From: Brian Paul Date: Sat, 10 Dec 2011 18:44:43 +0000 (-0700) Subject: mesa: move update_depth/stencil_buffer() functions X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c0a55cf68aa80cacbc709b25205705eee2e3bbdb;p=mesa.git mesa: move update_depth/stencil_buffer() functions These functions update the gl_framebuffer::_DepthBuffer and _StencilBuffer fields, possibly creating renderbuffer wrappers that make a shared depth+stencil accessible as depth-only or stencil only. This stuff is only used by swrast now and will be moved there next. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index af5c12f67fc..18f2705a479 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -349,9 +349,9 @@ put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, * a depth renderbuffer. * \return new depth renderbuffer */ -struct gl_renderbuffer * -_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb) +static struct gl_renderbuffer * +new_z24_renderbuffer_wrapper(struct gl_context *ctx, + struct gl_renderbuffer *dsrb) { struct gl_renderbuffer *z24rb; @@ -563,9 +563,9 @@ put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, * a depth renderbuffer. * \return new depth renderbuffer */ -struct gl_renderbuffer * -_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb) +static struct gl_renderbuffer * +new_z32f_renderbuffer_wrapper(struct gl_context *ctx, + struct gl_renderbuffer *dsrb) { struct gl_renderbuffer *z32frb; @@ -915,8 +915,8 @@ put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint * a stencil renderbuffer. * \return new stencil renderbuffer */ -struct gl_renderbuffer * -_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb) +static struct gl_renderbuffer * +new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb) { struct gl_renderbuffer *s8rb; @@ -957,3 +957,77 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer return s8rb; } + + +/** + * Update the framebuffer's _DepthBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a depth wrapper/adaptor. + * + * \param fb the framebuffer whose _DepthBuffer field to update + */ +void +_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + struct gl_renderbuffer *depthRb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + + if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { + /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_DepthBuffer + || fb->_DepthBuffer->Wrapped != depthRb + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper; + + if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + wrapper = new_z32f_renderbuffer_wrapper(ctx, depthRb); + } + else { + wrapper = new_z24_renderbuffer_wrapper(ctx, depthRb); + } + _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); + ASSERT(fb->_DepthBuffer->Wrapped == depthRb); + } + } + else { + /* depthRb may be null */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); + } +} + + +/** + * Update the framebuffer's _StencilBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a stencil wrapper/adaptor. + * + * \param fb the framebuffer whose _StencilBuffer field to update + */ +void +_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + struct gl_renderbuffer *stencilRb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + + if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { + /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_StencilBuffer + || fb->_StencilBuffer->Wrapped != stencilRb + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper + = new_s8_renderbuffer_wrapper(ctx, stencilRb); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); + ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); + } + } + else { + /* stencilRb may be null */ + _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); + } +} diff --git a/src/mesa/main/depthstencil.h b/src/mesa/main/depthstencil.h index c3871d805c7..1cfdd50ae80 100644 --- a/src/mesa/main/depthstencil.h +++ b/src/mesa/main/depthstencil.h @@ -27,20 +27,13 @@ #define DEPTHSTENCIL_H struct gl_context; +struct gl_framebuffer; -extern struct gl_renderbuffer * -_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb); +void +_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb); - -extern struct gl_renderbuffer * -_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb); - - -extern struct gl_renderbuffer * -_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb); +void +_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb); #endif /* DEPTHSTENCIL_H */ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index e30f31a3972..0185622009a 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -600,80 +600,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, } -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - */ -static void -update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - struct gl_renderbuffer *depthRb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - - if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper; - - if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - wrapper = _mesa_new_z32f_renderbuffer_wrapper(ctx, depthRb); - } - else { - wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - } - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - } - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - */ -static void -update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - struct gl_renderbuffer *stencilRb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - } - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} - - /* * Example DrawBuffers scenarios: * @@ -812,8 +738,8 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - update_depth_buffer(ctx, fb); - update_stencil_buffer(ctx, fb); + _mesa_update_depth_buffer(ctx, fb); + _mesa_update_stencil_buffer(ctx, fb); compute_depth_max(fb); }