From: Corbin Simpson Date: Wed, 1 Apr 2009 22:14:19 +0000 (-0700) Subject: r300-gallium: Add vertex shader for surface_copy. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c4fb791909e687d5af5b95d88ebd6332c82c3095;p=mesa.git r300-gallium: Add vertex shader for surface_copy. --- diff --git a/src/gallium/drivers/r300/r300_state_tcl.h b/src/gallium/drivers/r300/r300_state_tcl.h index bc22cd984dd..06767c9b02f 100644 --- a/src/gallium/drivers/r300/r300_state_tcl.h +++ b/src/gallium/drivers/r300/r300_state_tcl.h @@ -79,6 +79,19 @@ static struct r300_vertex_shader r300_passthrough_vertex_shader = { .instructions[1].inst3 = 0x0, }; +static struct r300_vertex_shader r300_texture_vertex_shader = { + /* XXX translate these back into normal instructions */ + .instruction_count = 2, + .instructions[0].inst0 = 0xF00203, + .instructions[0].inst1 = 0xD10001, + .instructions[0].inst2 = 0x1248001, + .instructions[0].inst3 = 0x0, + .instructions[1].inst0 = 0xF00203, + .instructions[1].inst1 = 0xD10061, + .instructions[1].inst2 = 0x1248061, + .instructions[1].inst3 = 0x0, +}; + void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs); diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c index 8cafe7d1045..ab0ecac35a4 100644 --- a/src/gallium/drivers/r300/r300_surface.c +++ b/src/gallium/drivers/r300/r300_surface.c @@ -39,17 +39,6 @@ static void r300_surface_setup(struct pipe_context* pipe, r300_emit_dsa_state(r300, &dsa_clear_state); r300_emit_rs_state(r300, &rs_clear_state); - /* XXX these magic numbers should be explained when - * this becomes a cached state object */ - if (caps->has_tcl) { - r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader); - } else { - OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) | - R300_PVS_NUM_CNTLRS(5) | - R300_PVS_NUM_FPUS(caps->num_vert_fpus) | - R300_PVS_VF_MAX_VTX_NUM(12)); - } - BEGIN_CS(15); /* Pixel scissors. */ @@ -116,6 +105,18 @@ static void r300_surface_fill(struct pipe_context* pipe, r300_surface_setup(r300, dest, x, y, w, h); + /* Vertex shader setup */ + if (caps->has_tcl) { + r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader); + } else { + BEGIN_CS(2); + OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) | + R300_PVS_NUM_CNTLRS(5) | + R300_PVS_NUM_FPUS(caps->num_vert_fpus) | + R300_PVS_VF_MAX_VTX_NUM(12)); + END_CS; + } + /* Fragment shader setup */ if (caps->is_r500) { r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader); @@ -222,6 +223,18 @@ static void r300_surface_copy(struct pipe_context* pipe, r300_emit_texture(r300, srctex, 0); r300_flush_textures(r300); + /* Vertex shader setup */ + if (caps->has_tcl) { + r300_emit_vertex_shader(r300, &r300_texture_vertex_shader); + } else { + BEGIN_CS(2); + OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) | + R300_PVS_NUM_CNTLRS(5) | + R300_PVS_NUM_FPUS(caps->num_vert_fpus) | + R300_PVS_VF_MAX_VTX_NUM(12)); + END_CS; + } + /* Fragment shader setup */ if (caps->is_r500) { r500_emit_fragment_shader(r300, &r500_texture_fragment_shader);