From: Marek Olšák Date: Thu, 6 Feb 2014 01:16:50 +0000 (+0100) Subject: st/mesa: fix crash when a shader uses a TBO and it's not bound X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c6dbcf10dff1f8343a26081f5489ef732ebb5460;p=mesa.git st/mesa: fix crash when a shader uses a TBO and it's not bound This binds a NULL sampler view in that case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74251 Cc: "10.1" "10.0" Reviewed-by: Brian Paul --- diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 81a5d9b4dfb..824a13e205d 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1483,6 +1483,12 @@ st_finalize_texture(struct gl_context *ctx, if (tObj->Target == GL_TEXTURE_BUFFER) { struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject); + if (!st_obj) { + pipe_resource_reference(&stObj->pt, NULL); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + return GL_TRUE; + } + if (st_obj->buffer != stObj->pt) { pipe_resource_reference(&stObj->pt, st_obj->buffer); pipe_sampler_view_release(st->pipe, &stObj->sampler_view);