From: Kristian Høgsberg Date: Wed, 10 Feb 2010 01:49:40 +0000 (-0500) Subject: egl_dri2: Initialize config attributes with visual id and class from X X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c3c1a7e1d9357a6ba5b8092b3b0b9c873737e53d;p=mesa.git egl_dri2: Initialize config attributes with visual id and class from X --- diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index a1a89e9a177..08e7e0106e8 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -87,7 +87,6 @@ struct dri2_egl_surface __DRIbuffer buffers[5]; int buffer_count; xcb_xfixes_region_t region; - int have_back; int have_fake_front; int swap_interval; }; @@ -153,7 +152,8 @@ EGLint dri2_to_egl_attribute_map[] = { }; static void -dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id) +dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id, + int depth, xcb_visualtype_t *visual) { struct dri2_egl_config *conf; struct dri2_egl_display *dri2_dpy; @@ -215,21 +215,39 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id) } } - /* EGL_SWAP_BEHAVIOR_PRESERVED_BIT */ + /* In EGL, double buffer or not isn't a config attribute. Pixmaps + * surfaces are always single buffered, pbuffer surfaces are always + * back buffers and windows can be either, selected by passing an + * attribute at window surface construction time. To support this + * we ignore all double buffer configs and manipulate the buffer we + * return in the getBuffer callback to get the behaviour we want. */ - /* FIXME: Figure out how to get the visual ID and types */ if (double_buffer) { + free(conf); + return; + } + + /* EGL_SWAP_BEHAVIOR_PRESERVED_BIT */ + + if (visual != NULL) { + if (depth != _eglGetConfigKey(&conf->base, EGL_BUFFER_SIZE)) { + free(conf); + return; + } + _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT); - _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0x21); - _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, - XCB_VISUAL_CLASS_TRUE_COLOR); + _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, visual->visual_id); + _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, visual->_class); } else { _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_PIXMAP_BIT | EGL_PBUFFER_BIT); } + _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb); - _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba); + if (_eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE) > 0) + _eglSetConfigKey(&conf->base, + EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba); /* EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT, EGL_OPENGL_ES2_BIT */ _eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT); @@ -261,7 +279,6 @@ dri2_process_buffers(struct dri2_egl_surface *dri2_surf, dri2_surf->buffer_count = count; dri2_surf->have_fake_front = 0; - dri2_surf->have_back = 0; /* This assumes the DRI2 buffer attachment tokens matches the * __DRIbuffer tokens. */ @@ -271,10 +288,14 @@ dri2_process_buffers(struct dri2_egl_surface *dri2_surf, dri2_surf->buffers[i].pitch = buffers[i].pitch; dri2_surf->buffers[i].cpp = buffers[i].cpp; dri2_surf->buffers[i].flags = buffers[i].flags; + + /* We only use the DRI drivers single buffer configs. This + * means that if we try to render to a window, DRI2 will give us + * the fake front buffer, which we'll use as a back buffer. + * Note that EGL doesn't require that several clients rendering + * to the same window must see the same aux buffers. */ if (dri2_surf->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) dri2_surf->have_fake_front = 1; - if (dri2_surf->buffers[i].attachment == __DRI_BUFFER_BACK_LEFT) - dri2_surf->have_back = 1; } if (dri2_surf->region != XCB_NONE) @@ -448,7 +469,9 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp, xcb_generic_error_t *error; drm_magic_t magic; xcb_screen_iterator_t s; - int i; + xcb_depth_iterator_t d; + xcb_visualtype_t *visuals; + int i, j, id; dri2_dpy = malloc(sizeof *dri2_dpy); if (!dri2_dpy) @@ -608,8 +631,27 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp, if (!dri2_bind_extensions(dri2_dpy, dri2_core_extensions, extensions)) goto cleanup_dri_screen; - for (i = 0; driver_configs[i]; i++) - dri2_add_config(disp, driver_configs[i], i + 1); + s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn)); + d = xcb_screen_allowed_depths_iterator(s.data); + id = 1; + while (d.rem > 0) { + EGLBoolean class_added[6] = { 0, }; + + visuals = xcb_depth_visuals(d.data); + for (i = 0; i < xcb_depth_visuals_length(d.data); i++) { + if (class_added[visuals[i]._class]) + continue; + + class_added[visuals[i]._class] = EGL_TRUE; + for (j = 0; driver_configs[j]; j++) + dri2_add_config(disp, driver_configs[j], + id++, d.data->depth, &visuals[i]); + + } + + xcb_depth_next(&d); + } + if (!disp->NumConfigs) { _eglLog(_EGL_WARNING, "DRI2: failed to create any config"); goto cleanup_configs; @@ -885,14 +927,14 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw) #endif #endif - if (!dri2_surf->have_back) + if (!dri2_surf->have_fake_front) return EGL_TRUE; cookie = xcb_dri2_copy_region_unchecked(dri2_dpy->conn, dri2_surf->drawable, dri2_surf->region, XCB_DRI2_ATTACHMENT_BUFFER_FRONT_LEFT, - XCB_DRI2_ATTACHMENT_BUFFER_BACK_LEFT); + XCB_DRI2_ATTACHMENT_BUFFER_FAKE_FRONT_LEFT); free(xcb_dri2_copy_region_reply(dri2_dpy->conn, cookie, NULL)); return EGL_TRUE;