From: Ian Romanick Date: Sat, 19 Jun 2010 01:57:31 +0000 (-0700) Subject: Ensure that shader_in and shader_out are correctly set in declarations X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=c96822cf311d764a3cf6a2c62145851e8326c896;p=mesa.git Ensure that shader_in and shader_out are correctly set in declarations --- diff --git a/ast_to_hir.cpp b/ast_to_hir.cpp index 3414da00eb6..dbc36660697 100644 --- a/ast_to_hir.cpp +++ b/ast_to_hir.cpp @@ -1471,11 +1471,27 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (qual->uniform) var->shader_in = true; - if (qual->varying) { - if (qual->in) + + /* Any 'in' or 'inout' variables at global scope must be marked as being + * shader inputs. Likewise, any 'out' or 'inout' variables at global scope + * must be marked as being shader outputs. + */ + if (state->current_function == NULL) { + switch (var->mode) { + case ir_var_in: + case ir_var_uniform: + var->shader_in = true; + break; + case ir_var_out: + var->shader_out = true; + break; + case ir_var_inout: var->shader_in = true; - if (qual->out) var->shader_out = true; + break; + default: + break; + } } if (qual->flat)