From: Christian Gmeiner Date: Wed, 27 Mar 2019 13:58:16 +0000 (+0100) Subject: etnaviv: shrink struct etna_3d_state X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c7cddc278767ef5acfd7bba35c66ebebef3b3396;p=mesa.git etnaviv: shrink struct etna_3d_state Drop struct members which are only written to but never read from. Signed-off-by: Christian Gmeiner Reviewed-by: Lucas Stach --- diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c b/src/gallium/drivers/etnaviv/etnaviv_emit.c index f788896dd8d..ed7b7ee3cb8 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_emit.c +++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c @@ -250,21 +250,6 @@ etna_emit_state(struct etna_context *ctx) etna_set_state(stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH); } - /* If MULTI_SAMPLE_CONFIG.MSAA_SAMPLES changed, clobber affected shader - * state to make sure it is always rewritten. */ - if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { - if ((ctx->gpu3d.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK) != - (ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK)) { - /* XXX what does the GPU set these states to on MSAA samples change? - * Does it do the right thing? - * (increase/decrease as necessary) or something else? Just set some - * invalid value until we know for - * sure. */ - ctx->gpu3d.PS_INPUT_COUNT = 0xffffffff; - ctx->gpu3d.PS_TEMP_REGISTER_CONTROL = 0xffffffff; - } - } - /* Update vertex elements. This is different from any of the other states, in that * a) the number of vertex elements written matters: so write only active ones * b) the vertex element states must all be written: do not skip entries that stay the same */ @@ -693,8 +678,6 @@ etna_emit_state(struct etna_context *ctx) /* Copy uniforms to gpu3d, so that incremental updates to uniforms are * possible as long as the * same shader remains bound */ - ctx->gpu3d.vs_uniforms_size = ctx->shader_state.vs_uniforms_size; - ctx->gpu3d.ps_uniforms_size = ctx->shader_state.ps_uniforms_size; memcpy(ctx->gpu3d.VS_UNIFORMS, ctx->shader_state.VS_UNIFORMS, ctx->shader_state.vs_uniforms_size * 4); memcpy(ctx->gpu3d.PS_UNIFORMS, ctx->shader_state.PS_UNIFORMS, diff --git a/src/gallium/drivers/etnaviv/etnaviv_internal.h b/src/gallium/drivers/etnaviv/etnaviv_internal.h index 77214d9ccba..29566dbd5e5 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_internal.h +++ b/src/gallium/drivers/etnaviv/etnaviv_internal.h @@ -270,12 +270,6 @@ struct compiled_shader_state { /* state of some 3d and common registers relevant to etna driver */ struct etna_3d_state { - unsigned vs_uniforms_size; - unsigned ps_uniforms_size; - - uint32_t /*01008*/ PS_INPUT_COUNT; - uint32_t /*0100C*/ PS_TEMP_REGISTER_CONTROL; - uint32_t /*03818*/ GL_MULTI_SAMPLE_CONFIG; uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN]; uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN]; };