From: Brian Paul Date: Tue, 20 Sep 2016 23:22:42 +0000 (-0600) Subject: svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c0d7b6073d308101b4ffb59b588445e07dad7690;p=mesa.git svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible When we create a depth/stencil texture, also check if we can render to it and set the PIPE_BIND_DEPTH_STENCIL flag. We were previously doing this for color textures (PIPE_BIND_RENDER_TARGET). Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index ea26c3e822c..fc5c3741b54 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -975,7 +975,7 @@ svga_texture_create(struct pipe_screen *screen, tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE; if (!(bindings & PIPE_BIND_RENDER_TARGET)) { - /* Also check if the format is renderable */ + /* Also check if the format is color renderable */ if (screen->is_format_supported(screen, template->format, template->target, template->nr_samples, @@ -983,6 +983,16 @@ svga_texture_create(struct pipe_screen *screen, bindings |= PIPE_BIND_RENDER_TARGET; } } + + if (!(bindings & PIPE_BIND_DEPTH_STENCIL)) { + /* Also check if the format is depth/stencil renderable */ + if (screen->is_format_supported(screen, template->format, + template->target, + template->nr_samples, + PIPE_BIND_DEPTH_STENCIL)) { + bindings |= PIPE_BIND_DEPTH_STENCIL; + } + } } if (bindings & PIPE_BIND_DISPLAY_TARGET) {