From: Tapani Pälli Date: Fri, 13 Nov 2015 09:13:05 +0000 (+0200) Subject: mesa: error out in indirect draw when vertex bindings mismatch X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c2e146f4879b806e7178b8145645268c1ce0b4cd;p=mesa.git mesa: error out in indirect draw when vertex bindings mismatch Patch adds additional mask for tracking which vertex arrays have associated vertex buffer binding set. This array can be directly compared to which vertex arrays are enabled and should match when drawing. Fixes following CTS tests: ES31-CTS.draw_indirect.negative-noVBO-arrays ES31-CTS.draw_indirect.negative-noVBO-elements v2: update mask in vertex_array_attrib_binding v3: rename mask and make it track _BoundArrays which matches what was actually originally wanted (Fredrik Höglund) v4: code cleanup, check for GLES 3.1 (Fredrik Höglund) Signed-off-by: Tapani Pälli Reviewed-by: Fredrik Höglund --- diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index a49018953ae..d0b3ae7342e 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -710,6 +710,20 @@ valid_draw_indirect(struct gl_context *ctx, return GL_FALSE; } + /* From OpenGL ES 3.1 spec. section 10.5: + * "An INVALID_OPERATION error is generated if zero is bound to + * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled + * vertex array." + * + * Here we check that for each enabled vertex array we have a vertex + * buffer bound. + */ + if (_mesa_is_gles31(ctx) && + ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name); + return GL_FALSE; + } + if (!_mesa_valid_prim_mode(ctx, mode, name)) return GL_FALSE; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d425571ba1e..242efe8b548 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1419,6 +1419,9 @@ struct gl_vertex_array_object /** Vertex buffer bindings */ struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX]; + /** Mask indicating which vertex arrays have vertex buffer associated. */ + GLbitfield64 VertexAttribBufferMask; + /** Mask of VERT_BIT_* values indicating which arrays are enabled */ GLbitfield64 _Enabled; diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 8836c182a41..58f376b8af3 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -135,6 +135,11 @@ vertex_attrib_binding(struct gl_context *ctx, { struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex]; + if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj)) + vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); + else + vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); + if (array->VertexBinding != bindingIndex) { const GLbitfield64 array_bit = VERT_BIT(attribIndex); @@ -174,6 +179,11 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx, binding->Offset = offset; binding->Stride = stride; + if (!_mesa_is_bufferobj(vbo)) + vao->VertexAttribBufferMask &= ~binding->_BoundArrays; + else + vao->VertexAttribBufferMask |= binding->_BoundArrays; + vao->NewArrays |= binding->_BoundArrays; } }