From: Chad Versace Date: Mon, 23 May 2011 20:48:14 +0000 (-0700) Subject: intel: Add hiz_region to intel_mipmap_tree X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c270f1a628a625ccc9f6d931f2921e3d92c31818;p=mesa.git intel: Add hiz_region to intel_mipmap_tree When a texture is attached to multiple FBO's, a separate renderbuffer wrapper is created for each attachment. This necessitates storing the hiz region for these renderbuffers in the texture itself instead of the renderbuffer wrapper. Reviewed-by: Eric Anholt Signed-off-by: Chad Versace --- diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 61aba7d580f..18675ab16a5 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -420,6 +420,7 @@ static GLboolean intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb, struct gl_texture_image *texImage) { + struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(texImage); if (!intel_span_supports_format(texImage->TexFormat)) { @@ -446,6 +447,26 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb, intel_region_reference(&irb->region, intel_image->mt->region); } + /* Allocate the texture's hiz region if necessary. */ + if (intel->vtbl.is_hiz_depth_format(intel, texImage->TexFormat) + && !intel_image->mt->hiz_region) { + intel_image->mt->hiz_region = + intel_region_alloc(intel->intelScreen, + I915_TILING_Y, + _mesa_get_format_bytes(texImage->TexFormat), + texImage->Width, + texImage->Height, + GL_TRUE); + if (!intel_image->mt->hiz_region) + return GL_FALSE; + } + + /* Point the renderbuffer's hiz region to the texture's hiz region. */ + if (irb->hiz_region != intel_image->mt->hiz_region) { + intel_region_release(&irb->hiz_region); + intel_region_reference(&irb->hiz_region, intel_image->mt->hiz_region); + } + return GL_TRUE; } diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index a3409274fb7..e62905de7c3 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -200,6 +200,7 @@ intel_miptree_release(struct intel_context *intel, DBG("%s deleting %p\n", __FUNCTION__, *mt); intel_region_release(&((*mt)->region)); + intel_region_release(&((*mt)->hiz_region)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { free((*mt)->level[i].x_offset); diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index 760a8bce601..325e3916981 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -113,6 +113,20 @@ struct intel_mipmap_tree */ struct intel_region *region; + /** + * This points to an auxillary hiz region if all of the following hold: + * 1. The texture has been attached to an FBO as a depthbuffer. + * 2. The texture format is hiz compatible. + * 3. The intel context supports hiz. + * + * When a texture is attached to multiple FBO's, a separate renderbuffer + * wrapper is created for each attachment. This necessitates storing the + * hiz region in the texture itself instead of the renderbuffer wrapper. + * + * \see intel_fbo.c:intel_wrap_texture() + */ + struct intel_region *hiz_region; + /* These are also refcounted: */ GLuint refcount;