From: Brian Date: Tue, 25 Sep 2007 21:18:51 +0000 (-0600) Subject: Disable vertex shader fog, compute fog in fragment shader. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c81cce78313a62e0d36a5c80bd9d35b770d0814a;p=mesa.git Disable vertex shader fog, compute fog in fragment shader. --- diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index d471030f146..7387f4fb2fd 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1116,15 +1116,21 @@ create_new_program(GLcontext *ctx, struct state_key *key, ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); /* Allocate final instruction array */ - program->Base.Instructions - = _mesa_alloc_instructions(program->Base.NumInstructions); - if (!program->Base.Instructions) { + p.program->Base.Instructions + = _mesa_alloc_instructions(p.program->Base.NumInstructions); + if (!p.program->Base.Instructions) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating tex env program"); return; } - _mesa_copy_instructions(program->Base.Instructions, instBuffer, - program->Base.NumInstructions); + _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, + p.program->Base.NumInstructions); + + if (p.program->FogOption) { + _mesa_append_fog_code(ctx, p.program); + p.program->FogOption = GL_NONE; + } + /* Notify driver the fragment program has (actually) changed. */