From: Marek Olšák Date: Sun, 24 May 2020 19:52:26 +0000 (-0400) Subject: nir: gather which images are MSAA X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cac24bee6202d5bf1c16caa8174494747fa2d56c;p=mesa.git nir: gather which images are MSAA Reviewed-by: Jason Ekstrand Reviewed-by: Eric Anholt Part-of: --- diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 5a2f8cfc06a..3a65c27b02e 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -598,7 +598,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->info.num_textures = 0; shader->info.num_images = 0; shader->info.image_buffers = 0; - shader->info.last_msaa_image = -1; + shader->info.msaa_images = 0; nir_foreach_variable(var, &shader->uniforms) { /* Bindless textures and images don't use non-bindless slots. @@ -618,13 +618,12 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->info.image_buffers |= BITFIELD_RANGE(shader->info.num_images, num_image_slots); } + if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) { + shader->info.msaa_images |= + BITFIELD_RANGE(shader->info.num_images, num_image_slots); + } shader->info.num_images += num_image_slots; } - - /* Assuming image slots don't have holes (e.g. OpenGL) */ - if (glsl_type_is_image(var->type) && - glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_MS) - shader->info.last_msaa_image = shader->info.num_images - 1; } shader->info.inputs_read = 0; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 6537008af93..57b0eabd79a 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -116,8 +116,6 @@ typedef struct shader_info { uint8_t num_ssbos; /* Number of images used by this shader */ uint8_t num_images; - /* Index of the last MSAA image. */ - int8_t last_msaa_image; /* Which inputs are actually read */ uint64_t inputs_read; @@ -154,6 +152,8 @@ typedef struct shader_info { uint32_t images_used; /** Bitfield of which images are buffers. */ uint32_t image_buffers; + /** Bitfield of which images are MSAA. */ + uint32_t msaa_images; /* SPV_KHR_float_controls: execution mode for floating point ops */ uint16_t float_controls_execution_mode; diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index 07f3f6fe47a..e6c94a81aed 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -2579,7 +2579,6 @@ ttn_finalize_nir(struct ttn_compile *c, struct pipe_screen *screen) nir->info.num_images = c->num_images; nir->info.num_textures = c->num_samplers; - nir->info.last_msaa_image = c->num_msaa_images - 1; nir_validate_shader(nir, "TTN: after all optimizations"); } diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 07be19f4206..03b04ba0293 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -718,7 +718,7 @@ void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *inf if (nir->num_uniforms > 0) info->const_buffers_declared |= 1; info->images_declared = u_bit_consecutive(0, nir->info.num_images); - info->msaa_images_declared = u_bit_consecutive(0, nir->info.last_msaa_image + 1); + info->msaa_images_declared = nir->info.msaa_images; info->samplers_declared = nir->info.textures_used; info->num_written_clipdistance = nir->info.clip_distance_array_size;