From: Eric Anholt Date: Wed, 10 Jun 2015 19:58:47 +0000 (-0700) Subject: vc4: Use symbolic values in texture ptype validation. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c2f82876014c9acb0518cf31a6f675fcc73c955a;p=mesa.git vc4: Use symbolic values in texture ptype validation. --- diff --git a/src/gallium/drivers/vc4/kernel/vc4_validate.c b/src/gallium/drivers/vc4/kernel/vc4_validate.c index 2b57ca0b4b0..aba5b51e54d 100644 --- a/src/gallium/drivers/vc4/kernel/vc4_validate.c +++ b/src/gallium/drivers/vc4/kernel/vc4_validate.c @@ -814,10 +814,10 @@ reloc_tex(struct vc4_exec_info *exec, uint32_t p3 = (sample->p_offset[3] != ~0 ? *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; - uint32_t offset = p0 & ~0xfff; - uint32_t miplevels = (p0 & 15); - uint32_t width = (p1 >> 8) & 2047; - uint32_t height = (p1 >> 20) & 2047; + uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK; + uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS); + uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH); + uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT); uint32_t cpp, tiling_format, utile_w, utile_h; uint32_t i; uint32_t cube_map_stride = 0; @@ -845,16 +845,18 @@ reloc_tex(struct vc4_exec_info *exec, if (height == 0) height = 2048; - if (p0 & (1 << 9)) { - if ((p2 & (3 << 30)) == (1 << 30)) - cube_map_stride = p2 & 0x3ffff000; - if ((p3 & (3 << 30)) == (1 << 30)) { + if (p0 & VC4_TEX_P0_CMMODE_MASK) { + if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) == + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) + cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; + if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { if (cube_map_stride) { DRM_ERROR("Cube map stride set twice\n"); return false; } - cube_map_stride = p3 & 0x3ffff000; + cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; } if (!cube_map_stride) { DRM_ERROR("Cube map stride not set\n"); @@ -862,7 +864,8 @@ reloc_tex(struct vc4_exec_info *exec, } } - type = ((p0 >> 4) & 15) | ((p1 >> 31) << 4); + type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) | + (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4)); switch (type) { case VC4_TEXTURE_TYPE_RGBA8888: