From: Jordan Justen Date: Thu, 19 Oct 2017 02:25:48 +0000 (-0700) Subject: i965: add cache fallback support using serialized nir X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c3a8ae105ca4c6abdd967bd569b9605967cfcf25;p=mesa.git i965: add cache fallback support using serialized nir If the i965 gen program cannot be loaded from the cache, then we fallback to using a serialized nir program. This is based on "i965: add cache fallback support" by Timothy Arceri . Tim's version was written to fallback to compiling from source, and therefore had to be much more complex. After Connor and Jason implemented nir serialization, I was able to rewrite and greatly simplify this patch. Signed-off-by: Jordan Justen Acked-by: Timothy Arceri Reviewed-by: Jason Ekstrand Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_disk_cache.c b/src/mesa/drivers/dri/i965/brw_disk_cache.c index f05ef853bfc..73202d571f9 100644 --- a/src/mesa/drivers/dri/i965/brw_disk_cache.c +++ b/src/mesa/drivers/dri/i965/brw_disk_cache.c @@ -24,6 +24,7 @@ #include "compiler/blob.h" #include "compiler/glsl/ir_uniform.h" #include "compiler/glsl/shader_cache.h" +#include "compiler/nir/nir_serialize.h" #include "main/mtypes.h" #include "util/disk_cache.h" #include "util/macros.h" @@ -58,6 +59,27 @@ gen_shader_sha1(struct brw_context *brw, struct gl_program *prog, _mesa_sha1_compute(manifest, strlen(manifest), out_sha1); } +static void +restore_serialized_nir_shader(struct brw_context *brw, struct gl_program *prog, + gl_shader_stage stage) +{ + prog->program_written_to_cache = false; + if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) { + fprintf(stderr, "falling back to nir %s.\n", + _mesa_shader_stage_to_abbrev(prog->info.stage)); + } + + if (!prog->nir) { + assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0); + const struct nir_shader_compiler_options *options = + brw->ctx.Const.ShaderCompilerOptions[stage].NirOptions; + struct blob_reader reader; + blob_reader_init(&reader, prog->driver_cache_blob, + prog->driver_cache_blob_size); + prog->nir = nir_deserialize(NULL, options, &reader); + } +} + static void write_blob_program_data(struct blob *binary, gl_shader_stage stage, const void *program, @@ -258,6 +280,9 @@ brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage) prog->sh.LinkedTransformFeedback->api_enabled) return false; + if (brw->ctx._Shader->Flags & GLSL_CACHE_FALLBACK) + goto fail; + if (prog->sh.data->LinkStatus != linking_skipped) goto fail; @@ -271,7 +296,7 @@ brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage) return true; fail: - /*FIXME: Fall back and compile from source here. */ + restore_serialized_nir_shader(brw, prog, stage); return false; }