-CM 1.1"; + /* OpenGL ES 1.0 is derived from OpenGL 1.3 */ + const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.EXT_texture_env_add && + ctx->Extensions.ARB_texture_env_combine && + ctx->Extensions.ARB_texture_env_dot3); + /* OpenGL ES 1.1 is derived from OpenGL 1.5 */ + const GLboolean ver_1_1 = (ver_1_0 && + ctx->Extensions.EXT_point_parameters && + ctx->Extensions.SGIS_generate_mipmap && + ctx->Extensions.ARB_vertex_buffer_object); + if (ver_1_1) + return (const GLubyte *) es_1_1; + + if (!ver_1_0) + _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support."); + return (const GLubyte *) es_1_0; +} + + +static size_t +append_extension(char **str, const char *ext) +{ + char *s = *str; + size_t len = strlen(ext); + + if (s) { + memcpy(s, ext, len); + s[len++] = ' '; + s[len] = '\0'; + + *str += len; + } + else { + len++; + } + + return len; +} + + +static size_t +make_extension_string(const GLcontext *ctx, char *str) +{ + size_t len = 0; + + /* Core additions */ + len += append_extension(&str, "GL_OES_byte_coordinates"); + len += append_extension(&str, "GL_OES_fixed_point"); + len += append_extension(&str, "GL_OES_single_precision"); + len += append_extension(&str, "GL_OES_matrix_get"); + + /* 1.1 required extensions */ + len += append_extension(&str, "GL_OES_read_format"); + len += append_extension(&str, "GL_OES_compressed_paletted_texture"); + len += append_extension(&str, "GL_OES_point_size_array"); + len += append_extension(&str, "GL_OES_point_sprite"); + + /* 1.1 deprecated extensions */ + len += append_extension(&str, "GL_OES_query_matrix"); + + if (ctx->Extensions.EXT_blend_equation_separate) + len += append_extension(&str, "GL_OES_blend_equation_separate"); + if (ctx->Extensions.EXT_blend_func_separate) + len += append_extension(&str, "GL_OES_blend_func_separate"); + if (ctx->Extensions.EXT_blend_subtract) + len += append_extension(&str, "GL_OES_blend_subtract"); + + if (ctx->Extensions.EXT_stencil_wrap) + len += append_extension(&str, "GL_OES_stencil_wrap"); + + if (ctx->Extensions.ARB_texture_cube_map) + len += append_extension(&str, "GL_OES_texture_cube_map"); + if (ctx->Extensions.ARB_texture_env_crossbar) + len += append_extension(&str, "GL_OES_texture_env_crossbar"); + if (ctx->Extensions.ARB_texture_mirrored_repeat) + len += append_extension(&str, "GL_OES_texture_mirrored_repeat"); + + if (ctx->Extensions.ARB_framebuffer_object) { + len += append_extension(&str, "GL_OES_framebuffer_object"); + len += append_extension(&str, "GL_OES_depth24"); + len += append_extension(&str, "GL_OES_depth32"); + len += append_extension(&str, "GL_OES_fbo_render_mipmap"); + len += append_extension(&str, "GL_OES_rgb8_rgba8"); + len += append_extension(&str, "GL_OES_stencil1"); + len += append_extension(&str, "GL_OES_stencil4"); + len += append_extension(&str, "GL_OES_stencil8"); + } + + if (ctx->Extensions.EXT_vertex_array) + len += append_extension(&str, "GL_OES_element_index_uint"); + if (ctx->Extensions.ARB_vertex_buffer_object) + len += append_extension(&str, "GL_OES_mapbuffer"); + if (ctx->Extensions.EXT_texture_filter_anisotropic) + len += append_extension(&str, "GL_EXT_texture_filter_anisotropic"); + + if (ctx->Extensions.ARB_texture_non_power_of_two) + len += append_extension(&str, "GL_ARB_texture_non_power_of_two"); + if (ctx->Extensions.EXT_multi_draw_arrays) + len += append_extension(&str, "GL_EXT_multi_draw_arrays"); + + return len; +} + + +static const GLubyte * +compute_es_extensions(void) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.String) { + char *s; + unsigned int len; + + len = make_extension_string(ctx, NULL); + s = (char *) _mesa_malloc(len + 1); + if (!s) + return NULL; + make_extension_string(ctx, s); + ctx->Extensions.String = (const GLubyte *) s; + } + + return ctx->Extensions.String; +} + + +const GLubyte * GLAPIENTRY +_es_GetString(GLenum name) +{ + switch (name) { + case GL_VERSION: + return compute_es_version(); + case GL_EXTENSIONS: + return compute_es_extensions(); + default: + return _mesa_GetString(name); + } +} + + +void +_mesa_initialize_context_extra(GLcontext *ctx) +{ + /* nothing here */ +} diff --git a/src/mesa/es/main/specials_es2.c b/src/mesa/es/main/specials_es2.c new file mode 100644 index 00000000000..ef8c5816187 --- /dev/null +++ b/src/mesa/es/main/specials_es2.c @@ -0,0 +1,176 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + **************************************************************************/ + + +#include "main/mtypes.