From: Keith Whitwell Date: Tue, 9 Dec 2003 16:00:38 +0000 (+0000) Subject: Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floating X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c4f7de5d785266237fd46ee420d4715771f67dfb;p=mesa.git Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floating point colors throughout mesa. --- diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index 4e2860288e4..a94edb53a44 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -233,29 +233,43 @@ static struct { #define AREA_IS_CCW( a ) (a > 0) #define GET_VERTEX(e) (rmesa->verts + (e<vertex_stride_shift)) -#define VERT_SET_RGBA( v, c ) do { \ - r128_color_t *vc = (r128_color_t *)&(v)->ui[coloroffset]; \ - vc->blue = (c)[2]; \ - vc->green = (c)[1]; \ - vc->red = (c)[0]; \ - vc->alpha = (c)[3]; \ - } while (0) +#define VERT_SET_RGBA( v, c ) \ +do { \ + r128_color_t *color = (r128_color_t *)&((v)->ui[coloroffset]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ +} while (0) + #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] -#define VERT_SET_SPEC( v0, c ) if (havespec) { \ - (v0)->v.specular.red = (c)[0];\ - (v0)->v.specular.green = (c)[1];\ - (v0)->v.specular.blue = (c)[2]; } -#define VERT_COPY_SPEC( v0, v1 ) if (havespec) { \ - (v0)->v.specular.red = v1->v.specular.red; \ - (v0)->v.specular.green = v1->v.specular.green; \ - (v0)->v.specular.blue = v1->v.specular.blue; } +#define VERT_SET_SPEC( v0, c ) \ +do { \ + if (havespec) { \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ + } \ +} while (0) +#define VERT_COPY_SPEC( v0, v1 ) \ +do { \ + if (havespec) { \ + v0->v.specular.red = v1->v.specular.red; \ + v0->v.specular.green = v1->v.specular.green; \ + v0->v.specular.blue = v1->v.specular.blue; \ + } \ +} while (0) +/* These don't need LE32_TO_CPU() as they used to save and restore + * colors which are already in the correct format. + */ +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] + #define LOCAL_VARS(n) \ r128ContextPtr rmesa = R128_CONTEXT(ctx); \ GLuint color[n], spec[n]; \ diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index ca5c456889d..c10b0ebcc25 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -635,7 +635,7 @@ static GLboolean r200_run_render( GLcontext *ctx, r200ContextPtr rmesa = R200_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - GLuint i, length, flags = 0; + GLuint i; render_func *tab = TAG(render_tab_verts); if (rmesa->swtcl.indexed_verts.buf && (!VB->Elts || stage->changed_inputs)) @@ -672,7 +672,7 @@ static GLboolean r200_run_render( GLcontext *ctx, _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK), start, start+length); - tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, flags ); + tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim ); } tnl->Driver.Render.Finish( ctx ); @@ -830,21 +830,41 @@ static struct { #define AREA_IS_CCW( a ) (a < 0) #define GET_VERTEX(e) (rmesa->swtcl.verts + (e<swtcl.vertex_stride_shift)) -#define VERT_SET_RGBA( v, c ) v->ui[coloroffset] = LE32_TO_CPU(*(GLuint *)c) +#define VERT_SET_RGBA( v, c ) \ +do { \ + r200_color_t *color = (r200_color_t *)&((v)->ui[coloroffset]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ +} while (0) + #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) color[idx] = CPU_TO_LE32(v[idx]->ui[coloroffset]) -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = LE32_TO_CPU(color[idx]) - -#define VERT_SET_SPEC( v0, c ) if (havespec) { \ - v0->v.specular.red = (c)[0]; \ - v0->v.specular.green = (c)[1]; \ - v0->v.specular.blue = (c)[2]; } -#define VERT_COPY_SPEC( v0, v1 ) if (havespec) { \ - v0->v.specular.red = v1->v.specular.red; \ - v0->v.specular.green = v1->v.specular.green; \ - v0->v.specular.blue = v1->v.specular.blue; } -#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = CPU_TO_LE32(v[idx]->ui[5]) -#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = LE32_TO_CPU(spec[idx]) + +#define VERT_SET_SPEC( v0, c ) \ +do { \ + if (havespec) { \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ + } \ +} while (0) +#define VERT_COPY_SPEC( v0, v1 ) \ +do { \ + if (havespec) { \ + v0->v.specular.red = v1->v.specular.red; \ + v0->v.specular.green = v1->v.specular.green; \ + v0->v.specular.blue = v1->v.specular.blue; \ + } \ +} while (0) + +/* These don't need LE32_TO_CPU() as they used to save and restore + * colors which are already in the correct format. + */ +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] +#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] +#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] #undef LOCAL_VARS #undef TAG diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index 157a863e328..b6014cd5fa0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -939,21 +939,41 @@ static struct { #define AREA_IS_CCW( a ) (a < 0) #define GET_VERTEX(e) (rmesa->swtcl.verts + (e<swtcl.vertex_stride_shift)) -#define VERT_SET_RGBA( v, c ) v->ui[coloroffset] = LE32_TO_CPU(*(GLuint *)c) +#define VERT_SET_RGBA( v, c ) \ +do { \ + radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ +} while (0) + #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) color[idx] = CPU_TO_LE32(v[idx]->ui[coloroffset]) -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = LE32_TO_CPU(color[idx]) - -#define VERT_SET_SPEC( v0, c ) if (havespec) { \ - v0->v.specular.red = (c)[0]; \ - v0->v.specular.green = (c)[1]; \ - v0->v.specular.blue = (c)[2]; } -#define VERT_COPY_SPEC( v0, v1 ) if (havespec) { \ - v0->v.specular.red = v1->v.specular.red; \ - v0->v.specular.green = v1->v.specular.green; \ - v0->v.specular.blue = v1->v.specular.blue; } -#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = CPU_TO_LE32(v[idx]->ui[5]) -#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = LE32_TO_CPU(spec[idx]) + +#define VERT_SET_SPEC( v0, c ) \ +do { \ + if (havespec) { \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ + } \ +} while (0) +#define VERT_COPY_SPEC( v0, v1 ) \ +do { \ + if (havespec) { \ + v0->v.specular.red = v1->v.specular.red; \ + v0->v.specular.green = v1->v.specular.green; \ + v0->v.specular.blue = v1->v.specular.blue; \ + } \ +} while (0) + +/* These don't need LE32_TO_CPU() as they used to save and restore + * colors which are already in the correct format. + */ +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] +#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] +#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] #undef LOCAL_VARS #undef TAG