From: Luca Barbieri Date: Wed, 18 Aug 2010 10:52:55 +0000 (+0200) Subject: glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c108a7927d1dad9e0f641a0ec5a7387fb2626156;p=mesa.git glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct According to both GLSL 1.20 and 4.0, these are a struct with one field called "sceneColor". Fixes a crash on loading in FlightGear. --- diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index fafc6200bed..1fbf574bc8b 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -1079,9 +1079,9 @@ static const struct { {"gl_LightModel", NULL, {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false}, - {"gl_FrontLightModelProduct", NULL, + {"gl_FrontLightModelProduct", "sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW, false}, - {"gl_BackLightModelProduct", NULL, + {"gl_BackLightModelProduct", "sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW, false}, {"gl_FrontLightProduct", "ambient",