From: Iago Toral Quiroga Date: Tue, 16 Jul 2019 08:58:55 +0000 (+0200) Subject: v3d: emit correct lowering for logic operations with MSAA render targets X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c23fa1ca07c4a93f6af5fa53ed9e56c06facf15d;p=mesa.git v3d: emit correct lowering for logic operations with MSAA render targets v2: - Drop the writemask from the per-sample color intrinsic (Eric) Reviewed-by: Eric Anholt --- diff --git a/src/broadcom/compiler/v3d_nir_lower_logic_ops.c b/src/broadcom/compiler/v3d_nir_lower_logic_ops.c index 59c487d58f0..5c3a7c58ac8 100644 --- a/src/broadcom/compiler/v3d_nir_lower_logic_ops.c +++ b/src/broadcom/compiler/v3d_nir_lower_logic_ops.c @@ -39,6 +39,20 @@ typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c); typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c); +static bool +logicop_depends_on_dst_color(int logicop_func) +{ + switch (logicop_func) { + case PIPE_LOGICOP_SET: + case PIPE_LOGICOP_CLEAR: + case PIPE_LOGICOP_COPY: + case PIPE_LOGICOP_COPY_INVERTED: + return false; + default: + return true; + } +} + static nir_ssa_def * v3d_logicop(nir_builder *b, int logicop_func, nir_ssa_def *src, nir_ssa_def *dst) @@ -276,6 +290,24 @@ v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b, return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0); } +static void +v3d_emit_ms_output(struct v3d_compile *c, nir_builder *b, + nir_ssa_def *color, nir_src *offset, + nir_alu_type type, int rt, int sample) +{ + + nir_intrinsic_instr *store = + nir_intrinsic_instr_create(b->shader, + nir_intrinsic_store_tlb_sample_color_v3d); + store->num_components = 4; + nir_intrinsic_set_base(store, sample); + nir_intrinsic_set_component(store, 0); + nir_intrinsic_set_type(store, type); + store->src[0] = nir_src_for_ssa(color); + store->src[1] = nir_src_for_ssa(nir_imm_int(b, rt)); + nir_builder_instr_insert(b, &store->instr); +} + static void v3d_nir_lower_logic_op_instr(struct v3d_compile *c, nir_builder *b, @@ -284,12 +316,29 @@ v3d_nir_lower_logic_op_instr(struct v3d_compile *c, { nir_ssa_def *frag_color = intr->src[0].ssa; - /* XXX: this is not correct for MSAA render targets */ - nir_ssa_def *result = v3d_nir_emit_logic_op(c, b, frag_color, rt, 0); - nir_instr_rewrite_src(&intr->instr, &intr->src[0], - nir_src_for_ssa(result)); - intr->num_components = result->num_components; + const int logic_op = c->fs_key->logicop_func; + if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) { + c->msaa_per_sample_output = true; + + nir_src *offset = &intr->src[1]; + nir_alu_type type = nir_intrinsic_type(intr); + for (int i = 0; i < V3D_MAX_SAMPLES; i++) { + nir_ssa_def *sample = + v3d_nir_emit_logic_op(c, b, frag_color, rt, i); + + v3d_emit_ms_output(c, b, sample, offset, type, rt, i); + } + + nir_instr_remove(&intr->instr); + } else { + nir_ssa_def *result = + v3d_nir_emit_logic_op(c, b, frag_color, rt, 0); + + nir_instr_rewrite_src(&intr->instr, &intr->src[0], + nir_src_for_ssa(result)); + intr->num_components = result->num_components; + } } static bool