From: Brian Paul Date: Tue, 14 Jun 2011 14:40:43 +0000 (-0600) Subject: st/mesa: fix comments, whitespace X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c1477f6ffe6a3d032dbcc76a5f506a7293e2fece;p=mesa.git st/mesa: fix comments, whitespace --- diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 1bb9b80298e..7f74e78cede 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -33,7 +33,7 @@ * * We basically convert the VBO's vertex attribute/array information into * Gallium vertex state, bind the vertex buffer objects and call - * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays(). + * pipe->draw_vbo(). * * Authors: * Keith Whitwell @@ -498,6 +498,7 @@ setup_index_buffer(struct gl_context *ctx, } } + /** * Prior to drawing, check that any uniforms referenced by the * current shader have been set. If a uniform has not been set, @@ -544,8 +545,8 @@ translate_prim(const struct gl_context *ctx, unsigned prim) assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); /* Avoid quadstrips if it's easy to do so: - * Note: it's imporant to do the correct trimming if we change the prim type! - * We do that wherever this function is called. + * Note: it's important to do the correct trimming if we change the + * prim type! We do that wherever this function is called. */ if (prim == GL_QUAD_STRIP && ctx->Light.ShadeModel != GL_FLAT &&