From: Joshua Harlan Lifton Date: Wed, 9 Oct 2019 17:04:00 +0000 (-0700) Subject: Fix typo X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c8b7cb65d45e290325aaca0e4c9077b9dbd99f2a;p=crowdsupply.git Fix typo --- diff --git a/updates/020_2019aug28_intriguing_ideas.mdwn b/updates/020_2019aug28_intriguing_ideas.mdwn index 7e74e2e..182ff36 100644 --- a/updates/020_2019aug28_intriguing_ideas.mdwn +++ b/updates/020_2019aug28_intriguing_ideas.mdwn @@ -52,7 +52,7 @@ the power consumption and four times the silicon area. Thus, we simply cannot use an off-the-shelf vector extension such as the upcoming RISC-V vector extension, or even SimpleV, and expect to automatically have a commercially competitive 3D GPU. It takes texture -opcodes, Z-buffers, pixel conversion, linear interpolation, trascendentals +opcodes, Z-buffers, pixel conversion, linear interpolation, transcendentals (sin, cos, exp, log), and much more, all of which has to be designed, thought through, implemented, *and then used behind a suitable API*.