From: Henri Verbeet Date: Mon, 14 Mar 2011 21:07:44 +0000 (+0100) Subject: r600g: Move r600_pipe_shader_vs() to r600_state.c. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c0ca43e507dce11bd4a78bc08a8e92997cd385bf;p=mesa.git r600g: Move r600_pipe_shader_vs() to r600_state.c. The idea behind this is that anything touching registers should be in r600_state.c or evergreen_state.c. This is also consistent with evergreen_pipe_shader_vs(). Signed-off-by: Henri Verbeet --- diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index 1b78c090712..edbadc9a371 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -215,6 +215,7 @@ int r600_find_vs_semantic_index(struct r600_shader *vs, void r600_init_state_functions(struct r600_pipe_context *rctx); void r600_spi_update(struct r600_pipe_context *rctx); void r600_init_config(struct r600_pipe_context *rctx); +void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); void r600_polygon_offset_update(struct r600_pipe_context *rctx); void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx, diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 38360141658..3e87e24e5ff 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -34,55 +34,6 @@ #include #include -static void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader) -{ - struct r600_pipe_state *rstate = &shader->rstate; - struct r600_shader *rshader = &shader->shader; - unsigned spi_vs_out_id[10]; - unsigned i, tmp; - - /* clear previous register */ - rstate->nregs = 0; - - /* so far never got proper semantic id from tgsi */ - /* FIXME better to move this in config things so they get emited - * only one time per cs - */ - for (i = 0; i < 10; i++) { - spi_vs_out_id[i] = 0; - } - for (i = 0; i < 32; i++) { - tmp = i << ((i & 3) * 8); - spi_vs_out_id[i / 4] |= tmp; - } - for (i = 0; i < 10; i++) { - r600_pipe_state_add_reg(rstate, - R_028614_SPI_VS_OUT_ID_0 + i * 4, - spi_vs_out_id[i], 0xFFFFFFFF, NULL); - } - - r600_pipe_state_add_reg(rstate, - R_0286C4_SPI_VS_OUT_CONFIG, - S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2), - 0xFFFFFFFF, NULL); - r600_pipe_state_add_reg(rstate, - R_028868_SQ_PGM_RESOURCES_VS, - S_028868_NUM_GPRS(rshader->bc.ngpr) | - S_028868_STACK_SIZE(rshader->bc.nstack), - 0xFFFFFFFF, NULL); - r600_pipe_state_add_reg(rstate, - R_0288D0_SQ_PGM_CF_OFFSET_VS, - 0x00000000, 0xFFFFFFFF, NULL); - r600_pipe_state_add_reg(rstate, - R_028858_SQ_PGM_START_VS, - r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo); - - r600_pipe_state_add_reg(rstate, - R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF, - 0xFFFFFFFF, NULL); - -} - int r600_find_vs_semantic_index(struct r600_shader *vs, struct r600_shader *ps, int id) { diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index 200e8e45fc8..994887069bf 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -1222,6 +1222,54 @@ void r600_init_config(struct r600_pipe_context *rctx) r600_context_pipe_state_set(&rctx->ctx, rstate); } +void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader) +{ + struct r600_pipe_state *rstate = &shader->rstate; + struct r600_shader *rshader = &shader->shader; + unsigned spi_vs_out_id[10]; + unsigned i, tmp; + + /* clear previous register */ + rstate->nregs = 0; + + /* so far never got proper semantic id from tgsi */ + /* FIXME better to move this in config things so they get emited + * only one time per cs + */ + for (i = 0; i < 10; i++) { + spi_vs_out_id[i] = 0; + } + for (i = 0; i < 32; i++) { + tmp = i << ((i & 3) * 8); + spi_vs_out_id[i / 4] |= tmp; + } + for (i = 0; i < 10; i++) { + r600_pipe_state_add_reg(rstate, + R_028614_SPI_VS_OUT_ID_0 + i * 4, + spi_vs_out_id[i], 0xFFFFFFFF, NULL); + } + + r600_pipe_state_add_reg(rstate, + R_0286C4_SPI_VS_OUT_CONFIG, + S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2), + 0xFFFFFFFF, NULL); + r600_pipe_state_add_reg(rstate, + R_028868_SQ_PGM_RESOURCES_VS, + S_028868_NUM_GPRS(rshader->bc.ngpr) | + S_028868_STACK_SIZE(rshader->bc.nstack), + 0xFFFFFFFF, NULL); + r600_pipe_state_add_reg(rstate, + R_0288D0_SQ_PGM_CF_OFFSET_VS, + 0x00000000, 0xFFFFFFFF, NULL); + r600_pipe_state_add_reg(rstate, + R_028858_SQ_PGM_START_VS, + r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo); + + r600_pipe_state_add_reg(rstate, + R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF, + 0xFFFFFFFF, NULL); +} + void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx) { struct pipe_depth_stencil_alpha_state dsa;