From: Brian Paul Date: Wed, 14 Jan 2009 18:50:32 +0000 (-0700) Subject: mesa: fix incorrect transformation of GL_SPOT_DIRECTION X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c12d24b513a67648c30bf892964f887fad71e103;p=mesa.git mesa: fix incorrect transformation of GL_SPOT_DIRECTION This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. --- diff --git a/docs/relnotes-7.3.html b/docs/relnotes-7.3.html index 69f335f2d8b..d46a5098842 100644 --- a/docs/relnotes-7.3.html +++ b/docs/relnotes-7.3.html @@ -46,6 +46,7 @@ tbd
  • Fix for wglCreateLayerContext() in WGL/Windows driver
  • Build fixes for OpenBSD and gcc 2.95
  • GLSL preprocessor handles #pragma now +
  • Fix incorrect transformation of GL_SPOT_DIRECTION

    Changes

    diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 10ee088a2da..ce50224d30a 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -208,7 +208,8 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); } - TRANSFORM_NORMAL(temp, params, ctx->ModelviewMatrixStack.Top->inv); + TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m); + NORMALIZE_3FV(temp); params = temp; break; case GL_SPOT_EXPONENT: diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index e8303f3ac5c..a8d9000e89b 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -189,6 +189,18 @@ do { \ } while (0) +/** + * Transform a direction by a matrix. + */ +#define TRANSFORM_DIRECTION( TO, DIR, MAT ) \ +do { \ + TO[0] = DIR[0] * MAT[0] + DIR[1] * MAT[4] + DIR[2] * MAT[8]; \ + TO[1] = DIR[0] * MAT[1] + DIR[1] * MAT[5] + DIR[2] * MAT[9]; \ + TO[2] = DIR[0] * MAT[2] + DIR[1] * MAT[6] + DIR[2] * MAT[10];\ +} while (0) + + + /*@}*/