From: Fabian Bieler Date: Thu, 23 Nov 2017 20:48:00 +0000 (-0700) Subject: glsl: Fix gl_NormalScale. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c3ee464d7aa170225b5ec23b53a7f8d07663d428;p=mesa.git glsl: Fix gl_NormalScale. GLSL shaders can access the normal scale factor with the built-in gl_NormalScale. Mesa's modelspace lighting optimization uses a different normal scale factor than defined in the spec. We have to take care not to use this factor for gl_NormalScale. Mesa already defines two seperate states: state.normalScale and state.internal.normalScale. The first is used by the glsl compiler while the later is used by the fixed function T&L pipeline. Previously the only difference was some component swizzling. With this commit state.normalScale always uses the normal scale factor for eyespace lighting. Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index f52ed8ed25c..67faf8a1452 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1032,6 +1032,7 @@ static void update_modelview_scale( struct gl_context *ctx ) { ctx->_ModelViewInvScale = 1.0F; + ctx->_ModelViewInvScaleEyespace = 1.0F; if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) { const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv; GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; @@ -1040,6 +1041,7 @@ update_modelview_scale( struct gl_context *ctx ) ctx->_ModelViewInvScale = 1.0f / sqrtf(f); else ctx->_ModelViewInvScale = sqrtf(f); + ctx->_ModelViewInvScaleEyespace = 1.0f / sqrtf(f); } } @@ -1216,4 +1218,5 @@ _mesa_init_lighting( struct gl_context *ctx ) ctx->_NeedEyeCoords = GL_FALSE; ctx->_ForceEyeCoords = GL_FALSE; ctx->_ModelViewInvScale = 1.0; + ctx->_ModelViewInvScaleEyespace = 1.0; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0e8a05359a4..b478f6158e2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4961,7 +4961,8 @@ struct gl_context /** \name Derived state */ GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ GLfloat _EyeZDir[3]; - GLfloat _ModelViewInvScale; + GLfloat _ModelViewInvScale; /* may be for model- or eyespace lighting */ + GLfloat _ModelViewInvScaleEyespace; /* always factor defined in spec */ GLboolean _NeedEyeCoords; GLboolean _ForceEyeCoords; diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 91178e395cb..b69895c47fc 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -422,7 +422,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], return; case STATE_NORMAL_SCALE: - ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); + ASSIGN_4V(value, ctx->_ModelViewInvScaleEyespace, 0, 0, 1); return; case STATE_INTERNAL: