From: Nicolai Hähnle Date: Thu, 9 Jun 2016 10:12:34 +0000 (+0200) Subject: st/mesa: flush bitmap cache before compute dispatch X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c542b7e43d3a504456518c9f407e21c4e7e5fa88;p=mesa.git st/mesa: flush bitmap cache before compute dispatch In the unlikely case that a program uses glBitmap to render to a framebuffer whose texture is bound in a compute shader. Found by inspection. Cc: 11.2 12.0 Reviewed-by: Marek Olšák --- diff --git a/src/mesa/state_tracker/st_cb_compute.c b/src/mesa/state_tracker/st_cb_compute.c index bfc6d96cd57..063d750d03a 100644 --- a/src/mesa/state_tracker/st_cb_compute.c +++ b/src/mesa/state_tracker/st_cb_compute.c @@ -28,6 +28,7 @@ #include "main/state.h" #include "st_atom.h" #include "st_context.h" +#include "st_cb_bitmap.h" #include "st_cb_bufferobjects.h" #include "st_cb_compute.h" @@ -44,6 +45,8 @@ static void st_dispatch_compute_common(struct gl_context *ctx, struct pipe_context *pipe = st->pipe; struct pipe_grid_info info = { 0 }; + st_flush_bitmap_cache(st); + if (ctx->NewState) _mesa_update_state(ctx);