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/get.h" + + +const GLubyte * GLAPIENTRY _es_GetString(GLenum name); + + +static const GLubyte * +compute_es_version(void) +{ + GET_CURRENT_CONTEXT(ctx); + static const char es_2_0[] = "OpenGL ES 2.0"; + /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ + const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.ARB_texture_cube_map && + ctx->Extensions.ARB_texture_mirrored_repeat && + ctx->Extensions.EXT_blend_color && + ctx->Extensions.EXT_blend_func_separate && + ctx->Extensions.EXT_blend_minmax && + ctx->Extensions.EXT_blend_subtract && + ctx->Extensions.EXT_stencil_wrap && + ctx->Extensions.ARB_vertex_buffer_object && + ctx->Extensions.ARB_shader_objects && + ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + ctx->Extensions.ARB_texture_non_power_of_two && + ctx->Extensions.EXT_blend_equation_separate); + if (!ver_2_0) + _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support."); + return (const GLubyte *) es_2_0; +} + + +static size_t +append_extension(char **str, const char *ext) +{ + char *s = *str; + size_t len = strlen(ext); + + if (s) { + memcpy(s, ext, len); + s[len++] = ' '; + s[len] = '\0'; + + *str += len; + } + else { + len++; + } + + return len; +} + + +static size_t +make_extension_string(const GLcontext *ctx, char *str) +{ + size_t len = 0; + + /* Core additions */ + len += append_extension(&str, "GL_OES_single_precision"); + + /* Required extensions */ + len += append_extension(&str, "GL_OES_compressed_paletted_texture"); + + if (ctx->Extensions.ARB_framebuffer_object) { + len += append_extension(&str, "GL_OES_framebuffer_object"); + len += append_extension(&str, "GL_OES_depth24"); + len += append_extension(&str, "GL_OES_depth32"); + len += append_extension(&str, "GL_OES_fbo_render_mipmap"); + len += append_extension(&str, "GL_OES_rgb8_rgba8"); + len += append_extension(&str, "GL_OES_stencil1"); + len += append_extension(&str, "GL_OES_stencil4"); + len += append_extension(&str, "GL_OES_stencil8"); + } + + if (ctx->Extensions.EXT_vertex_array) + len += append_extension(&str, "GL_OES_element_index_uint"); + if (ctx->Extensions.ARB_vertex_buffer_object) + len += append_extension(&str, "GL_OES_mapbuffer"); + + if (ctx->Extensions.EXT_texture3D) + len += append_extension(&str, "GL_OES_texture_3D"); + if (ctx->Extensions.ARB_texture_non_power_of_two) + len += append_extension(&str, "GL_OES_texture_npot"); + if (ctx->Extensions.EXT_texture_filter_anisotropic) + len += append_extension(&str, "GL_EXT_texture_filter_anisotropic"); + + len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV"); + if (ctx->Extensions.ARB_depth_texture) + len += append_extension(&str, "GL_OES_depth_texture"); + if (ctx->Extensions.EXT_packed_depth_stencil) + len += append_extension(&str, "GL_OES_packed_depth_stencil"); + if (ctx->Extensions.ARB_fragment_shader) + len += append_extension(&str, "GL_OES_standard_derivatives"); + + if (ctx->Extensions.EXT_multi_draw_arrays) + len += append_extension(&str, "GL_EXT_multi_draw_arrays"); + + return len; +} + + +static const GLubyte * +compute_es_extensions(void) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.String) { + char *s; + unsigned int len; + + len = make_extension_string(ctx, NULL); + s = (char *) _mesa_malloc(len + 1); + if (!s) + return NULL; + make_extension_string(ctx, s); + ctx->Extensions.String = (const GLubyte *) s; + } + + return ctx->Extensions.String; +} + +const GLubyte * GLAPIENTRY +_es_GetString(GLenum name) +{ + switch (name) { + case GL_VERSION: + return