From: Patrice Mandin Date: Mon, 3 Sep 2007 21:08:57 +0000 (+0200) Subject: nouveau: separate modelview and projection matrix updates X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c45bb05b3c0b65981b6ddeaf1bb043b9a6f7f3fc;p=mesa.git nouveau: separate modelview and projection matrix updates --- diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index ae0a6d5c9e7..0f7bd4aa074 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -210,7 +210,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, _swsetup_CreateContext( ctx ); _math_matrix_ctr(&nmesa->viewport); - _math_matrix_ctr(&nmesa->model_proj); + _math_matrix_ctr(&nmesa->projection); nouveauDDInitStateFuncs( ctx ); nouveauSpanInitFunctions( ctx ); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index 94d729daef1..51666ef91c2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -88,7 +88,10 @@ typedef struct nouveau_hw_func_t { void (*WindowMoved)(struct nouveau_context *); /* Update projection matrix */ - void (*UpdateModelProjMatrix)(struct nouveau_context *); + void (*UpdateProjectionMatrix)(GLcontext *); + + /* Update modelview matrix (used for lighting and vertex weight) */ + void (*UpdateModelviewMatrix)(GLcontext *); } nouveau_hw_func; typedef struct nouveau_context { @@ -120,8 +123,8 @@ typedef struct nouveau_context { GLuint color_offset; GLuint specular_offset; - /* Projection*modelview matrix */ - GLmatrix model_proj; + /* Projection matrix */ + GLmatrix projection; /* Vertex state */ GLuint vertex_size; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 6c63b12c469..9e64a7010ef 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -100,14 +100,12 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) nouveauCalcViewport(ctx); } -static void nouveauUpdateModelProjMatrix(GLcontext *ctx) +static void nouveauUpdateProjectionMatrix(GLcontext *ctx) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - _math_matrix_mul_matrix(&(nmesa->model_proj), &(ctx->_ModelProjectMatrix), - ctx->ModelviewMatrixStack.Top); +} - nmesa->hw_func.UpdateModelProjMatrix(nmesa); +static void nouveauUpdateModelviewMatrix(GLcontext *ctx) +{ } static void nouveauDDUpdateHWState(GLcontext *ctx) @@ -151,11 +149,13 @@ static void nouveauDDUpdateHWState(GLcontext *ctx) static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + if ( new_state & _NEW_PROJECTION ) { - nouveauUpdateModelProjMatrix(ctx); + nmesa->hw_func.UpdateProjectionMatrix(ctx); } if ( new_state & _NEW_MODELVIEW ) { - nouveauUpdateModelProjMatrix(ctx); + nmesa->hw_func.UpdateModelviewMatrix(ctx); } _swrast_InvalidateState( ctx, new_state ); @@ -203,6 +203,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa) /* Initialize the driver's state functions */ void nouveauDDInitStateFuncs(GLcontext *ctx) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + ctx->Driver.UpdateState = nouveauDDInvalidateState; ctx->Driver.ClearIndex = NULL; @@ -253,6 +255,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx) ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + /* Matrix updates */ + nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix; + nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix; } #define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c index bdfc75b8750..f9a83567724 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state.c @@ -736,9 +736,9 @@ static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) OUT_RING_CACHEp(mat->m, 16); } -static void nv10UpdateModelProjMatrix(nouveauContextPtr nmesa) +static void nv10UpdateProjectionMatrix(GLcontext *ctx) { - GLcontext *ctx = nmesa->glCtx; + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; @@ -758,18 +758,22 @@ static void nv10UpdateModelProjMatrix(nouveauContextPtr nmesa) } } + /* Calc projection * modelview */ + _math_matrix_mul_matrix(&(nmesa->projection), &(ctx->_ModelProjectMatrix), + ctx->ModelviewMatrixStack.Top); + /* Rescale for viewport */ for (i=0; i<4; i++) { - projection[i] = w * nmesa->model_proj.m[i]; + projection[i] = w * nmesa->projection.m[i]; } for (i=0; i<4; i++) { - projection[i+4] = -h * nmesa->model_proj.m[i+4]; + projection[i+4] = -h * nmesa->projection.m[i+4]; } for (i=0; i<4; i++) { - projection[i+8] = max_depth * nmesa->model_proj.m[i+8]; + projection[i+8] = max_depth * nmesa->projection.m[i+8]; } for (i=0; i<4; i++) { - projection[i+12] = nmesa->model_proj.m[i+12]; + projection[i+12] = nmesa->projection.m[i+12]; } BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); @@ -1037,5 +1041,5 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) nmesa->hw_func.InitCard = nv10InitCard; nmesa->hw_func.BindBuffers = nv10BindBuffers; nmesa->hw_func.WindowMoved = nv10WindowMoved; - nmesa->hw_func.UpdateModelProjMatrix = nv10UpdateModelProjMatrix; + nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix; } diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c index c6efa6b72c9..6b583980a49 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state.c @@ -636,10 +636,6 @@ static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) OUT_RING_CACHEp(mat->m, 16); } -static void nv20UpdateModelProjMatrix(nouveauContextPtr nmesa) -{ -} - /* Update anything that depends on the window position/size */ static void nv20WindowMoved(nouveauContextPtr nmesa) { @@ -824,6 +820,5 @@ void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) nmesa->hw_func.InitCard = nv20InitCard; nmesa->hw_func.BindBuffers = nv20BindBuffers; nmesa->hw_func.WindowMoved = nv20WindowMoved; - nmesa->hw_func.UpdateModelProjMatrix = nv20UpdateModelProjMatrix; } diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index ebd9e1c5145..cd3ee986880 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -767,10 +767,6 @@ static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) } } -static void nv30UpdateModelProjMatrix(nouveauContextPtr nmesa) -{ -} - static void nv30WindowMoved(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; @@ -1002,6 +998,5 @@ void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) nmesa->hw_func.InitCard = nv30InitCard; nmesa->hw_func.BindBuffers = nv30BindBuffers; nmesa->hw_func.WindowMoved = nv30WindowMoved; - nmesa->hw_func.UpdateModelProjMatrix = nv30UpdateModelProjMatrix; } diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c index 66a18c4a156..a9236f093c3 100644 --- a/src/mesa/drivers/dri/nouveau/nv50_state.c +++ b/src/mesa/drivers/dri/nouveau/nv50_state.c @@ -520,10 +520,6 @@ static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) /* Only with shaders */ } -static void nv50UpdateModelProjMatrix(nouveauContextPtr nmesa) -{ -} - static void nv50WindowMoved(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; @@ -642,5 +638,4 @@ void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) nmesa->hw_func.InitCard = nv50InitCard; nmesa->hw_func.BindBuffers = nv50BindBuffers; nmesa->hw_func.WindowMoved = nv50WindowMoved; - nmesa->hw_func.UpdateModelProjMatrix = nv50UpdateModelProjMatrix; }