From: Dave Airlie Date: Tue, 16 Aug 2016 00:00:28 +0000 (+1000) Subject: anv: fix writemask on blit fragment shader. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c2f225203721681fe964cb6f1f4fec317260a91e;p=mesa.git anv: fix writemask on blit fragment shader. I'm not sure if anything even uses this, but I found this on radv, so just fix it on anv for consistency. Reviewed-by: Jason Ekstrand Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Dave Airlie --- diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c index e8b244bcab7..d2e375aaf99 100644 --- a/src/intel/vulkan/anv_meta_blit.c +++ b/src/intel/vulkan/anv_meta_blit.c @@ -106,7 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); color_out->data.location = FRAG_RESULT_DATA0; - nir_store_var(&b, color_out, &tex->dest.ssa, 4); + nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); return b.shader; }