From: Axel Davy Date: Sat, 8 Dec 2018 19:42:23 +0000 (+0100) Subject: st/nine: Increase the limit of cached ff shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c6b37e5412f1bdc0bf71a22e3917313278441e2b;p=mesa.git st/nine: Increase the limit of cached ff shaders 100 is too small for some games, which triggers recompilations every frame. Increase to 1024. Signed-off-by: Axel Davy Tested-by: Dieter Nützel --- diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c index 261be276ad8..cb77d6915b9 100644 --- a/src/gallium/state_trackers/nine/nine_ff.c +++ b/src/gallium/state_trackers/nine/nine_ff.c @@ -2138,7 +2138,7 @@ nine_ff_prune_vs(struct NineDevice9 *device) { struct nine_context *context = &device->context; - if (device->ff.num_vs > 100) { + if (device->ff.num_vs > 1024) { /* could destroy the bound one here, so unbind */ context->pipe->bind_vs_state(context->pipe, NULL); util_hash_table_foreach(device->ff.ht_vs, nine_ff_ht_delete_cb, NULL); @@ -2152,7 +2152,7 @@ nine_ff_prune_ps(struct NineDevice9 *device) { struct nine_context *context = &device->context; - if (device->ff.num_ps > 100) { + if (device->ff.num_ps > 1024) { /* could destroy the bound one here, so unbind */ context->pipe->bind_fs_state(context->pipe, NULL); util_hash_table_foreach(device->ff.ht_ps, nine_ff_ht_delete_cb, NULL);