From: Nicolai Haehnle Date: Mon, 19 Mar 2007 22:30:26 +0000 (+0100) Subject: r300: Whitespace cleanup (remove trailing spaces) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cbe38dc0ceade8543d8a65f6f547d2890bb177f0;p=mesa.git r300: Whitespace cleanup (remove trailing spaces) --- diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index bbe44f5e7f9..68151d865e0 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -71,7 +71,7 @@ typedef struct r300_context *r300ContextPtr; /* Checkpoint.. for convenience */ #define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); } /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html . - I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble + I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble with other compilers ... GLUE! */ #if 1 @@ -548,7 +548,7 @@ struct r300_stencilbuffer_state { /* Perhaps more if we store programs in vmem? */ /* drm_r300_cmd_header_t->vpu->count is unsigned char */ #define VSF_MAX_FRAGMENT_LENGTH (255*4) - + /* Can be tested with colormat currently. */ #define VSF_MAX_FRAGMENT_TEMPS (14) @@ -593,7 +593,7 @@ struct r300_vertex_shader_state { int unknown_ptr2; /* pointer within program space */ int unknown_ptr3; /* pointer within program space */ }; - + extern int hw_tcl_on; //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current) @@ -602,16 +602,16 @@ extern int hw_tcl_on; /* Should but doesnt work */ //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp) -//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) : +//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) : // (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))) -//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : +//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : // ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))) #define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled) /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday. * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly. - */ + */ struct r300_vertex_program_key { GLuint InputsRead; @@ -622,9 +622,9 @@ struct r300_vertex_program { struct r300_vertex_program *next; struct r300_vertex_program_key key; int translated; - + struct r300_vertex_shader_fragment program; - + int pos_end; int num_temporaries; /* Number of temp vars used by program */ int wpos_idx; @@ -662,19 +662,19 @@ struct reg_lifetime { This is -1 if the register has been assigned to a Mesa register and the last access to the register has not yet been emitted */ int free; - + /* Index of the first slot where this register is currently reserved. This is used to stop e.g. a scalar operation from being moved before the allocation time of a register that was first allocated for a vector operation. */ int reserved; - + /* Index of the first slot in which the register can be used as a source without losing the value that is written by the last emitted instruction that writes to the register */ int vector_valid; int scalar_valid; - + /* Index to the slot where the register was last read. This is also the first slot in which the register may be written again */ int vector_lastread; @@ -694,7 +694,7 @@ struct reg_lifetime { #define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR) struct r300_pfs_compile_slot { - /* Bitmask indicating which parts of the slot are used, using SLOT_ constants + /* Bitmask indicating which parts of the slot are used, using SLOT_ constants defined above */ unsigned int used; @@ -708,18 +708,18 @@ struct r300_pfs_compile_slot { */ struct r300_pfs_compile_state { int nrslots; /* number of ALU slots used so far */ - + /* Track which (parts of) slots are already filled with instructions */ struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST]; - + /* Track the validity of R300 temporaries */ struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS]; - + /* Used to map Mesa's inputs/temps onto hardware temps */ int temp_in_use; struct reg_acc temps[PFS_NUM_TEMP_REGS]; struct reg_acc inputs[32]; /* don't actually need 32... */ - + /* Track usage of hardware temps, for register allocation, * indirection detection, etc. */ GLuint used_in_node; @@ -808,10 +808,10 @@ struct radeon_vertex_buffer { void *Elts; int elt_size; int elt_min, elt_max; /* debug */ - + struct dt AttribPtr[VERT_ATTRIB_MAX]; - - const struct _mesa_prim *Primitive; + + const struct _mesa_prim *Primitive; GLuint PrimitiveCount; GLint LockFirst; GLsizei LockCount; @@ -843,16 +843,16 @@ struct r300_state { GLuint *Elts; struct r300_dma_region elt_dma; - - DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. - They are the same as tnl->render_inputs for fixed pipeline */ - + + DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. + They are the same as tnl->render_inputs for fixed pipeline */ + struct { int transform_offset; /* Transform matrix offset, -1 if none */ } vap_param; /* vertex processor parameter allocation - tells where to write parameters */ - + struct r300_stencilbuffer_state stencil; - + }; #define R300_FALLBACK_NONE 0 @@ -904,7 +904,7 @@ struct r300_buffer_object { struct gl_buffer_object mesa_obj; int id; }; - + #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx)) static __inline GLuint r300PackColor( GLuint cpp,