From: Kenneth Graunke Date: Thu, 8 Nov 2012 04:29:40 +0000 (-0800) Subject: mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c299f44782d7d7d6719fce622a121aad58856139;p=mesa.git mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs. Since cf438f5375e242, we store actual integers for the attribute data. We just need to reinterpret the GLfloat array as a GLint/GLuint array so we can read the proper data. Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i subtests (after fixing an unrelated bug in those test cases). v2: Use the COPY_4V macro to be concise. NOTE: This is a candidate for the stable branches. Signed-off-by: Kenneth Graunke Reviewed-by: Marek Olšák [v1] --- diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 522f5a7042c..3974787b4fa 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -701,14 +701,10 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - const GLfloat *v = + const GLint *v = (const GLint *) get_current_attrib(ctx, index, "glGetVertexAttribIiv"); if (v != NULL) { - /* XXX we don't have true integer-valued vertex attribs yet */ - params[0] = (GLint) v[0]; - params[1] = (GLint) v[1]; - params[2] = (GLint) v[2]; - params[3] = (GLint) v[3]; + COPY_4V(params, v); } } else { @@ -726,14 +722,10 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - const GLfloat *v = + const GLuint *v = (const GLuint *) get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); if (v != NULL) { - /* XXX we don't have true integer-valued vertex attribs yet */ - params[0] = (GLuint) v[0]; - params[1] = (GLuint) v[1]; - params[2] = (GLuint) v[2]; - params[3] = (GLuint) v[3]; + COPY_4V(params, v); } } else {