From: Jesse Barnes Date: Mon, 4 Jan 2010 21:26:17 +0000 (-0500) Subject: xdemos/glsync: handle no sync method better X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c642f3941ba2ab68135037e1fcb1c29dcb820de7;p=mesa.git xdemos/glsync: handle no sync method better Print out count, finish rendering, etc. Makes the -sn option more useful. --- diff --git a/progs/xdemos/glsync.c b/progs/xdemos/glsync.c index 6108d991d01..4dc49377039 100644 --- a/progs/xdemos/glsync.c +++ b/progs/xdemos/glsync.c @@ -117,8 +117,7 @@ int main(int argc, char *argv[]) int dummy; Atom wmDelete; enum sync_type waitforsync = none; - int width = 500, height = 500, verbose = 0, - countonly = 0, interval = 1; + int width = 500, height = 500, verbose = 0, interval = 1; int c, i = 1; int ret; int attribs[] = { GLX_RGBA, @@ -283,13 +282,10 @@ int main(int argc, char *argv[]) glFlush(); } else if (waitforsync == buffer_swap) { glXSwapBuffers(disp, winGL); - } - - if (countonly) { - video_sync(2, 1, &count); - fprintf(stderr, "current count: %d\n", count); + } else { + video_sync_get(&count); sleep(1); - continue; + glFinish(); } if (verbose) {