From: Kenneth Graunke Date: Sat, 8 Dec 2018 10:01:19 +0000 (-0800) Subject: iris: be sure to skip buffers in resolve code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c53a67d4693745e52127b9ea027ecbf9e87ae639;p=mesa.git iris: be sure to skip buffers in resolve code Buffers don't have ISL surfaces, and this can get us into trouble. --- diff --git a/src/gallium/drivers/iris/iris_resolve.c b/src/gallium/drivers/iris/iris_resolve.c index aedc12f125b..eb8552a3aca 100644 --- a/src/gallium/drivers/iris/iris_resolve.c +++ b/src/gallium/drivers/iris/iris_resolve.c @@ -94,6 +94,9 @@ resolve_sampler_views(struct iris_context *ice, struct iris_sampler_view *isv = shs->textures[i]; struct iris_resource *res = (void *) isv->base.texture; + if (res->base.target == PIPE_BUFFER) + continue; + if (batch->name != IRIS_BATCH_COMPUTE) { disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, res, isv->view.base_level, isv->view.levels, @@ -122,6 +125,9 @@ resolve_image_views(struct iris_context *ice, const int i = u_bit_scan(&views); struct iris_resource *res = (void *) shs->image[i].res; + if (res->base.target == PIPE_BUFFER) + continue; + if (batch->name != IRIS_BATCH_COMPUTE) { disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, res, 0, ~0, "as a shader image");