From: Corbin Simpson Date: Sat, 8 Aug 2009 02:46:52 +0000 (-0700) Subject: r300g: Remove r300_constant_buffer::user_count. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c58133b81ab7c9ee12cac05c4671a87e34708a66;p=mesa.git r300g: Remove r300_constant_buffer::user_count. Not needed with new compiler. --- diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c index 233a32b53c5..c8510bc63e4 100644 --- a/src/gallium/drivers/r300/r300_context.c +++ b/src/gallium/drivers/r300/r300_context.c @@ -52,7 +52,7 @@ static boolean r300_draw_range_elements(struct pipe_context* pipe, draw_set_mapped_constant_buffer(r300->draw, r300->shader_constants[PIPE_SHADER_VERTEX].constants, - r300->shader_constants[PIPE_SHADER_VERTEX].user_count * + r300->shader_constants[PIPE_SHADER_VERTEX].count * (sizeof(float) * 4)); draw_arrays(r300->draw, mode, start, count); diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 69842259678..fc8a4498933 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -146,8 +146,6 @@ struct r300_constant_buffer { /* Buffer of constants */ /* XXX first number should be raised */ float constants[32][4]; - /* Number of user-defined constants */ - unsigned user_count; /* Total number of constants */ unsigned count; }; diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index bb4b4be50fb..a02fb34b2a7 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -138,7 +138,6 @@ static void const struct pipe_constant_buffer* buffer) { struct r300_context* r300 = r300_context(pipe); - int i = r300->shader_constants[shader].user_count; /* This entire chunk of code seems ever-so-slightly baked. * It's as if I've got pipe_buffer* matryoshkas... */ @@ -149,10 +148,10 @@ static void map, buffer->buffer->size); pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer); - r300->shader_constants[shader].user_count = + r300->shader_constants[shader].count = buffer->buffer->size / (sizeof(float) * 4); } else { - r300->shader_constants[shader].user_count = 0; + r300->shader_constants[shader].count = 0; } r300->dirty_state |= R300_NEW_CONSTANTS;