From: Brian Date: Fri, 11 Jan 2008 04:35:13 +0000 (-0700) Subject: Cell: make vertex_header and prim_header types private to tri.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c56b20971bfe554f2b9ba74c40b350f950bb31ff;p=mesa.git Cell: make vertex_header and prim_header types private to tri.c --- diff --git a/src/mesa/pipe/cell/spu/main.c b/src/mesa/pipe/cell/spu/main.c index 27e1169a7f8..7c420132791 100644 --- a/src/mesa/pipe/cell/spu/main.c +++ b/src/mesa/pipe/cell/spu/main.c @@ -256,13 +256,11 @@ render(const struct cell_command_render *render) /* loop over tris */ for (j = 0; j < render->num_verts; j += 3) { - struct prim_header prim; + const float *v0 = (const float *) prim_buffer.vertex[j+0]; + const float *v1 = (const float *) prim_buffer.vertex[j+1]; + const float *v2 = (const float *) prim_buffer.vertex[j+2]; - prim.v[0] = (struct vertex_header *) prim_buffer.vertex[j+0]; - prim.v[1] = (struct vertex_header *) prim_buffer.vertex[j+1]; - prim.v[2] = (struct vertex_header *) prim_buffer.vertex[j+2]; - - tri_draw(&prim, tx, ty); + tri_draw(v0, v1, v2, tx, ty); } /* write color/z tiles back to main framebuffer, if dirtied */ @@ -292,13 +290,16 @@ render_vbuf(const struct cell_command_render_vbuf *render) /* we'll DMA into these buffers */ ubyte vertex_data[CELL_MAX_VBUF_SIZE] ALIGN16_ATTRIB; ushort indexes[CELL_MAX_VBUF_INDEXES] ALIGN16_ATTRIB; - uint i, j, vertex_bytes, index_bytes; + + uint i, j, vertex_size, vertex_bytes, index_bytes; ASSERT_ALIGN16(render->vertex_data); ASSERT_ALIGN16(render->index_data); + vertex_size = render->num_attribs * 4 * sizeof(float); + /* how much vertex data */ - vertex_bytes = render->num_verts * render->num_attribs * 4 * sizeof(float); + vertex_bytes = render->num_verts * vertex_size; index_bytes = render->num_indexes * sizeof(ushort); if (index_bytes < 8) index_bytes = 8; @@ -369,19 +370,13 @@ render_vbuf(const struct cell_command_render_vbuf *render) /* loop over tris */ for (j = 0; j < render->num_indexes; j += 3) { - struct prim_header prim; - const float *vbuf = (const float *) vertex_data; const float *v0, *v1, *v2; - v0 = vbuf + indexes[j] * render->num_attribs * 4; - v1 = vbuf + indexes[j+1] * render->num_attribs * 4; - v2 = vbuf + indexes[j+2] * render->num_attribs * 4; - - prim.v[0] = (struct vertex_header *) v0; - prim.v[1] = (struct vertex_header *) v1; - prim.v[2] = (struct vertex_header *) v2; + v0 = (const float *) (vertex_data + indexes[j+0] * vertex_size); + v1 = (const float *) (vertex_data + indexes[j+1] * vertex_size); + v2 = (const float *) (vertex_data + indexes[j+2] * vertex_size); - tri_draw(&prim, tx, ty); + tri_draw(v0, v1, v2, tx, ty); } /* write color/z tiles back to main framebuffer, if dirtied */ diff --git a/src/mesa/pipe/cell/spu/tri.c b/src/mesa/pipe/cell/spu/tri.c index 77f7052cd5a..9eaf1df90be 100644 --- a/src/mesa/pipe/cell/spu/tri.c +++ b/src/mesa/pipe/cell/spu/tri.c @@ -54,6 +54,23 @@ */ +/** + * Simplified types taken from other parts of Gallium + */ + +struct vertex_header { + float data[2][4]; /* pos and color */ +}; + + +struct prim_header { + struct vertex_header *v[3]; + uint color; +}; + + + + #if 1 /* XXX fix this */ @@ -946,10 +963,15 @@ struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ) * The tile data should have already been fetched. */ void -tri_draw(struct prim_header *tri, uint tx, uint ty) +tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty) { + struct prim_header tri; struct setup_stage setup; + tri.v[0] = (struct vertex_header *) v0; + tri.v[1] = (struct vertex_header *) v1; + tri.v[2] = (struct vertex_header *) v2; + setup.tx = tx; setup.ty = ty; @@ -959,5 +981,5 @@ tri_draw(struct prim_header *tri, uint tx, uint ty) setup.cliprect_maxx = (tx + 1) * TILE_SIZE; setup.cliprect_maxy = (ty + 1) * TILE_SIZE; - setup_tri(&setup, tri); + setup_tri(&setup, &tri); } diff --git a/src/mesa/pipe/cell/spu/tri.h b/src/mesa/pipe/cell/spu/tri.h index bcb42852b24..f10c4077d3c 100644 --- a/src/mesa/pipe/cell/spu/tri.h +++ b/src/mesa/pipe/cell/spu/tri.h @@ -30,23 +30,8 @@ #define TRI_H -/** - * Simplified types taken from other parts of Gallium - */ - -struct vertex_header { - float data[2][4]; /* pos and color */ -}; - - -struct prim_header { - struct vertex_header *v[3]; - uint color; -}; - - extern void -tri_draw(struct prim_header *tri, uint tx, uint ty); +tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty); #endif /* TRI_H */