From: Eric Anholt Date: Sun, 26 Aug 2012 21:43:52 +0000 (-0700) Subject: i965: Move depth resolve for span fallbacks to a simpler place. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=bfae8650ec25d9f03ed1f58435325fd9b62b8da8;p=mesa.git i965: Move depth resolve for span fallbacks to a simpler place. Reviewed-by: Chad Versace Acked-by: Ian Romanick --- diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 3dc7f21f0bd..475c01d4758 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -104,33 +104,6 @@ intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) return u; } - -/** - * Resolve all buffers that will be mapped by intelSpanRenderStart(). - * - * Resolve the depth buffer of each enabled texture and of the read and draw - * buffers. - * - * (Note: In the future this will also perform MSAA resolves.) - */ -static void -intel_span_resolve_buffers(struct intel_context *intel) -{ - struct gl_context *ctx = &intel->ctx; - struct intel_texture_object *tex_obj; - - /* Resolve depth buffer of each enabled texture. */ - for (int i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (!ctx->Texture.Unit[i]._ReallyEnabled) - continue; - tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); - intel_finalize_mipmap_tree(intel, i); - if (!tex_obj || !tex_obj->mt) - continue; - intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt); - } -} - /** * Map the regions needed by intelSpanRenderStart(). */ @@ -165,7 +138,6 @@ intelSpanRenderStart(struct gl_context * ctx) intel_flush(ctx); intel_prepare_render(intel); - intel_span_resolve_buffers(intel); intel_flush(ctx); intel_span_map_buffers(intel); } diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 77c93290216..578b4173512 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -134,6 +134,9 @@ intel_tex_map_image_for_swrast(struct intel_context *intel, face = intel_image->base.Base.Face; mt = intel_image->mt; + for (int i = 0; i < mt->level[level].depth; i++) + intel_miptree_slice_resolve_depth(intel, mt, level, i); + if (mt->target == GL_TEXTURE_3D || mt->target == GL_TEXTURE_2D_ARRAY || mt->target == GL_TEXTURE_1D_ARRAY) {