From: Caio Marcelo de Oliveira Filho Date: Sun, 19 May 2019 06:55:01 +0000 (-0700) Subject: turnip: Don't re-use entry_point pointer from spirv_to_nir X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c92d0029822f55aeb8e015d865dd4076f0e70062;p=mesa.git turnip: Don't re-use entry_point pointer from spirv_to_nir Replace its uses with nir_shader_get_entrypoint(), and change the helper function to return nir_shader *. This is a preparation to change spirv_to_nir() return type. Reviewed-by: Rob Clark Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c index 8d6ccecdd9c..5d5e6524783 100644 --- a/src/freedreno/vulkan/tu_shader.c +++ b/src/freedreno/vulkan/tu_shader.c @@ -28,7 +28,7 @@ #include "ir3/ir3_nir.h" -static nir_function * +static nir_shader * tu_spirv_to_nir(struct ir3_compiler *compiler, const uint32_t *words, size_t word_count, @@ -77,7 +77,7 @@ tu_spirv_to_nir(struct ir3_compiler *compiler, assert(entry_point->shader->info.stage == stage); nir_validate_shader(entry_point->shader, "after spirv_to_nir"); - return entry_point; + return entry_point->shader; } static void @@ -128,16 +128,14 @@ tu_shader_create(struct tu_device *dev, /* translate SPIR-V to NIR */ assert(module->code_size % 4 == 0); - nir_function *entry_point = tu_spirv_to_nir( + nir_shader *nir = tu_spirv_to_nir( dev->compiler, (const uint32_t *) module->code, module->code_size / 4, stage, stage_info->pName, stage_info->pSpecializationInfo); - if (!entry_point) { + if (!nir) { vk_free2(&dev->alloc, alloc, shader); return NULL; } - nir_shader *nir = entry_point->shader; - if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) { fprintf(stderr, "translated nir:\n"); nir_print_shader(nir, stderr); @@ -176,7 +174,7 @@ tu_shader_create(struct tu_device *dev, NIR_PASS_V(nir, nir_lower_frexp); NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0); - nir_shader_gather_info(nir, entry_point->impl); + nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); shader->ir3_shader.compiler = dev->compiler; shader->ir3_shader.type = stage;