From: Chris Forbes Date: Sun, 4 May 2014 08:24:00 +0000 (+1200) Subject: glsl: Add support for comparing function parameter conversions X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c1ceadfc32eb2b40364995fc6c558b9c53850b1c;p=mesa.git glsl: Add support for comparing function parameter conversions The ARB_gpu_shader5 spec says: "To determine whether the conversion for a single argument in one match is better than that for another match, the following rules are applied, in order: 1. An exact match is better than a match involving any implicit conversion. 2. A match involving an implicit conversion from float to double is better than a match involving any other implicit conversion. 3. A match involving an implicit conversion from either int or uint to float is better than a match involving an implicit conversion from either int or uint to double. If none of the rules above apply to a particular pair of conversions, neither conversion is considered better than the other." V3: Add spec citation, including oddball difference between gs5 and GLSL 4.0; comment a bit better as per Jordan's suggestions. Signed-off-by: Chris Forbes Reviewed-by: Jordan Justen --- diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp index 2b88535d0d2..44118103c75 100644 --- a/src/glsl/ir_function.cpp +++ b/src/glsl/ir_function.cpp @@ -117,6 +117,81 @@ parameter_lists_match(_mesa_glsl_parse_state *state, } +/* Classes of parameter match, sorted (mostly) best matches first. + * See is_better_parameter_match() below for the exceptions. + * */ +typedef enum { + PARAMETER_EXACT_MATCH, + PARAMETER_FLOAT_TO_DOUBLE, + PARAMETER_INT_TO_FLOAT, + PARAMETER_INT_TO_DOUBLE, + PARAMETER_OTHER_CONVERSION, +} parameter_match_t; + + +static parameter_match_t +get_parameter_match_type(const ir_variable *param, + const ir_rvalue *actual) +{ + const glsl_type *from_type; + const glsl_type *to_type; + + if (param->data.mode == ir_var_function_out) { + from_type = param->type; + to_type = actual->type; + } else { + from_type = actual->type; + to_type = param->type; + } + + if (from_type == to_type) + return PARAMETER_EXACT_MATCH; + + /* XXX: When ARB_gpu_shader_fp64 support is added, check for float->double, + * and int/uint->double conversions + */ + + if (to_type->base_type == GLSL_TYPE_FLOAT) + return PARAMETER_INT_TO_FLOAT; + + /* int -> uint and any other oddball conversions */ + return PARAMETER_OTHER_CONVERSION; +} + + +static bool +is_better_parameter_match(parameter_match_t a_match, + parameter_match_t b_match) +{ + /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec): + * + * 1. An exact match is better than a match involving any implicit + * conversion. + * + * 2. A match involving an implicit conversion from float to double + * is better than match involving any other implicit conversion. + * + * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5: + * 3. A match involving an implicit conversion from either int or uint + * to float is better than a match involving an implicit conversion + * from either int or uint to double.] + * + * If none of the rules above apply to a particular pair of conversions, + * neither conversion is considered better than the other. + * + * -- + * + * Notably, the int->uint conversion is *not* considered to be better + * or worse than int/uint->float or int/uint->double. + */ + + if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION) + return false; + + return a_match < b_match; +} + + static ir_function_signature * choose_best_inexact_overload(_mesa_glsl_parse_state *state, const exec_list *actual_parameters, @@ -173,9 +248,10 @@ ir_function::matching_signature(_mesa_glsl_parse_state *state, free(inexact_matches); return sig; case PARAMETER_LIST_INEXACT_MATCH: - inexact_matches = realloc(inexact_matches, - sizeof(*inexact_matches) * - (num_inexact_matches + 1)); + inexact_matches = (ir_function_signature **) + realloc(inexact_matches, + sizeof(*inexact_matches) * + (num_inexact_matches + 1)); assert(inexact_matches); inexact_matches[num_inexact_matches++] = sig; continue;