compute_es_version(); + case GL_SHADING_LANGUAGE_VERSION: + return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"; + case GL_EXTENSIONS: + return compute_es_extensions(); + default: + return _mesa_GetString(name); + } +} + + +void +_mesa_initialize_context_extra(GLcontext *ctx) +{ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; + + ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ +} diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c new file mode 100644 index 00000000000..e7b8bc780f8 --- /dev/null +++ b/src/mesa/es/main/stubs.c @@ -0,0 +1,138 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + **************************************************************************/ + + +/** + * Temporary stubs for "missing" mesa functions. + */ + + +#include "main/mtypes.h" +#include "main/imports.h" +#include "vbo/vbo.h" + +#define NEED_IMPLEMENT() do { \ + GET_CURRENT_CONTEXT(ctx); \ + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \ + } while (0) + +#if FEATURE_accum +/* This is a sanity check that to be sure we're using the correct mfeatures.h + * header. We don't want to accidentally use the one from mainline Mesa. + */ +#error "The wrong mfeatures.h file is being included!" +#endif + + +/* silence compiler warnings */ +extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param); +extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void); +extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); +extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x); +extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values); +extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); +extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values); +extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); +extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values); +extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values); + + +void GLAPIENTRY +_vbo_Materialf(GLenum face, GLenum pname, GLfloat param) +{ + _vbo_Materialfv(face, pname, ¶m); +} + + +void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision) +{ + NEED_IMPLEMENT(); +} + + +void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void) +{ + NEED_IMPLEMENT(); +} + + +void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length) +{ + NEED_IMPLEMENT(); +} + + +void GLAPIENTRY +_vbo_VertexAttrib1f(GLuint indx, GLfloat x) +{ + _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f); +} + + +void GLAPIENTRY +_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values) +{ + _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f); +} + + +void GLAPIENTRY +_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) +{ + _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f); +} + + +void GLAPIENTRY +_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values) +{ + _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f); +} + + +void GLAPIENTRY +_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) +{ + _vbo_VertexAttrib4f(indx, x, y, z, 1.0f); +} + + +void GLAPIENTRY +_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values) +{ + _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f); +} + + +void GLAPIENTRY +_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values) +{ + _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]); +} diff --git a/src/mesa/es/sources.mak b/src/mesa/es/sources.mak new file mode 100644 index 00000000000..d12acaae807 --- /dev/null +++ b/src/mesa/es/sources.mak @@ -0,0 +1,164 @@ +include $(MESA)/sources.mak + +# LOCAL sources + +LOCAL_ES1_SOURCES := \ + main/api_exec_es1.c \ + main/get_es1.c \ + main/specials_es1.c \ + main/drawtex.c \ + main/es_cpaltex.c \ + main/es_fbo.c \ + main/es_query_matrix.c \ + main/stubs.c \ + glapi/glapi-es1/main/enums.c + +LOCAL_ES1_GALLIUM_SOURCES := \ + $(LOCAL_ES1_SOURCES) + +# always use local version of GLAPI_ASM_SOURCES +LOCAL_ES1_API_ASM := $(addprefix glapi/glapi-es1/, $(GLAPI_ASM_SOURCES)) + +LOCAL_ES1_INCLUDES := \ + -I. \ + -I./glapi/glapi-es1 \ + -I./state_tracker \ + -I$(MESA)/state_tracker + +LOCAL_ES2_SOURCES := \ + main/api_exec_es2.c \ + main/get_es2.c \ + main/specials_es2.c \ + main/es_cpaltex.c \ + main/es_fbo.c \ + main/stubs.c \ + glapi/glapi-es2/main/enums.c + +LOCAL_ES2_GALLIUM_SOURCES := \ + $(LOCAL_ES2_SOURCES) + +LOCAL_ES2_API_ASM := $(subst es1,es2, $(LOCAL_ES1_API_ASM)) +LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES)) + +# MESA sources + +MAIN_OMITTED := \ + main/api_exec.c \ + main/dlopen.c \ + main/enums.c \ + main/get.c +MAIN_SOURCES := $(filter-out $(MAIN_OMITTED), $(MAIN_SOURCES)) + +VBO_OMITTED := \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c +VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES)) + +STATETRACKER_OMITTED := \ + state_tracker/st_api.c \ + state_tracker/st_cb_drawpixels.c \ + state_tracker/st_cb_feedback.c \ + state_tracker/st_cb_rasterpos.c \ + state_tracker/st_draw_feedback.c +STATETRACKER_SOURCES := $(filter-out $(STATETRACKER_OMITTED), $(STATETRACKER_SOURCES)) + +SHADER_OMITTED := \ + shader/atifragshader.c \ + shader/nvfragparse.c \ + shader/nvprogram.c \ + shader/nvvertparse.c +SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES)) + +MESA_ES1_SOURCES := \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(MATH_XFORM_SOURCES) \ + $(VBO_SOURCES) \ + $(TNL_SOURCES) \ + $(SHADER_SOURCES) \ + $(SWRAST_SOURCES) \ + $(SWRAST_SETUP_SOURCES) \ + $(COMMON_DRIVER_SOURCES) \ + $(ASM_C_SOURCES) \ + $(SLANG_SOURCES) + +MESA_ES1_GALLIUM_SOURCES := \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(VBO_SOURCES) \ + $(STATETRACKER_SOURCES) \ + $(SHADER_SOURCES) \ + ppc/common_ppc.c \ + x86/common_x86.c \ + $(SLANG_SOURCES) + +MESA_ES1_API_SOURCES := \ + $(GLAPI_SOURCES) + +MESA_ES1_INCLUDES := $(INCLUDE_DIRS) + +# remove LOCAL sources from MESA sources +MESA_ES1_SOURCES := $(filter-out $(LOCAL_ES1_SOURCES), $(MESA_ES1_SOURCES)) +MESA_ES1_GALLIUM_SOURCES := $(filter-out $(LOCAL_ES1_GALLIUM_SOURCES), $(MESA_ES1_GALLIUM_SOURCES)) + +# right now es2 and es1 share MESA sources +MESA_ES2_SOURCES := $(MESA_ES1_SOURCES) +MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES) +MESA_ES2_API_SOURCES := $(MESA_ES1_API_SOURCES) + +MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES) + +# asm is shared by any ES version and any library +MESA_ES_ASM := $(MESA_ASM_SOURCES) + +# collect sources, adjust the pathes +ES1_SOURCES := $(LOCAL_ES1_SOURCES) $(addprefix $(MESA)/,$(MESA_ES1_SOURCES)) +ES1_GALLIUM_SOURCES := $(LOCAL_ES1_GALLIUM_SOURCES) $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES)) +ES1_API_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_API_SOURCES)) + +ES2_SOURCES := $(LOCAL_ES2_SOURCES) $(addprefix $(MESA)/,$(MESA_ES2_SOURCES)) +ES2_GALLIUM_SOURCES := $(LOCAL_ES2_GALLIUM_SOURCES) $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES)) +ES2_API_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_API_SOURCES)) + +# collect includes +ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES) +ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES) + +# collect objects, including asm +ES1_OBJECTS := \ + $(LOCAL_ES1_SOURCES:.c=.o) \ + $(MESA_ES1_SOURCES:.c=.o) \ + $(MESA_ES_ASM:.S=.o) + +ES1_GALLIUM_OBJECTS := \ + $(LOCAL_ES1_GALLIUM_SOURCES:.c=.o) \ + $(MESA_ES1_GALLIUM_SOURCES:.c=.o) \ + $(MESA_ES_ASM:.S=.o) + +ES1_API_OBJECTS := \ + $(LOCAL_ES1_API_ASM:.S=.o) \ + $(MESA_ES1_API_SOURCES:.c=.o) + +ES2_OBJECTS := \ + $(LOCAL_ES2_SOURCES:.c=.o) \ + $(MESA_ES2_SOURCES:.c=.o) \ + $(MESA_ES_ASM:.S=.o) + +ES2_GALLIUM_OBJECTS := \ + $(LOCAL_ES2_GALLIUM_SOURCES:.c=.o) \ + $(MESA_ES2_GALLIUM_SOURCES:.c=.o) \ + $(MESA_ES_ASM:.S=.o) + +ES2_API_OBJECTS := \ + $(LOCAL_ES2_API_ASM:.S=.o) \ + $(MESA_ES2_API_SOURCES:.c=.o) + +# collect sources for makedepend +ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES) $(ES1_API_SOURCES) +ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES) $(ES2_API_SOURCES) + +# sort to remove duplicates +ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES)) +ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))