From: Brian Paul Date: Thu, 15 Oct 2015 15:32:50 +0000 (-0600) Subject: st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c5de38abc9eb71ba89fb1332946ee034e5a0c649;p=mesa.git st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad() Reviewed-by: Jose Fonseca Reviewed-by: Sinclair Yeh Reviewed-by: Marek Olšák --- diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 20cbfdefd23..c0e0484042b 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -667,7 +667,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* user textures, plus the drawpix textures */ if (fpv) { struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - uint num = MAX2(MAX2(fpv->drawpix_sampler, fpv->pixelmap_sampler) + 1, + uint num = MAX3(fpv->drawpix_sampler + 1, + fpv->pixelmap_sampler + 1, st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],