From: Roland Scheidegger Date: Fri, 3 Aug 2018 03:34:07 +0000 (+0200) Subject: util: return 0 for NaNs in float_to_ubyte X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c72f91debab68d2c0ac7f71807a451b696859afd;p=mesa.git util: return 0 for NaNs in float_to_ubyte d3d10 requires NaNs to get converted to 0 for float->unorm conversions (and float->int etc.). GL spec probably doesn't care in general, but it would make sense to have reasonable behavior in any case imho - the old code was converting negative NaNs to 0, and positive NaNs to 255. (Note that using float comparison isn't actually all that much more effort in any case, at least with sse2 it's just float comparison (ucommiss) instead of int one - I converted the second comparison to float too simply because it saves the probably somewhat expensive transfer of the float from simd to int domain (with sse2 via stack), so the generated code actually has 2 less instructions, although float comparisons are more expensive than int ones.) Reviewed-by: Brian Paul --- diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h index 79869a119af..712305c98a4 100644 --- a/src/gallium/auxiliary/util/u_math.h +++ b/src/gallium/auxiliary/util/u_math.h @@ -360,7 +360,6 @@ uif(uint32_t ui) /** * Convert ubyte to float in [0, 1]. - * XXX a 256-entry lookup table would be slightly faster. */ static inline float ubyte_to_float(ubyte ub) @@ -375,16 +374,16 @@ ubyte_to_float(ubyte ub) static inline ubyte float_to_ubyte(float f) { - union fi tmp; - - tmp.f = f; - if (tmp.i < 0) { + /* return 0 for NaN too */ + if (!(f > 0.0f)) { return (ubyte) 0; } - else if (tmp.i >= 0x3f800000 /* 1.0f */) { + else if (f >= 1.0f) { return (ubyte) 255; } else { + union fi tmp; + tmp.f = f; tmp.f = tmp.f * (255.0f/256.0f) + 32768.0f; return (ubyte) tmp.i; }