From: Marek Olšák Date: Thu, 20 Jun 2019 22:32:57 +0000 (-0400) Subject: radeonsi: use a fragment shader blit instead of DB->CB copy for ZS CPU mappings X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c53e6ea05db490f8787255c03508a273ccabb9b8;p=mesa.git radeonsi: use a fragment shader blit instead of DB->CB copy for ZS CPU mappings This mainly removes and simplifies code that is no longer needed. There were some issues with the DB->CB stencil copy on gfx10, so let's just use a fragment shader blit for all ZS mappings. It's more reliable. Tested-by: Dieter Nützel --- diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c index 5806342cca9..638f2ee4d24 100644 --- a/src/gallium/drivers/radeonsi/si_blit.c +++ b/src/gallium/drivers/radeonsi/si_blit.c @@ -180,31 +180,6 @@ si_blit_dbcb_copy(struct si_context *sctx, return fully_copied_levels; } -void si_blit_decompress_depth(struct pipe_context *ctx, - struct si_texture *texture, - struct si_texture *staging, - unsigned first_level, unsigned last_level, - unsigned first_layer, unsigned last_layer, - unsigned first_sample, unsigned last_sample) -{ - const struct util_format_description *desc; - unsigned planes = 0; - - assert(staging != NULL && "use si_blit_decompress_zs_in_place instead"); - - desc = util_format_description(staging->buffer.b.b.format); - - if (util_format_has_depth(desc)) - planes |= PIPE_MASK_Z; - if (util_format_has_stencil(desc)) - planes |= PIPE_MASK_S; - - si_blit_dbcb_copy( - (struct si_context *)ctx, texture, staging, planes, - u_bit_consecutive(first_level, last_level - first_level + 1), - first_layer, last_layer, first_sample, last_sample); -} - /* Helper function for si_blit_decompress_zs_in_place. */ static void @@ -355,7 +330,7 @@ si_decompress_depth(struct si_context *sctx, */ if (copy_planes && (tex->flushed_depth_texture || - si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b, NULL))) { + si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) { struct si_texture *dst = tex->flushed_depth_texture; unsigned fully_copied_levels; unsigned levels = 0; @@ -1249,7 +1224,7 @@ static void si_blit(struct pipe_context *ctx, vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level, info->dst.format); - si_decompress_subresource(ctx, info->src.resource, info->mask, + si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1); diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 11678e1b4cb..8512c27b2cd 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -1209,12 +1209,6 @@ void si_resource_copy_region(struct pipe_context *ctx, unsigned src_level, const struct pipe_box *src_box); void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex); -void si_blit_decompress_depth(struct pipe_context *ctx, - struct si_texture *texture, - struct si_texture *staging, - unsigned first_level, unsigned last_level, - unsigned first_layer, unsigned last_layer, - unsigned first_sample, unsigned last_sample); /* si_buffer.c */ bool si_rings_is_buffer_referenced(struct si_context *sctx, @@ -1452,8 +1446,7 @@ void si_eliminate_fast_color_clear(struct si_context *sctx, void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex); bool si_init_flushed_depth_texture(struct pipe_context *ctx, - struct pipe_resource *texture, - struct si_texture **staging); + struct pipe_resource *texture); void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex, struct u_log_context *log); struct pipe_resource *si_texture_create(struct pipe_screen *screen, diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index bcf0b74670f..96eb46c00b6 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -4128,7 +4128,7 @@ si_create_sampler_view_custom(struct pipe_context *ctx, /* Depth/stencil texturing sometimes needs separate texture. */ if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) { if (!tex->flushed_depth_texture && - !si_init_flushed_depth_texture(ctx, texture, NULL)) { + !si_init_flushed_depth_texture(ctx, texture)) { pipe_resource_reference(&view->base.texture, NULL); FREE(view); return NULL; diff --git a/src/gallium/drivers/radeonsi/si_texture.c b/src/gallium/drivers/radeonsi/si_texture.c index 4f9b85cd768..324669b4d62 100644 --- a/src/gallium/drivers/radeonsi/si_texture.c +++ b/src/gallium/drivers/radeonsi/si_texture.c @@ -128,8 +128,7 @@ static void si_copy_region_with_blit(struct pipe_context *pipe, blit.dst.box.width = src_box->width; blit.dst.box.height = src_box->height; blit.dst.box.depth = src_box->depth; - blit.mask = util_format_get_mask(src->format) & - util_format_get_mask(dst->format); + blit.mask = util_format_get_mask(dst->format); blit.filter = PIPE_TEX_FILTER_NEAREST; if (blit.mask) { @@ -145,7 +144,7 @@ static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_trans struct pipe_resource *dst = &stransfer->staging->b.b; struct pipe_resource *src = transfer->resource; - if (src->nr_samples > 1) { + if (src->nr_samples > 1 || ((struct si_texture*)src)->is_depth) { si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box); return; @@ -166,7 +165,7 @@ static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_tra u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); - if (dst->nr_samples > 1) { + if (dst->nr_samples > 1 || ((struct si_texture*)dst)->is_depth) { si_copy_region_with_blit(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src, 0, &sbox); @@ -1714,46 +1713,40 @@ static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen, } bool si_init_flushed_depth_texture(struct pipe_context *ctx, - struct pipe_resource *texture, - struct si_texture **staging) + struct pipe_resource *texture) { struct si_texture *tex = (struct si_texture*)texture; struct pipe_resource resource; - struct si_texture **flushed_depth_texture = staging ? - staging : &tex->flushed_depth_texture; enum pipe_format pipe_format = texture->format; - if (!staging) { - if (tex->flushed_depth_texture) - return true; /* it's ready */ - - if (!tex->can_sample_z && tex->can_sample_s) { - switch (pipe_format) { - case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: - /* Save memory by not allocating the S plane. */ - pipe_format = PIPE_FORMAT_Z32_FLOAT; - break; - case PIPE_FORMAT_Z24_UNORM_S8_UINT: - case PIPE_FORMAT_S8_UINT_Z24_UNORM: - /* Save memory bandwidth by not copying the - * stencil part during flush. - * - * This potentially increases memory bandwidth - * if an application uses both Z and S texturing - * simultaneously (a flushed Z24S8 texture - * would be stored compactly), but how often - * does that really happen? - */ - pipe_format = PIPE_FORMAT_Z24X8_UNORM; - break; - default:; - } - } else if (!tex->can_sample_s && tex->can_sample_z) { - assert(util_format_has_stencil(util_format_description(pipe_format))); - - /* DB->CB copies to an 8bpp surface don't work. */ - pipe_format = PIPE_FORMAT_X24S8_UINT; + assert(!tex->flushed_depth_texture); + + if (!tex->can_sample_z && tex->can_sample_s) { + switch (pipe_format) { + case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: + /* Save memory by not allocating the S plane. */ + pipe_format = PIPE_FORMAT_Z32_FLOAT; + break; + case PIPE_FORMAT_Z24_UNORM_S8_UINT: + case PIPE_FORMAT_S8_UINT_Z24_UNORM: + /* Save memory bandwidth by not copying the + * stencil part during flush. + * + * This potentially increases memory bandwidth + * if an application uses both Z and S texturing + * simultaneously (a flushed Z24S8 texture + * would be stored compactly), but how often + * does that really happen? + */ + pipe_format = PIPE_FORMAT_Z24X8_UNORM; + break; + default:; } + } else if (!tex->can_sample_s && tex->can_sample_z) { + assert(util_format_has_stencil(util_format_description(pipe_format))); + + /* DB->CB copies to an 8bpp surface don't work. */ + pipe_format = PIPE_FORMAT_X24S8_UINT; } memset(&resource, 0, sizeof(resource)); @@ -1765,15 +1758,12 @@ bool si_init_flushed_depth_texture(struct pipe_context *ctx, resource.array_size = texture->array_size; resource.last_level = texture->last_level; resource.nr_samples = texture->nr_samples; - resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT; + resource.usage = PIPE_USAGE_DEFAULT; resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL; resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH; - if (staging) - resource.flags |= SI_RESOURCE_FLAG_TRANSFER; - - *flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource); - if (*flushed_depth_texture == NULL) { + tex->flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource); + if (!tex->flushed_depth_texture) { PRINT_ERR("failed to create temporary texture to hold flushed depth\n"); return false; } @@ -1880,8 +1870,10 @@ static void *si_texture_transfer_map(struct pipe_context *ctx, assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER)); assert(box->width && box->height && box->depth); - /* Depth textures use staging unconditionally. */ - if (!tex->is_depth) { + if (tex->is_depth) { + /* Depth textures use staging unconditionally. */ + use_staging_texture = true; + } else { /* Degrade the tile mode if we get too many transfers on APUs. * On dGPUs, the staging texture is always faster. * Only count uploads that are at least 4x4 pixels large. @@ -1936,68 +1928,7 @@ static void *si_texture_transfer_map(struct pipe_context *ctx, trans->b.b.usage = usage; trans->b.b.box = *box; - if (tex->is_depth) { - struct si_texture *staging_depth; - - if (tex->buffer.b.b.nr_samples > 1) { - /* MSAA depth buffers need to be converted to single sample buffers. - * - * Mapping MSAA depth buffers can occur if ReadPixels is called - * with a multisample GLX visual. - * - * First downsample the depth buffer to a temporary texture, - * then decompress the temporary one to staging. - * - * Only the region being mapped is transfered. - */ - struct pipe_resource resource; - - si_init_temp_resource_from_box(&resource, texture, box, level, 0); - - if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) { - PRINT_ERR("failed to create temporary texture to hold untiled copy\n"); - goto fail_trans; - } - - if (usage & PIPE_TRANSFER_READ) { - struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource); - if (!temp) { - PRINT_ERR("failed to create a temporary depth texture\n"); - goto fail_trans; - } - - si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box); - si_blit_decompress_depth(ctx, (struct si_texture*)temp, staging_depth, - 0, 0, 0, box->depth, 0, 0); - pipe_resource_reference(&temp, NULL); - } - - /* Just get the strides. */ - si_texture_get_offset(sctx->screen, staging_depth, level, NULL, - &trans->b.b.stride, - &trans->b.b.layer_stride); - } else { - /* XXX: only readback the rectangle which is being mapped? */ - /* XXX: when discard is true, no need to read back from depth texture */ - if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) { - PRINT_ERR("failed to create temporary texture to hold untiled copy\n"); - goto fail_trans; - } - - si_blit_decompress_depth(ctx, tex, staging_depth, - level, level, - box->z, box->z + box->depth - 1, - 0, 0); - - offset = si_texture_get_offset(sctx->screen, staging_depth, - level, box, - &trans->b.b.stride, - &trans->b.b.layer_stride); - } - - trans->staging = &staging_depth->buffer; - buf = trans->staging; - } else if (use_staging_texture) { + if (use_staging_texture) { struct pipe_resource resource; struct si_texture *staging; @@ -2006,6 +1937,13 @@ static void *si_texture_transfer_map(struct pipe_context *ctx, resource.usage = (usage & PIPE_TRANSFER_READ) ? PIPE_USAGE_STAGING : PIPE_USAGE_STREAM; + /* Since depth-stencil textures don't support linear tiling, + * blit from ZS to color and vice versa. u_blitter will do + * the packing for these formats. + */ + if (tex->is_depth) + resource.format = util_blitter_get_color_format_for_zs(resource.format); + /* Create the temporary texture. */ staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource); if (!staging) { @@ -2070,16 +2008,8 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx, sctx->ws->buffer_unmap(buf->buf); } - if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging) { - if (tex->is_depth && tex->buffer.b.b.nr_samples <= 1) { - ctx->resource_copy_region(ctx, texture, transfer->level, - transfer->box.x, transfer->box.y, transfer->box.z, - &stransfer->staging->b.b, transfer->level, - &transfer->box); - } else { - si_copy_from_staging_texture(ctx, stransfer); - } - } + if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging) + si_copy_from_staging_texture(ctx, stransfer); if (stransfer->staging) { sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;