From: Ian Romanick Date: Mon, 14 Sep 2015 18:56:20 +0000 (-0700) Subject: t_dd_dmatmp: Pull out common 'count -= count & 3' code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c0b3b2f7603eab210acdb2e654e5411fe912ca34;p=mesa.git t_dd_dmatmp: Pull out common 'count -= count & 3' code This was missing in the HAVE_TRIANGLES path, and that could cause incorrect rendering. No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109 Reviewed-by: Brian Paul Cc: Marius Predut Cc: "10.6 11.0" --- diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index a7cabc24977..6e60acd50c9 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -542,6 +542,9 @@ static void TAG(render_quads_verts)( struct gl_context *ctx, GLuint count, GLuint flags ) { + /* Emit whole number of quads in total. */ + count -= count & 3; + if (HAVE_QUADS) { LOCAL_VARS; int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4; @@ -550,11 +553,6 @@ static void TAG(render_quads_verts)( struct gl_context *ctx, INIT(GL_QUADS); - /* Emit whole number of quads in total. dmasz is already a multiple - * of 4. - */ - count -= count & 3; - currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4; if (currentsz < 8) currentsz = dmasz; @@ -584,7 +582,6 @@ static void TAG(render_quads_verts)( struct gl_context *ctx, /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 3; - count -= count & 3; currentsz -= currentsz & 3; /* Adjust for rendering as triangles: @@ -1070,6 +1067,9 @@ static void TAG(render_quads_elts)( struct gl_context *ctx, GLuint count, GLuint flags ) { + /* Emit whole number of quads in total. */ + count -= count & 3; + if (HAVE_QUADS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; @@ -1082,8 +1082,6 @@ static void TAG(render_quads_elts)( struct gl_context *ctx, currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4; - count -= count & 3; - if (currentsz < 8) currentsz = dmasz; @@ -1106,7 +1104,6 @@ static void TAG(render_quads_elts)( struct gl_context *ctx, /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 3; - count -= count & 3; currentsz -= currentsz & 3; /* Adjust for rendering as triangles: