From: Jason Ekstrand Date: Mon, 4 Apr 2016 19:09:10 +0000 (-0700) Subject: glsl: Stop force-enabling compute shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cb317b8d074853f93b7d6965f8652bd200085d5b;p=mesa.git glsl: Stop force-enabling compute shaders This isn't needed since we no longer use the GLSL compiler in Vulkan. --- diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 2941277b525..3dc68741902 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -86,8 +86,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->extensions = &ctx->Extensions; - this->ARB_compute_shader_enable = true; - this->Const.MaxLights = ctx->Const.MaxLights; this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;