From: Alyssa Rosenzweig Date: Wed, 13 Mar 2019 01:31:30 +0000 (+0000) Subject: panfrost; Disable AFBC for depth buffers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c6a725888f82d51fc70d7e1a2508afdb1b215064;p=mesa.git panfrost; Disable AFBC for depth buffers For inexplicable reasons, the depth buffer is faster if kept as linear, whereas the colour buffers are faster if AFBC. Given both code paths are available, we'll choose the faster one of each (which also helps with testing coverage). Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index a038ea122f7..f607a9a8169 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -2058,10 +2058,7 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx, panfrost_attach_vt_framebuffer(ctx); panfrost_set_scissor(ctx); - struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture); - - if (tex->bo->layout != PAN_AFBC && !panfrost_is_scanout(ctx)) - panfrost_enable_afbc(ctx, tex, true); + /* Keep the depth FBO linear */ } } } diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c index 89be07871a5..ffb65fc52a9 100644 --- a/src/gallium/drivers/panfrost/pan_resource.c +++ b/src/gallium/drivers/panfrost/pan_resource.c @@ -220,6 +220,12 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t /* Tiling textures is almost always faster, unless we only use it once */ bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW); + /* For unclear reasons, depth/stencil is faster linear than AFBC, so + * make sure it's linear */ + + if (template->bind & PIPE_BIND_DEPTH_STENCIL) + should_tile = false; + /* Set the layout appropriately */ bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;