From: Marek Olšák Date: Sat, 10 Jun 2017 00:28:05 +0000 (+0200) Subject: mesa: flush vertices before changing viewports X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c8363eb0276c863100a457b18fee5ef900cf6f74;p=mesa.git mesa: flush vertices before changing viewports Cc: 17.1 Reviewed-by: Nicolai Hähnle Reviewed-by: Brian Paul Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index bd580446f76..6d3e57654cc 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -40,6 +40,8 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, GLfloat width, GLfloat height) { + FLUSH_VERTICES(ctx, _NEW_VIEWPORT); + /* clamp width and height to the implementation dependent range */ width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth); height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight); @@ -71,7 +73,6 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, ctx->ViewportArray[idx].Width = width; ctx->ViewportArray[idx].Y = y; ctx->ViewportArray[idx].Height = height; - ctx->NewState |= _NEW_VIEWPORT; } struct gl_viewport_inputs { @@ -240,9 +241,10 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, ctx->ViewportArray[idx].Far == farval) return; + FLUSH_VERTICES(ctx, _NEW_VIEWPORT); + ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0); ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0); - ctx->NewState |= _NEW_VIEWPORT; } void