From: Karol Herbst Date: Wed, 16 Jan 2019 14:17:31 +0000 (+0100) Subject: st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cbd1ad6165f0aea7fb7c6fd1b36ad5317dd65cb7;p=mesa.git st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable If the driver does not support rendering to these formats but does support texturing, we can end up in incompatibilities between textures and renderbuffers that are then copied to. Fixes KHR-GL45.copy_image.functional on nvc0 Reviewed-by: Ilia Mirkin Reviewed-by: Marek Olšák Cc: 19.0 --- diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index aacb8788287..febde1a5e97 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -2356,6 +2356,8 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target, bindings |= PIPE_BIND_DEPTH_STENCIL; else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 || internalFormat == GL_RGB || internalFormat == GL_RGBA || + internalFormat == GL_RGBA2 || + internalFormat == GL_RGB4 || internalFormat == GL_RGBA4 || internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || internalFormat == GL_BGRA || internalFormat == GL_RGB16F ||